added update access for plugins
init webgl tests
added tracking vars to texture and renderer
Added texture atlas reference to texture
added profiler plugin and texture manager
Audio bug fix. Audio Tag's should not longer be 'unmuted' regardless of the Audio Managers muted state when created.
TextureLibrary upload on state begin
Fixed bug Groups - When using the addChildBefore/After methods the parent was never set. And thus when the object was being told to 'destory' would never be 'actually' destroyed and would stay as a child of it's parent.
Additional Statement added to Destory method of Entity to prevent accidental errors occuring with destruction of tilemaps.
Fixed a bug with ArcadePhysics, when the seperation code was not calculating correctly when a hitbox was updated.
Kiwi Updates.

- Sprite/StaticImage GameObject's now check to see if the TextureAtlas passed is 'undefined' or not before executing code.
   - If found not to be valid, the game no longer breaks and a nicer error message get's logged out.
- CameraManagers render method is no longer executed if the current state is not found. This prevents forcing the developer to pass a state.
- Tilemap paralax example now goe's vertically. Also spritesheet includes transparency.
refactored GLTexManager and renamed GLTexture to GLTextureWrapper
Box Component Updates.

- You can now get the hitbox offsets. Is read only currently.
- Now contains two 'new' readonly rectangles.
	- worldHitbox - A normal/transformed 'hitbox' but using the world coordinates instead of local coordinates.
	- worldBounds - A normal/transformed 'bounds' but using the world coordinates instead of local coordinates.

Arcade Physics and Input components have been updated to use the 'worldHitbox' to prevent/stop problems issues when used in combination with groups.
Input Component - Missed changing a 'hitbox' to 'worldHitbox' from previous update.
working texture mem swapping
moved extraneous, unused members from gl renderer
refactored array buffer
ready to dev state swapping and swapping textures of non identical sizes
ready for hello world insertion test
Removed color attribute from shaders as it was randomly wreaking havoc with ipad2