Detect self-patching in pfPatcher
Rewrite plUruLauncher

Welcome to the glorious new regime.
Client Image Flag

This argument works just like it does in Guild Wars. It checks all the
files (using Cyan's evil "Internal" and "External" manifests) for changes.
Expect this to take a decent amount of time.
Game Repair Mode

This adds a license-stopgap "feature" ... You can now update only the game
data by using the -Repair argument on the launcher. You'll need to specify
a stripped down MOULa server.ini with the GateKeeperSrv keys/host.
Redist Updating

This is the crowning feature: the whole point of this exercise. You can
now update redists from the client launcher itself. To activate this
functionality, you will need to flag the file 0x10 in the manifest. I
recommend listing your redists in the patcher manifests.
Hack around hidden/dead MessageBoxes :(

So, it appears that once our dialog is created, the DialogBox windowproc
is nuked. So, to hack around this, any errors that occur while it is open
are cached and reported out after we close everything down. It sucks, but
it works. I blame Microsoft.
Merge pull request #353 from Hoikas/new-launcher

Unified Patcher (Part 2: Nuke eap)