msm_fb: dsiplay: fix frame buffer f_count leak

Frame buffer maintains a reference count (f_count) which increased
by fget() and decreased by fput(). overlay play will apply
fget() to frame buffer if it was the soruce buffer and fput()
will be applied to it after pipe commit done. However there has
extra fput() apply to frame buffer at the time pipe is freed.
This patch fix the problem by  clear MDP_MEMORY_ID_TYPE_FB from
pipe's flags to avoid extra fput() applying to frame buffer.

CRs-fixed: 411394
Change-Id: Ib2b72e6277480b5ace23cda554be485d9d477b3d
Signed-off-by: Kuogee Hsieh <khsieh@codeaurora.org>
Signed-off-by: Siddhartha Agrawal <agrawals@codeaurora.org>
Signed-off-by: Aravind Venkateswaran <aravindh@codeaurora.org>
Signed-off-by: Shruthi Krishna <skrish@codeaurora.org>
Signed-off-by: nobodyAtall <tsogkas@ceid.upatras.gr>
msm_fb: Display: Fix Dithering issue for rgb565 format

Using RGB888 as source format and rgb565 as destination pixel format,
will cause image corruption on the display. Fix this issue by
setting the destination format as RGB888 in MDP and DSI controller
pixel format as RGB565 for DSI specific panels.

CRs-Fixed: 377484
Change-Id: If58976ee9cd4825efb39437170e54796fa2213e0
Signed-off-by: Chandan Uddaraju <chandanu@codeaurora.org>
Signed-off-by: Siddhartha Agrawal <agrawals@codeaurora.org>
Signed-off-by: Aravind Venkateswaran <aravindh@codeaurora.org>
Signed-off-by: Shruthi Krishna <skrish@codeaurora.org>
Signed-off-by: nobodyAtall <tsogkas@ceid.upatras.gr>