Initial support for texturing from framebuffers.
Try to adjust texture size for fbo dimension
Merge branch 'master' into framebuffer-texture
Match the lighting/alpha logic in the sw transform.
Prefixes are allowed on vcst, not that it makes much sense to use them.
Fix RotateUV. Apparently the rules are reversed in through mode.
Wrap sceKernelTime functions
This atrac logging hack isn't needed now.
Fix atrac looping, oops.
Always return <= max samples for atrac.
Approximate atrac as compressing to 1/3 the size.
Properly set the finish flag at the end.
Add few stubs seen from Dragon Ball Z Tenkaichi Tag Team
Merge pull request #580 from mikusp/sceKernelTimeWrap

Wrap sceKernelTime functions
Merge pull request #583 from unknownbrackets/audio-minor

Atrac finish flag fix
Disable non-through RotateUV, according to Raven02 it seems it's not needed although I have my doubts :)
Another bites the dust (blacklisted modules)
Usec2Sysclock fixes
Merge pull request #582 from raven02/master

Add few new stubs seen from Dragon Ball Z Tenkaichi Tag Team
Build fix