0.0.3 Update

Added Cron System (30min intervals, lost cron calculations)
Replenishes HP during each cron activation (1 HP per 30mins)
Paving the way to start allowing Crons to be managed and added to. Will
add a "Turn" system so that you have x turns to be used per battle. Each
battle you can use between 1-10 turns to attack. Then I want to add:
Citizens, Soldiers, Guards with subsets from that:
Citizens have Peasants and Miners
(Peasants do nothing but pay taxes (gold) but they can be trained for X
gold to be Soldiers, Guards or other classes. Then you have Miners whom
mine for more gold. They not only pay gold but find you more gold per
Day.)
Soldiers have Recruit and Warrior
(Recruits are level 1 soldiers, carrying only up to level 1/2 weapons,
and have a low/no attack bonus. Warriors are you level 2 soldiers,
carrying up to level 3/4 weapons. You must pay your soldiers an income
per day.)
Guards also have a similar setup of Recruit and Archer
Same for recruits, and Archers are like Warriors just with Defense
bonuses)
This type of thing will have to be built modular, it will provide a
proof of concept while simultaneously building up the engine.