First foray into node, redis and socket.io, note to self, messy so far
Here is an attempt at an updated README.md for all the node, redis, socket stuff
More movement on node and socket.io, still haven't figured out redis but I got socket working on a test url. Seems to be some local redis config issue, no clue.
Yayyyy got redis working, now posts are getting added into postgres and all is happy
Got the template showing the posts now, yay. Now gotta get node to work magic and update them in RT (real talk)
Well, it helps to run redis as sudo if it by default is writing somewhere important :)
Deleting a test node js and adding in the node + redis + socket goodness to thread view, TIGHT
Lil updates to view to set thread.last_post_at
Did some cleanup of old files and added some redis settings (yet to be used) as well as for node.
Tons of stuff, added settings files for node, added settings context processor for django, got the thread post to now post to the right thread, AND making some headway on getting reddis to establish individual channels for users/rooms/whatever
Fixed up some formatting on the post that comes back from Redis, and also some formatting in pushing it to redis
Quick fixups for prod setting files and ignoring them
Fixes to formatting, passing back the data correctly now so I can make the user experience cooler
ALMOST have the redis messages posting to separate channels. I think there is a hangup somewhere in node for some odd reason for switching. Messages still making it to postgres but I don't get them back in the client, no error in node although I think I may be swallowing it?
More settings housecleaning
Few tweaks to the redis channels and client side stuff. Still chasing some funny bug where it will post to multiple threads, I think in the first few seconds of a new socket opening?
Stab at pep 8 on views for imports LOL, and added youtube bbcode parser for the django side of things
Couple tweaks to enable the youtubes videos to be responsive.
Initial renderers, still being wonky
fixed errors in rendering