generate the tilemap gl texture
load the 3d texture properly (blue channel was swapped)
create the shader and cam, seems to not crash so that's a good start
tile renderer gl code is now uncommented at trying to work

but it doesn't..
looks like some progress, though i'm not doing tile textures yet

i'm just trying to render all tiles that fill the screen...
right now the positions are way off because it's rendering half. least i
hope that's what's wrong
set position proper, now the whole screen is filled with (red)

and the clear bg itself is green..so this means the whole screen is filled
with untextured tiles, which is a good start
woot, even better..now textures work