add projectile damage set in constructor
add ship velocity getters
update Ship header file
update player ship no longer added to ship list
update player ship move/show/collisions handled seperately
update handle_collisions arguments changed
update handle_collisions now deals with player collisions
add set_destroy() stub
implement set_destroy()
update handle_collisions() stub
refactor handle_collisions()
update handle_collisions wont check a ship against itself
add move_projectiles()
implement move_projectiles()
update projectiles are now moved seperately
Merge branch 'master' into experimental