Added block builder method
Added unharmful spikemat
Added GameObject collision dispatch based on poor-mans visitor pattern
Made static access use proper form
Removed redundant shadowing
Merge levelblock and tiledlevelblock because the separation is redundant
and errorprone
Added initial asset management via resource manager
Removed redundant import
resized levelblock to make them taller
added entry point information in order to connect two levelblocks during construction to avoid unplayable levels
restructured gameobject geometry in builder methods
Added initial constraint based blocks
Update levelbuilder and blocks to include entrypoints and make use of
TwoBlocks
Reduced cloud collision detection epsilon
quick fix to avoid speedy jumps through platforms
Made platforms into clouds (physicswise)
Removed redundant import
defended singleton usage for asset management
Removed redundant method-shadowing
Removed redundant gameobject as platforms are now clouds