implemented local capturing and moving-in-to-capture functionality. came
across some annoying problems on the way, I think I may have to add a
current attribute to each war machine so that it knows what it wanted to
do in the previous round in order to make some semblance of 'ordered
randomness' (i.e. if you are moving in to attack last turn, keep going).
	Up next is programming the transports, and making the logic