use 110 shader to work with ftransform etc
use modern OpenGL
Renamed files to make them linux conform. Even if this is incredibly ugly :D
something moves!!! (It's ugly and dirty)
Change also files names to lower case =)
Merge branch 'osgTest' into osgTerrainTest

Conflicts:
	CMakeLists.txt
	src/game.cpp
experiments with osgTerrain <-> physx, not working yet =(