creating a new dev branch with some non tested changes
changing the website/help page to a bootstrap based aka learning to make a decent website
Move all static files to static dir and minor layout changes.
Merge pull request #2 from ccluri/dev-css

Move all static files to static dir and minor layout changes.
Key elements to scripting now enabled. from moogli import Moogli, a=Moogli(), a.drawAxis(),a.show() as an example.
Merge branch 'dev' of github.com:ccluri/Moogli into dev
Making it simple! Considering discarding the old gui. A simple handle to users serves better purpose. Leaving the previous gui as it is.
having a separate file for the gui.
Making network ml models to work with moogli, horrible hacking ! <Shame>
call neuronml via neuroml class - incomplete
Starting stones to the work flow in moogli, canvas->filehandler->canvas->neuroey->canvas
Good stuff, trying to use VBO to render, this calls for a whole new way to render, first do all points and then triangles. http://cyrille.rossant.net/2d-graphics-rendering-tutorial-with-pyopengl/ helped
Fresh start, over again. Zero GUI place
filehandler now spilts a dict of objects that the canvas can handle. Network level imports also taken care off - hooray! - no ones listening
adding another gitignore, idk how pyc seeps into imports
removing *.pyc files
displayes compartments as points using vbo adding a test script for future usecase - data not inc here
a step towards better workflow. alpha for points works, color vertex buffer as separate entity
proof of concept - animation works - hurray!
adding lines in addition to points