Fix never-ending negative velocity bug!
Caused twitching and rounding errors.
Add a little more accuracy (2 decimal places) to send data
This helps on scaled / zoomed in screens. Doesn't really help when zoomed out though.
Offset client screen with data directly, and change console log text to reflect actual event type
Move initial ship position to serverside, positions randomly within 8x8 70 px wide area
Add comprehensive collision detection, hit callbacks, explosion callbacks
And lots lots more. Though the math gets a littl ehairy for managing mass and other collisions, so will probably switch to box2d if I care enough to do so.
Add Players list sidebar