Refactoring: value reuse
Small fix
Optimize getRealShipVolume()
Update ship parameters after jump
Field Chunk.storageArrays can be private again
Merge branch 'master' of https://github.com/Cr0s/WarpDrive
Some refactoring
Using jump vector for fast calculations
Optimize checkForChunksGeneratedIn()
Refactoring: use targetWorld
Refactoring
Refactoring and bugfix
Don't put blocks under players
Refactoring
Removing ship by parts
Chunk-based ship saving
Turn off modems before jump
Get rid of warnings
Refactoring
Refactoring