Surface Player Day!

New 11-frame run animation! Yay!
New 3-frame jump animation! Yay!

Also, at the expense of offending Nate (I hope I didn't, btw) I stripped
interior shadow effect of dungeon walls by pushing origin image size to
125% and cropping to evenly-rounded edges. Now they should tile more
easily :)

Also, another wall has been added with edges and 6 variants of tile-able
non-edge texture. This one has a more natural-cave-ish look; so far for
Zombit I've been tending to lean more toward natural things than
man-made things but variation will always be well-taken. :)