Fix Particle Emitters when using Emitter width/height
Make animation looping robust when skipping frames.
Merge branch 'dev' of https://github.com/XekeDeath/phaser into dev
Removed redundant assignment.
Merge pull request #76 from XekeDeath/dev

Fix for particles emitting in the wrong area when using emitter.width/height. And small change to make animation looping more robust.