Refactored and rewrote most of the plugin
- Added a new config option: Scale.barScale - sets the size of the healthbar
- Updated to the latest version of the heroes API (untested)
- Changed quite a bit of logic to be clearer and give minor performance boosts
- Added unload check for Heroes in addition to the loadcheck
Fixed bug which would prevent the plugin from correctly filling the final bar
Fixed a bug which would cause the plugin to run SetTitle many more times than necessary
Added simple mechanic that changes the color of health lost until the next title update
Cleaned up for release
moved packages to org.necavi.minecraft.healthbar
Modified plugin.yml to be inline with package changes
Fixed Heroes support
Fixed Heroes integration using quite a bit more CPU than vanilla
Fixed possible error during death
Added VERY terribly implemented new config method
Fixed another bug with Heroes support
Changed access modifiers for almost all fields in all classes (to what they should have been anyway)
Slightly improved new bar configuration method
Fixed bug which would prevent the healthbar from showing up when joining
Added the ability to remove {lost_health} and {gained_health}
Added support for displaying heroes mana as well as health
Fixed mislabeled variable
Changed HealthBar.setTitle(Player pl) to HealthBar.setTitle(SpoutPlayer pl) as that function requires a spoutplayer anyway
Added system.hideWhenSneaking node to hide the entire healthbar when a player is sneaking and restore it upon toggling sneak off
Added a delayed title setting function as the player sneak toggle event required it
Updated plugin.yml for 1.1.3
Added support for color codes from Factions/War
Fixed healthbars not being updated when mana changes
Added {health_color} color code
Added system.setForEachPlayer and system.overrideTitle
Fixed bug which would make a negative bar value for health when used with very small scale values
Merge pull request #1 from 0xFDotOrg/master

merge war 1.2.0 changes