Added build.xml file that works and runs a class which generates an empty java frame
Uncommented package name so ant run works now, and changed frame title
Changed frame size; Issue #1 Complete!
Completed Issue #2: Created basic interactive GUI
Changed background to black, fixed/expanded comments
Added ability to play back a sequence of button flashes, also added non-functioning start button
Changed parameter of FlashSequence method to ArrayList
Made start button disappear on click
overhauled SimonFlash class structure
Fixed class design
more Flash updates, working towards detecting user input
Should allow for user to input sequence with success or failure now, I hope
Almost working with user input
User input plus win/loss message works for one round now
added and changed around some things to gie frame more control over game flow
Reverting to 2d451f, it worked better
start button works once now instead of autostart, implemented threading
Game can both add a random number to the sequence and increase in difficulty each turn by doing so
Removed many debug messages and prevented clicking of buttons during flashing sequence
got rid of errors in certain loss case