- SteerForEvasion: cleverer handling of MovementTracker instance being null
- CHANGED SteerForPursuit to work with a MovementTracker
MovementTracker.enabled setter didn't check if the state actually changed and always executed. This could lead to the same TickedObject ending up in the queue twice (even though it looks like TickedQueue handles that case..) and thus Update() being called twice, the second time with deltaTime = 0
Cleanup: Removed whitespaces
Considering vehicle velocity in SteerForPursuit and SteerForTarget