Fixed table coordinates

-I moved the pool table over in the 3ds max scene. The min and max
coords before were -40 and 15, which was weird. I moved the table over
in the scene so now the coords are actually centered.
-I also put a resize window function in init.cpp, but there still seems
to be stretching when the window is resized even though the aspect ratio
is calculated and casted to a double properly