Match the lighting/alpha logic in the sw transform.
Buildfix for Symbian
Merge pull request #601 from unknownbrackets/hw-transform

Match the lighting/alpha logic in the sw transform
Android buildfix + cleanup
Windows build fix :P
MacOSX buildfix
Fix linux build ^^
Merge pull request #602 from Xele02/master

Fix linux build ^^
Initial stuff for xperia play
Merge remote-tracking branch 'upstream/master' into xperiaplay
Readme update for Qt Ubuntu build
Don't translate bone weights to floats unnecessarily. Minor optimization to ApplyShader, pushing it down the profile from 2% to 0.5% in Wipeout.
Merge pull request #603 from Xele02/master

Update readme for Qt Ubuntu build
Fix error in vertex shader compiler - no uniform called u_matambient
Fix screen size when not using buffered rendering on Android
Some shader and vertex format optimizations
Use current version in Qt window title
Merge pull request #606 from mikusp/master

Use current version in Qt window title
Also don't convert 16-bit bone weights to float. Fixes a bug from the last similar change.
Don't need to flush on GE_CMD_OFFSET.