Step 5: Add the 'Game Loop'
Step 6: Create physical fixtures for the walls and hazards tilemap layers, turn AABB debugging on
Step 7: Make the tilemap and background visible again
Step 8: Add touch controls and Player Sprite ability to run forward and jump
Step 9: Make background/tilemap follow player as it moves forward
Step 10: Detect collision with hazards, implement 'die' fucking Koala logic
Step 11: Add sounds effect to the actions and game background music
Step 12: Implemented 'Dead by falling in the well'
Step 13: Implemeted Game Over Logic and Retry