Fixed camera position in render function
Added declaration for rt_Intersect
Added rt_intersect in tracer.c
Added curly braces to switch statements (for variable declaration) added distance calculation in intersect code
Fixed intersect function beginning with capital letter
Added debug functionality for intersections (function itself doesn't do much yet
Changed order of function call and object attribute printing in intersection debug
Changed ray and sphere parameters
Implement part of the intersection. Need to implement normalization function for vectors next
Added signature for vectorNormalize
Added signature for vectorLength fuction
Added skeleton for vector length and normalizing
Implemented vector length function and included math.h
Added debug for vector length
Implemented vector normalization function
Added debug for vector normalize
Implemented calculation for point hit in intersection. TODO:normal hit
Removed redundancy from root search for intersection