Worked on inv prefabs
Added to tools set
Added a helper to get  Fluid levels in tanks

Useful for  tanks with multi-sub tanks per side
updated APIs
Added drop inv to BlockMachine

And somehow all the API files decided they wanted to binary change
sync

Not sure what is up with these files
sync
might have fixed the binary change issue
Worked on configs
Worked on prefab machine packet system

Added a basic packet handler system to the prefab TileEntityMachine
class to make sorting packet data easier for other tiles. This was
original part of assembly line but it seems more fitting to make it part
of the base prefab.
Added a bit to NetworkSharedPower.class

Added safety measures to getEnergy and getMaxEnergy.
Added a method to get the amount of room to store more energy
Created debug blocks

Not tested nor really done yet. The idea in creating these is to provide
a sure way to test basic functions of machines. Since these debug block
are very simple no real issue should arise of the block failing.
Moved ItemBlockHolder over from FM mod

Designed to be a very simple ItemBlock class to be used with a block for
better metadata control.
Fixed texture file name mod->asset

Forgot to do this right after starting working on 1.6.2 :P i'm behind i
guess on a few things more then just bugs
Worked on debug blocks

Fixed void block not sucking in fluids, as well it stalled out the fluid
network oddly
Added textures
Added TileEntity registry
Starting wire creation
updated UE API and its required APIs
Added pipe gauge from Fluid Mechanics

The work to add it was actually implemented a while ago but i'm just now
getting around to registering the new tool class for it.
Added item parts from Fluid Mechanics

This is not only to move the crafting parts to the core, but as well to
reduce down the need to create another part class for future items.
Fixed up configs

Removed the option to disable the extra tools due to no other mod really
having a pipe gauge.