Added concrete barriers for detecting explosions
Markers now become visible and change color on detonation
v2: Forced view distance removed
Tweaked LZ positions and attached land waypoints to them
Synced choppers with land waypoints
Set up weapons for attackers
Bumped version number
Satchels should no longer be removed, ver bumped
Force landing
BAF heliborne stub merged, players now BAF instead of CDF
Only modify RU weapons, leave Chedaki untouched
Rain condition and rain looping
Weather set to rainy by default
CasCap added. Why was it missing in the first place?
Tweaked all kinds of stuff, added some Chedaki vehicles for fun
Incoming vehicles now linked to triggers, except for BRDM
Yet another attempt at making the AI place satchels. Added triggers for 2 more vehicles. Added some bad mens.
More bad mens added.
This script should actually work now
The AI weapons script is no longer run, it interferes with deployment of satchels