Made NPCs defend themselves when shot at.
Weakened beekeeper zombies a bit, supressed autosave while in a vehicle
Merge pull request #8 from zpmorgan/master

compile name.h w/ gcc
30-minute saving now properly respects autosave option, spelling fixes for initial points.
Split crafting up a bit more
Merge git://github.com/wito/Cataclysm-DDA
Improved autosave semantics.

Autosaves no longer occur if you are standing still, sleeping, etc.
Merge branch 'master' of github.com:TheDarklingWolf/Cataclysm-DDA
Suppress autosave in vehicles.
ACTUALLY suppressed saves in vehicles.
Fixed wildlife over-spawning
And finally, ACTUALLY improved autosave semantics.

Sleeping and waiting should now only give one autosave,
at the very beginning of the action.
Fixed accidental removal of wield-action code in wilderness patch
Merge pull request #11 from daftfad/master

Fix for wildnerness overspawning
Merge pull request #9 from wito/master

Improved autosave semantics
Added Items: display to inventory screen
Merge pull request #12 from ShadowZero/master

Make NPCs defend themselves when shot by player.
Fixed a bug causing time to pass at ~double rate.
Merge pull request #13 from wito/master

Autosave: The bane of my existence!
Merge branch 'master' of git://github.com/TheDarklingWolf/Cataclysm-DDA