Update CCEditBoxImplIOS.mm

https://github.com/sunxiaoyu/cocos2d-x/commit/02c664730669c7e3d5d0ecc727deab9aa785c2c7
correct the library path
Update for spine runtime
Update spine runtime
Update Android.mk
Update Makefile

For nacl (spine runtime)
Update Android.mk
Merge pull request #2719 from dumganhar/develop

Enabling c++ 11 support for iOS. cocos2dx/proj.ios/cocos2dx.xcodeproj also needs to be updated.
A problem of CCDrawNode::drawPolygon outline
fixed #2247: Using functions instead of macros to speeding up building for JSB project.
Update for spine runtime.
Merge remote-tracking branch 'refs/remotes/origin/patch-spine' into patch-spine
Adds std::function support in CCCallFunc

And fixes some minor issues on the iOS and OS X projects
enable C++11 in tojs
Merge pull request #2727 from ricardoquesada/callfunction_cplusplus_11_bis

Adds std::function support in CCCallFunc
Disabling native client build in travis-ci.

Reason: Native client port doesn't support c++ 11 fully, it seems that it doesn't support lambda, please refer to https://github.com/cocos2d/cocos2d-x/blob/develop/samples/Cpp/TestCpp/Classes/ActionsTest/ActionsTest.cpp#L982
fixed #2224 : Update the JS binding code for plugin.
Update cocos2dx.ini, don't genergate bindings for CCCallFunc::initWithFunction
Update AUTHORS

[ci ignore]
Fixed linebreaks on Mac OSX