Fix VFS paths for Windows (dir separator issue)
Don't default to fullscreen anymore.
Fix jump to label crossing initialization error on GCC.
Change Nepgear::FullName and Nepgear::UnixName to OpenGrind.
Use symbols flag in premake for debug builds.
Fix buffer overrun issues with MSVC.

It's not reading the entire file though, for some reason.
Link to Awesomium_d in Debug config on Windows.
Don't overrun when reading this into a string (gcc/linux). No idea why Windows won't read entire files, still.
Add 3D support. None and SBS are implemented.
Fix viewport resizing in ScreenWebOverlay
Larger VFS test file.
Expand VFS test to check against a known correct file length. This fails on Windows.
Add IQM loader. It's in the model test for now.
Fix some typos, add NdotL lighting to the shader.
Add Suzanne (blender monkey) and fix offsets of vertex attributes. Uses actual normals now.
Get rid of annoying debug log
Fix shader loading with files that have more than two sections.
Fix GLSL line numbers
Add MSAA support
Use Phong shading (or close enough), add an Outline shader to the innapropriately named Skydome shader, fix a stupid model loading bug, and spin the model around.