Add preliminary volume control for BGM and SE
Fall back to use region instead of viewport to estimate framebuffer drawing size
HW : revert multiple with 2.0
SW : revert multiple with 2.0
Apply scissor() , Last Ranker need it to render correctly
Merge pull request #2651 from thedax/master

Windows UI: Fix topmost not working when checked & user starts the application again
Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon.
Add mechanism for unlimited mappable virtual keys (not restricted by some bitfield). Use it to implement X/Y analog key mapping.
Update native with SDL keymapping fix
Fix memcheck range intersect check.
Merge pull request #2652 from unknownbrackets/debugger

Fix memcheck range intersect check
Merge pull request #2632 from raven02/patch-3

Add preliminary volume control for BGM and SE
Clear controller mapping sections in the ini to prevent them from growing out of control heh
Added "Wait type" and "Priority" columns to thread list
Fix F3
win: don't queue up key presses at all, send them instantly.
Merge pull request #2654 from Kingcom/Debugger

Add thread list columns
Improve perf when ignore illegal is off.

Most users will have it on, but this improves perf a bit when it isn't.
Merge pull request #2655 from unknownbrackets/jit-minor

Improve perf when ignore illegal is off
Fix virtual analog stick getting stuck. Fixes #2653.