-Apply AmateurSpammer's patch for bug 890, which fixes the passthrough flag for walkover Boom linedefs.

git-svn-id: http://odamex.net/svn/root/trunk@3505 b0bcef46-2027-0410-bd56-ab726e9a1d04
Revert to old 0.6.0/0.6.1 ready behavior if sv_warmup is off.

git-svn-id: http://odamex.net/svn/root/trunk@3506 b0bcef46-2027-0410-bd56-ab726e9a1d04
-Reduce the maxscale in R_ScaleFromGlobalAngle to 256*FRACUNIT to reduce overflow occurances in tall sectors.

git-svn-id: http://odamex.net/svn/root/trunk@3507 b0bcef46-2027-0410-bd56-ab726e9a1d04
Only remove ready state on spec/unspec if warmup mode is enabled.

git-svn-id: http://odamex.net/svn/root/trunk@3508 b0bcef46-2027-0410-bd56-ab726e9a1d04
- Remove SDLmain library, it is not needed and can cause issues with debugging under some windows platforms

git-svn-id: http://odamex.net/svn/root/trunk@3509 b0bcef46-2027-0410-bd56-ab726e9a1d04
-Bump version to 0.6.2

git-svn-id: http://odamex.net/svn/root/trunk@3510 b0bcef46-2027-0410-bd56-ab726e9a1d04
- Remove define DEBUG from the portmidi project when debugging on windows, portmidi thinks that everyone builds as a console application when DEBUG is defined, this causes the debugger to "hang" on a fgets(...,...,stdin) call
- "Fixes" bug 916

git-svn-id: http://odamex.net/svn/root/trunk@3511 b0bcef46-2027-0410-bd56-ab726e9a1d04
- Do a pure import of textscreen so it can be synced easily in the future
- Apply C linkage to txt_main.h

git-svn-id: http://odamex.net/svn/root/trunk@3512 b0bcef46-2027-0410-bd56-ab726e9a1d04
- We must call SDL_SetVideoMode BEFORE any input event code, this is paramount according to places in the sdl wiki
- This is a temporary hack

git-svn-id: http://odamex.net/svn/root/trunk@3513 b0bcef46-2027-0410-bd56-ab726e9a1d04
Add data for the doom2 bfg edition expansion menu, does not point to it yet.

git-svn-id: http://odamex.net/svn/root/trunk@3514 b0bcef46-2027-0410-bd56-ab726e9a1d04
Change sv_gravity cvar to show a number instead of enable/disable.

git-svn-id: http://odamex.net/svn/root/trunk@3515 b0bcef46-2027-0410-bd56-ab726e9a1d04
Fix cmake build


git-svn-id: http://odamex.net/svn/root/trunk@3516 b0bcef46-2027-0410-bd56-ab726e9a1d04
Fix the Xbox build

git-svn-id: http://odamex.net/svn/root/trunk@3517 b0bcef46-2027-0410-bd56-ab726e9a1d04
A new announcer for 0.6.2.  Thanks Manc!

git-svn-id: http://odamex.net/svn/root/trunk@3518 b0bcef46-2027-0410-bd56-ab726e9a1d04
Add doombfg.wad and doom2bfg.wad as valid auto-detected iwad file names for the bfg editions

git-svn-id: http://odamex.net/svn/root/trunk@3519 b0bcef46-2027-0410-bd56-ab726e9a1d04
Add them here too...

git-svn-id: http://odamex.net/svn/root/trunk@3520 b0bcef46-2027-0410-bd56-ab726e9a1d04
Show the "expansion select" menu for doom2 bfg edition.  It will load "Hell on Earth" but not "No Rest for The Living" (yet)

git-svn-id: http://odamex.net/svn/root/trunk@3521 b0bcef46-2027-0410-bd56-ab726e9a1d04
- Change the gamemode==commercial checks into something that would include bfg as well.
- Doom 2 BFG expansion menu is in

git-svn-id: http://odamex.net/svn/root/trunk@3522 b0bcef46-2027-0410-bd56-ab726e9a1d04
- Update the "retail" checks as well for doom bfg edition
- Tweak M_StartGame so the regular menus still work

git-svn-id: http://odamex.net/svn/root/trunk@3523 b0bcef46-2027-0410-bd56-ab726e9a1d04
Add more #includes for nix, add to the spaghetti...

git-svn-id: http://odamex.net/svn/root/trunk@3524 b0bcef46-2027-0410-bd56-ab726e9a1d04