Zoar is 256*240 too,
http://www.arcadeflyers.com/?page=flyer&db=videodb&id=1400&image=1

git-svn-id: svn://dspnet.fr/mame/trunk@9075 749742ba-7341-0410-aadc-df50b521781e
Minor update to the way digital/analog select works. no whatsnew.

git-svn-id: svn://dspnet.fr/mame/trunk@9076 749742ba-7341-0410-aadc-df50b521781e
Fixed up tms52xx clip/wrap function arrangement to be much more sane, and properly handled range extension. [Lord Nightmare]

git-svn-id: svn://dspnet.fr/mame/trunk@9077 749742ba-7341-0410-aadc-df50b521781e
r9070 update taking shadow/highlight into account, fixes mametesters bug 03644

git-svn-id: svn://dspnet.fr/mame/trunk@9078 749742ba-7341-0410-aadc-df50b521781e
Made tms5220 DEBUG_GENERATION more useful and simplified the code in the process. [Lord Nightmare]

git-svn-id: svn://dspnet.fr/mame/trunk@9079 749742ba-7341-0410-aadc-df50b521781e
lib/util/cdrom.c: Fixed stack corruption in CHD code [Oliver Stöneberg]

git-svn-id: svn://dspnet.fr/mame/trunk@9080 749742ba-7341-0410-aadc-df50b521781e
rm empty unused file

git-svn-id: svn://dspnet.fr/mame/trunk@9081 749742ba-7341-0410-aadc-df50b521781e
Implemented default EEPROMs for GTIClub, Hang Pilot, Asterix, X-Men and Polygonet Commanders [David Haywood]

Fixed the texture ROM loading/order in Wave Shark.  Textures look better now, and the ROM check passes [David Haywood]


git-svn-id: svn://dspnet.fr/mame/trunk@9082 749742ba-7341-0410-aadc-df50b521781e
(don't bother about the previous whatsnew commit, following is the right one):

new clones 
-------
Photo Y2K (ver. 105) [XingXing]

new not working 
--------------- 
Dragon World 3 EX (ver. 100) [Guru]
Dragon World 2001 [Guru]


git-svn-id: svn://dspnet.fr/mame/trunk@9083 749742ba-7341-0410-aadc-df50b521781e
new not working 
--------------- 
Royal Queen [Hikari, Spyder, S. S. Neilson, Smitdogg, The Dumping Union]

git-svn-id: svn://dspnet.fr/mame/trunk@9084 749742ba-7341-0410-aadc-df50b521781e
new not working
---------------

Chance Kun [ranger_lennier, incog, Smitdogg, The Dumping Union]

(mostly working, just missing proper inputs, colors and sound)

git-svn-id: svn://dspnet.fr/mame/trunk@9085 749742ba-7341-0410-aadc-df50b521781e
Added jed dumps

git-svn-id: svn://dspnet.fr/mame/trunk@9086 749742ba-7341-0410-aadc-df50b521781e
Fix for Target Hits missing sound. [Tafoid]


git-svn-id: svn://dspnet.fr/mame/trunk@9087 749742ba-7341-0410-aadc-df50b521781e
better fix

git-svn-id: svn://dspnet.fr/mame/trunk@9088 749742ba-7341-0410-aadc-df50b521781e
Added newly dumped char prom

git-svn-id: svn://dspnet.fr/mame/trunk@9089 749742ba-7341-0410-aadc-df50b521781e
r9078 revert.
It's impossible to properly support high priority shadows: unable to know priorities of sprites under the shadow/highlight that are tested afterwards

git-svn-id: svn://dspnet.fr/mame/trunk@9090 749742ba-7341-0410-aadc-df50b521781e
new working game
---------------

International Team Laser (prototype) [Smitdogg, Italie, The Dumping Union, David Haywood]


git-svn-id: svn://dspnet.fr/mame/trunk@9091 749742ba-7341-0410-aadc-df50b521781e
Fixed A2 masking in the blitter

git-svn-id: svn://dspnet.fr/mame/trunk@9092 749742ba-7341-0410-aadc-df50b521781e
fspiderb: Added projectiles, game is playable now (hap)

git-svn-id: svn://dspnet.fr/mame/trunk@9093 749742ba-7341-0410-aadc-df50b521781e
Placeholder for the Zilog Z8001 CPU core

git-svn-id: svn://dspnet.fr/mame/trunk@9094 749742ba-7341-0410-aadc-df50b521781e