Start on GUI VariableTree test.
Merge branch 'bug' of github.com:setowns1/OpenMDAO-Framework into bug
Merge branch 'bug' of github.com:setowns1/OpenMDAO-Framework into bug
force vtree errors
Merge branch 'bug' of github.com:setowns1/OpenMDAO-Framework into bug
started some icons for component,driver,asmbly
starting gui docs
Merge branch 'dev' of https://github.com/OpenMDAO/OpenMDAO-Framework into dev
Merge branch 'dev' of https://github.com/OpenMDAO/OpenMDAO-Framework into dev
Merge branch 'dev' of https://github.com/OpenMDAO/OpenMDAO-Framework into dev
Merge branch 'dev' of https://github.com/OpenMDAO/OpenMDAO-Framework into dev
Made a working VariableEditor that is a custom slickgrid cell editor.
Modifying CellEditor to support inheritance. Modifying VariableEditor to be more robuts.
CellEditor is now a base class to be used for custom datatype editors. VariableEditor inherits from CellEditor and uses delegator pattern.
Merge remote-tracking branch 'upstream/dev' into variable_editor
Added comments for CellEdtiro and VariableEditor functionality/setup.
Fixed syntax errors with try/catch blocks in slickgrid.editors.
Updated comments for custom slickgrid editors.
preserve stacktrace in project.py (+ lint)
new slot figures.. trying out DnD manager