Creates location for the credits
Add a bit more space for the smoothness hackery.

Prevents a buffer overflow error I was getting randomly.
Update DisplayListInterpreter.cpp
Fix crash on File -> Exit in some cases.

Fixes #2537.
Rename "VPS"/"FPS" to "Speed"/"FPES" so it's clear.

Still scaled to 60, but could change to 100 instead?

"FPES" is "frames per emulated second."  Or we could change it instead...
Add a config setting to force 60 fps in games.
Cut down on estimated GPU cycle counts.

They are too high and cause problems for games.
Add UI for forcing FPS at 60.
Merge pull request #2538 from JulianoAmaralChaves/patch-2

Update DisplayListInterpreter.cpp
Merge pull request #2540 from unknownbrackets/windows-ui

Fix a couple crashes on shutdown
Merge pull request #2536 from JulianoAmaralChaves/patch-1

Creates location for the credits
Consolildate Texture filtering option
Change the config setting to not say game.
Just use FPS except in the name.

Hopefully users don't get confused.  I don't think "internal FPS" is gonna
fit for all languages in a way that makes sense.
Merge pull request #2542 from unknownbrackets/fps-limit

Add an optional hack to force <= 60 FPS
Merge pull request #2544 from raven02/filtering-ui

Consolildate Texture filtering option
Add a memory view control to the disassembly window
Add dummy sceCcc

Fix loading of Gensou Chronicle
Correct sceMpegAvcDecode/sceMpegAvcDecodeYCbCr behavior.
Fix typo