Added Image::getImagePart
Image now uses topleft positioning.

Also renamed a few functions.

These changes may break the Terrain module, but I'm not sure that one's currently used/developed.
Changed the Image::fill interface

It uses a color now, not 4 ints defining a color.
Updated Polycode templates' Update() to add rendering
ATTENTION: ScreenEntityInstance no longer has a root entity, it is now loaded as children of the ScreenEntityInstance itself. You can now edit the default id, tags and custom properties of the entity itself. Entity tags will now check for duplicate before adding. Fixed numerous crashes relating to entity deletion in the 2d editor. Added a hasResource method to the ResourceManager.
Merge pull request #281 from TheCosmotect/master

Updated Polycode templates' Update() to add rendering
Added asset browser icons for entities and sprites
Made Resources remove themselves from ResourceManager in destructor. Should fix player crashing on quit
Added ability to edit screen entity width and height in the editor. Entities no longer default to 50x50 size in editor, but use the source entity dimensions. Adjusted platformer example to set entity sizes in the editor.
Fixed copy/paste crashing the IDE because of unremoved event listeners
Added a simple Pong game example to IDE Lua examples.
Lua bindings now return pointer class members. Added an equality operator for Lua classes (you can just use == instead of same_c_class now). Updated examples to reflect new changes. UI scroll bars and tree containers will now set cursor to arrow.
A less obtrusive 2D transform gizmo with XY scaling
Fixed 'remove file' command not removing editor
Merge pull request #280 from CIB/cleanup

Image updates
Fixed XY scaling in the 2d editor transform gizmo
Inactive layers in 2d editor no longer block mouse input
Fixed previous oversight of current editor not corresponding to currently selected project browser item.
Made IDE console toggleble. IDE console will show automatically when running project. Replaced console Clear button with an image button. Added console hide button to console. Added getMainWidth and getMainHeight to UI sizers.
Deleting entities will now affect all multiple selected entities, base Undo/Redo framework for editors