Changed main menu script to incorporate level manager table now under UIButton on components enter number of the slot in table of the level you want to load. Main Menu = 0, Level 1 = 1, and so on according to the table. Added a definition in LevelManager to make this work. Created LevelSelect level and Credits Level
More menu code
Merge branch 'master' of https://github.com/JGreggors/Castellum

Conflicts:
	Placeholder/Content/Credits.Level.data
	Placeholder/Content/Credits.Level.data.meta
	Placeholder/Content/InfiniteGrap.Level.data
	Placeholder/Content/InfiniteGrap_TileMap00.TileMapSource.bin
	Placeholder/Content/LevelSelect.Level.data
	Placeholder/Content/LevelSelect.Level.data.meta
	Placeholder/Content/LevelTable.ResourceTable.data
	Placeholder/Content/UIButton.py
	Placeholder/Content/__pycache__/UIButton.cpython-32.pyc