added the project map
Merge branch 'origin/tiles-and-shit' of local repository into tiles-and-shit
Update README.md
Update README.md
test
Changed size of char
Changes to World-tree due to adding layered tiles
mapchanges
added the layered tiles system, this resulted in major changes to the
whole World-tree
added a subclass to Tile named BlockTile
updates due to world change
changes to neighbormaps
removed unnecessary method
added the checkMap method, which controlls if a new map should be loaded
changed some parameters from Tile to BlockTile
changed parameter Tile to BlockTile
added a reference to the new Collision class
new Class that will handle the collisions in the game
added 4 methods to check if a direction is active(true)
Lagt till två subklasser till Item:
ArmorItem och WeaponItem.

Samt ett klassdiagram.
Added two classes:

WeaponItem
ArmorItem