fixed isAlive()
Merge branch 'master' of https://github.com/rbellido/Project
I lied, creep should have a move speed not unit
Update creep.h

added ai things to creep
Update creep.h

its gonna break a bit until i sort what works with the code and what doesnt
Update creep.h
Unit Bug Fix

Ensure the creep cannot be alive with less than 0 hp. Zombie prevention.
Create Point
anged Unit files
Create Point.h
Merge branch 'master' of https://github.com/rbellido/Project

Conflicts:
	redesigned/units/creep.h
	redesigned/units/unit.h
Fixed resources.h reference
fixed resouces.h reference
Changed Control() function to ControlRun() for the purpose of avoiding conflicts
Fixed stuff
Server Network initial code port

Code needs to be ported over to fit new modules.
Update creep.cpp

adding ai things to creep
Update creep.cpp
Implemented and modified ControlManager class
Update creep.cpp