Press Space Bar to get a Broccoli
Changed tags so all blocks have Block tag, added layer for each kind of block.
Added CollectFood script to pickup prefabs.
Added Broccoli_Grav prefab that has Rigidbody2D on it so it's affected by gravity, but has a bigger trigger on it so it can still be collected.
Rearranged a bunch of stuff in PlayerControl script file.
Added accessor functions for onGround, isMoving and isStuck.
Added Debug_ functions for spawning up to a certain amount of new broccoli_grav's and cleaning them up after an amout of time.
Removed OnTriggerEnter2D from PlayerControl script, made the pickups handle it in CollectFood
Merge branch 'master' of https://github.com/MrDoor/Fartblasters

Conflicts:
	Assets/Scripts/PlayerControl.cs
	ProjectSettings/TagManager.asset