Using VAO's for vertex attribute specification. They are used as individual State's and should be attached to the render tree along with the mesh and the used shader.
Using VAO's for vertex attribute specification. They are used as individual State's and should be attached to the render tree along with the mesh and the used shader.
Using VAO's for vertex attribute specification. They are used as individual State's and should be attached to the render tree along with the mesh and the used shader.
Using VAO's for vertex attribute specification. They are used as individual State's and should be attached to the render tree along with the mesh and the used shader.
Using VAO's for vertex attribute specification. They are used as individual State's and should be attached to the render tree along with the mesh and the used shader.
bugfix for depth test of transparent objects against scene. depth texture was not attached.
Using VAO's for vertex attribute specification. They are used as individual State's and should be attached to the render tree along with the mesh and the used shader.
portable path handling in texture updater.
Better handling of invalid input files in texture updater application.
Better handling of invalid input files in texture updater application.