Object reference support for member storage of objects. Should allow lightweight automatic clean up.
Moving systems into their own libraries. This should help remove dependencies.
Started GraphicsGL. Context init with SDL in place.
Removed useless assert (relied on types being the same name, changed ages ago)
enabled asserts.
Added Debug, Physics, Network, Sound, and Framework. Framework is where any framework code will go, such as the default engine setup (it depends on all the systems, rather than Engine).
Removed old qmake stuff, and added system to Scene.
Scene system basic implemention single threaded (with forceful slow GC)
Removed has started, implemented onAttach/onDetach to components.