Fixed Errors in MainGLFW project file
DataTypes: name refactoring
Added Nubsys to GUI
All bind-operations are called with only two arguments. ShaderData now carries the Mesh-Information in case of an Attribute binding. Separated ShaderInput and ShaderData into their own classes
Re-wrote texture loading: Textures can now be created either empty or with a pixel-list. Improved GL-error checks. Implemented FBO-Attatchments
SceneViewer: added auto-position and graph lines