BiomeInterpreter Interface to handle each specicif biome requried. Gets structures and spawnlists.
Generic BiomeHandler to read the different interpreters and read/write them to Coniguration.
Add Call to BiomeHandler from Creature getSpawnListEntry.
Will only spawn the structure Spawn entity if it is the same creature type that is being processed.
If an empty structure spawn list if returned, spawning continues as normal from biome spawn lists.
Finished Swamp BiomeInterpretors. Created Nether interpretor for Nether Fortresses.
Strucure spawns occur for both passive and chunk spawning.
Add StructureSpawners to Mineshaft and Stronghold.
Fix bug, custom getCanSpawnHere was never being called
Merge branch 'biomeHandler' into dev