Memory leak bug
Clean-up
Fix shaders
Fix shaders
Add more logging in debug
Reorganize structure a bit
Pull down changed flag if processed during initialization
Reduce default buffer size
Turn off (semi) filtering for a while
It's better to read more than needed in 10-15% than to read/skip twice in 100%
Disable filtering
Disable populating binary data cache
Measure interface obtaining
Measure map objects reading
Re-enable map objects cache population
Re-enable map objects filtering
Log number of workers used by renderer
Change how number of worker threads is calculated
Fix debug logging
Normalize logging output