remove unused var
don't generate shadowmesh for unshadowed lights
cull backfaces in shadow mesh
writelog fixes
fix tqaa movement mask dilation
fix prunedemos
writeobj fix
tweak tqaa resolve velocity difference scaling
disable rendering of dynamic textures and mapmodels into radiance hints by default
calcshadowinfo cleanup
tweak spotlight border calcs
envmap/glass rendering fix
add postfx timer
remove unused mainpass distinction for particles/decals
light pass stats
make gscale 0..100
optional cubic scaling
make default cubic scaling sharper
tetraclip cleanups
fix tetraclip on gl_ClipVertex fallback