Improvements in fleet repair, some refactoring from float to double for no particular reason.
Initial design ideas for AI.
Small refactor and cleanup.
Initial class to keep track of relative power among empires across turns. Not connected yet, since I need to figure out how scores should be calculated to begin with.
An easier way to check how other games are handling the same issues.
Base to start working on AI.
Refactoring in route to AI, fog of war.
Mayor refactor in the way to get fog of war / visibility per empire.