Bugfixes
#CHANGE: Updated build config to exclude OpenAL32.dll.
#CHANGE: Wrapped Windows7.DesktopIntegration in an exception-safe extension class.
#FIX: Fixed crash in Windows Vista that was related to taskbar overlays.
Bugfixes
#FIX: Fixed RigidBody not properly emitting collision solve events for negative tangent impulses.
Tweaks
#CHANGE: CollisionData.Pos now refers to a global position.
#FIX: Fixed Camera View not reacting directly to "Hide Object" feature.
Bugfixes
#FIX: No longer allowing the Scene View to (attempt to) move, scale or rotate objects without Transform.
Solution File Generator Rollback
#CHANGE: Duality now always emits Visual C# 2010 Express solution files. This serves as a fallback due to faulty Visual Studio edition detection code.
Maintenance
#CHANGE: Replaced faulty "Loading..." text on the splash screen with a link to Adam's Lair.
Bugfixes
#FIX: Fixed RigidBody.ApplyImpulse methods not using the correct mass center when omitting the respective parameter.
Documentation
Fixed Scene.FindComponent<T>() so that it forwards the activeOnly flag to Scene.FindComponent()
Merge pull request #46 from BraveSirAndrew/upstream

Merge from BraveSirAndrew
#FIX: Fixed Scene.FindComponent<T>() so that it forwards the activeOnly flag
Bugfixes, Tweaks
#CHANGE: Improved GameObject constructor API for programmer convenience.
#CHANGE: Tweaked OpenGL VBO streaming code - might improve performance on some systems.
#FIX: Fixed Scene Editor Ctrl+C causing an exception when no object is selected.
#FIX: Fixed wrong XML comment in RigidBody
Bugfixes
#FIX: Dualitor no longer crashes when opening the About box, when there is no launcher available.
#FIX: Run App, Debug App and Profile App actions are not disabled, when there is no launcher available.
Serialization, PrefabLinks, Bugfixes, Tweaks
#ADD: Added manual UpdateShape method to ShapeInfo class, in case someone edits a PolyShapeInfos Vertices without re-assigning them.
#CHANGE: Scenes are not longer breaking all their PrefabLinks when being loaded in game mode, but when they are made current. This allows performing data operations on the raw Scene prior to using it.
#CHANGE: Documentation
#CHANGE: Fields of PrefabLinked objects are now omitted during serialization even when the link is indirect.
#CHANGE: Serialization now sorts an objects fields alphabetically by their name. The previous sorting order was defined by the compiler and tended to be unstable in different builds.
#FIX: Fixed ProfileRenderer clone method not including textReportPerf field.
#FIX: Fixed PrefabLinks sometimes storing empty changelist entries that might crash the editor on Clone or Delete operations.
Bugfixes, Documentation
#CHANGE: Documentation
#CHANGE: Discarding plugin data now happens before actually calling a plugins disposal methods, so Resources can safely be unloaded, assuming plugin infrastructure is still available.
#ADD: Added a lot of missing XML comments to the Profiling namespace.
#FIX: Fixed uninitialized ProfileCounters being saved to text file.
Added a right click context menu to the scene editor to place the selected objects at the cursor.
Merge pull request #47 from BraveSirAndrew/upstream

Added a right click context menu to the scene editor to place the select...
CamView Tweaks, Bugfixes
#ADD: Added CamView shortcut key "G" to move selected object to the current cursor position.
#CHANGE: The Alt key modifier now works on every action in the CamView.
#FIX: Fixed Project View context menu shortcuts not working due to out-of-date menu entries.
#FIX: Fixed some tooltips.
Merge branch 'master' of https://github.com/AdamsLair/duality
Removed ContextMenu from CamView
#REMOVE: Removed merged Contextmenu from CamView, as it breaks the existing user input concept.
Merge branch 'master' of https://github.com/AdamsLair/duality

Conflicts:
	.gitignore
	Duality.sln
	Other/TechDemos