Ship Odyssey: Several Tweaks:
-Treasures now pile on the deck in "Treasure or Not" mission
-Fixed a bug where hit hookdrops on Treasure or Not were displayed as misses on the scale.
-Fixed a bug where the player could erase their star rating on the map by mousing over it.
-Changed color of 'Video Prompt' dialogue to a more cohesive brown.
-Decreased the delay at the beggining of the instant replay.
Ship Odyssey: Several bug fixes (see below). New level descriptions & specifications put in place. (Sea Wall & Treasure or Not changed to "fixed rat" mode)

Bug Fixes: Treasure piling bug fixed. Completing "Sea Walls" no longer returns you to "Small Hook" on the map. Hook interval position now correctly lines up with the scale.
Moved sawdust particle code to a new sawdust package and removed unused classes.
Ship Odyssey, Chainsaw: Click anywhere to close video prompt. Smaller video prompt. Mouse over top bar icons to bring up their descriptions.
Chainsaw: Color tweaks -- remnants are yellow again. X's are smaller. Checks are brighter.
"Ready set go" outlines changed from black to dark color, to better fit the overall scheme.
Merge branch 'seg-srri-umass-tp-data-games/master'
Ship Odyssey: Fixed bug with pop-up video prompt interfering with hook stepper.
Map rating stars now curve, like titles. The "End Game" clear graph checkbox was repositioned.

Issues addressed: #166, #169, #172, #173
Merge branch 'rmmccann-data-games/master'
Merge branch 'russphelan-data-games/master'
Merge branch 'MikeSalyh-TP-data-games/master'
Merge remote-tracking branch 'serg/master' bringing in latest serg changes
bug fixes for new inferencegames level scheme, ref issue #160. rotating intervals and IQRs now work properly