Added Map class usage to Level, abstracted enemy classes
Merge branch 'master' of https://github.com/bschalich/TowerDefense
ui.js, added a temporary tower to the level to attack enemies
Merge branch 'master' of https://github.com/bschalich/TowerDefense.git
Reorganized assets folder structure. Added enemy pathfinding
Fixing enemy.js
SingleTowerBuy button, ui.js, able to place towers now. Range meter
Added animations for every enemy we have so far, they have random speeds and health. Also added waves just to test out all the animations.