- Added empty project file for server.
- Added GPL License header to server file "main.cpp"
- Server
	- Source files has been moved into the folder "src".
	- Created skeleton for the class "Server".
- Test code for the client has been moved to the project "como_project.pro".
- The Server class is now a basic complete class that waits for a connection and then dispatches the current daytime.
- Server
	- (Linker) Changed link to boost libraries.
- The Server class now creates a threads pool for processing network I/O and waits asynchronously for ONE connection.
- Server has been modified to accept multiple connections and keep a vector of users.
	- FIXME: the server still doesn't work.
- Test server: now users can connect to the test server and send messages to it (the messages are displayed on the server's console).
- Test server: now it is detected when an user disconnects.
- The basic test server now works properly (it keeps the limit of users, it doesn't disconnect an user B when it was another user A which asked for disconnection, etc).
- Server: Added first classes and functions for implementing the networking component.
- Added class NewUser.
- Client source files has been reorganized.
- I have finished reorganizing client source files (I think so).
- (Client): Added a basic ServerInterface class, which synchronously connects to a given server.
- The server and client are now launched with arguments and from the console (In the case of the user, this is something temporal).
- When a user connects to the server, both NEW_USER and USER_ACCEPTED packages are interchanged between server an client.
- Now user can connect to the server through the GUI.
- Packet's hierarchy has been changed so now both header and body are together in the Packet class, and all the packets inherits from Packet.
- The packing and unpacking methods now call the "pack" and "unpack" family of functions (utilities/packer).
- (UNFINISHED) Added SceneUpdate and SceneCommand classes.
- Changed virtual methods Packable::pack() and Packable::unpack() so they now return an updated pointer to the buffer given as a parameter.