0.1.1
Use of the rotation feature in Spritemap
Removed built in components
Added utils deps
0.1.2
Forgot to add all cells around an entity..
Double check whether we need to do collision logic or not
Rotation velocity
Only deal with potential collisions in core, not real ones - to be propagated to level detection too
try and do physics by plugging into the system
Removed physics entirely from core
0.2.0