adding very support for animate objects - code is messy and terrible and needs so much refactoring it's not funny
better dynamic object code + refactoring into dynamicObject.js
adding a bunch of collision detection stuff and making the monster level more interesting
adding monster level to the end of the current set of levels, preparing for merge
Update README.md
experimenting with static when level load fails
in case of validation failure, display static for two sec, then reload to last good state
reload level on validation failure without reloading editor
fixing some things related to validation failure
Merge pull request #2 from AlexNisnevich/static

Merge in static branch
Added Makefile command to run local instance
Merge branch 'master' of github.com:AlexNisnevich/untrusted
fixed bug with syntax errors not stpping game in river.jsx
sane global inventory management
first attempt at robot.jsx
don't use shorthand move and canMove methods in monster.jsx and robot.jsx. players should know that you can pass variables to move() and canMove()
Change instructions to mention make runlocal
basic parsing of level properties
Help button, adding commandsIntroduced property to all levels
Merge branch 'master' of github.com:AlexNisnevich/untrusted