DB/SAI: more EAI to SAI updates.
DB/SAI: More EAI to SAI
DB/SAI: More EAI to SAI updates.
DB/SAI: EAI to SAI conversions.
DB/SAI: Fix errors in last commit.
DB/SAI: The last EAI script is now converted to SAI.
Core/AI: Good bye, Good bye my beloved EventAI system :(
Core/RBAC: Added missing changes in 6e13263c7a0ae4c8eecdf4fd9560339e2d3d9787
DB/SAI: Move cpp script for npc_arete to SAI.
Scripts: prevent some runtime errors
Core/Misc: Removed more unused eventAI stuff
DB/SAI: Remove some Smartscripts for npcs already scripted in cpp
Update 2013_12_01_02_world_command.sql
Update 2013_12_01_00_auth_rbac_permissions.sql
DB/SAI: Fix SAI for Felweaver Scornn
Core/Misc:  Fix some static analysis issues

Fix some static analysis issues, mostly false positive about fields not initialized in the constructor. It's good practice anyway to always initialize them.
Scripting/Sholazar Basin: Move spells for quest Dreadsaber Mastery: Stalking the Prey (12550) to cpp.
Scripting/Sholazar Basin: Fix spell_shango_tracks script.
DB/Misc - Some missing gossip options and conditions.
Core/Player: GetRewSpellCast & GetRewSpell should not be cast by questgiver if effect type SPELL_EFFECT_LEARN_SPELL