MULTIPLIER POTION
allow for stackable potions
mergefix
Merge pull request #1 from eqdw/multiplier-potion

Multiplier potion
Buying monsters works (subtracts from current amount and increases the perSecond rate of the game)
Fix bug on multiplier potion expiration, used routes to make it possible to reach debug game without having to change the code
Added some tabs for the middle bar and made them display correctly when clickied
made the stats tab actually display a tab, also added baby css to show which tab the user's on
css changes to make it look actually almost like a playable game
Started on the ability to choose different clickies in eggController (precursor to being able to level up your mons), also decided to go with bulbapedia for mon placeholder images
actually farfetchd is the duck pokemon that people eat soOoOooOoOOo
A PLAN for THINGS to DO
Made mons levelable
Cleaned up some stuff -- deleted unnecessary things and put other things in folders
Improved fixtures
Minor display and flavortext tweaks
Refactored items to be more fixturey, still have more to do (like making them do their effect again heh). Added a store for buying stuffs.
refactored items to be nicer, moved more logic into gamecontroller instead of the model, added concept of 'modifiers' that track effects/buffs and paves the way for upgrades. also made them turn off correctly when their time expired, since i guess that's nice too
Updated todo list, fixed bug in route, figured out how default values work so I think everything should be a DS.attr() if it can be, then, and cleaned up some dead code snippets
Separated fixtures into separate files, added some extra ones and fiddled with the numbers to check out scaling.