In-game countdown until duel starts now correctly counts 3 seconds instead of 3000.
basic implementation of ModFear and ModConfuse
Forgot to add that to last commit.
Fixed combat ratings modifiers.
Merge branch 'master' of https://github.com/WCell/WCell
OpCode CMSG_GAMEOBJECT_USE is still being used
Setting MaxHealth can also modify current Health. This fixes health command.
Fix Divine Storm heal effect healing up to 3 party members.
Divine Storm shouldn't heal yourself, only party members.
Better randomization of the targets for divine storm heal, and actually heal the targets for the correct amount. (25% of damage)
Edited Services/WCell.AuthServer/AuthenticationServer.cs via GitHub
*Fix DK quest emblazon runeblade, FIXES #WCELL-10 FIXED
*Update some packet structures for the PA tool
*Fixed a crash in player inventory when trying to consume items that no longer exist
*Uncomment and update BossBrain for possible future use
Added missing file, not added to the csproj file.. [fix previous commit error]
*Fix teaching runeforging when completing the DK quest The Emblazoned Runeblade
*Added an Owner property to Quest
*Testing some movement code
*Fixed AI IsInRange distance checks and angle checks!
*Added GameObject overloads for Move*ThenExecute methods
*oops forgot to remove this method
Fixes compile (missing enum member None (0 or -1?))
Missing SpellAttribute check
*Implemented methods to allow linking multiple NPC's or GO's to a single quest objective i.e The Endless Hunger requires killing one unworthy initiate, but there are 5 different NPC id's that can be killed to count towards it.
*Quest The Endless Hunger is now working as intended
*Added some more methods for targeting neutral units
*Check spell AttribuesEx for the SpellAttributesEx.UnaffectedBySchoolImmunity flag
Also use HasAnyFlag as opposed to HasFlag