- Removed linux references (not usable on my computer for now)

- Added Tao references for openGL programs
- changed SFMLSimple to even simplier program
Fixed reference to tao
Added status.txt
Removed some garbage...
Added status to project
Small project reorganisation
[unbuildable] staring transfer from SDL to SFML

- moved gameView to more obvisou location
- added pause screen
- Added command system

- Added libraries to Game folder
- Application is buildable and runnable, but old functionality is now broken
Fixed bug in command manager
Added some meaningless comments :)
- Added command Not recognized
- Added event manager

- Added skills
- Added NPCs
- Added turn based events
- Added experience
[unbuildable]

- removed SDL from: BaseView, backgroundView
[unbuildable]

- Configuration Gfx got new attribute - CODE which will tell code which texture to take
- Replacing SDL with SFML
- Every object(item and entity for now) will have InitGfx() and its own sprite ... or default if not found
  (test implementation is in gem object)
- Removed theme class - redundant
Merge branch 'SFML' of https://github.com/mdrska80/pixelcastle into SFML