Changed movement speed. Moved collision detection to separate class.
Tweaked collision checking to prevent getting stuck on ground. Fixed
raytracing behaviour when pitch=90.
Added block selector. Broke FPS display. Fixed collision detection
offset.
Compartmentalized 2D and 3D rendering. Fixed FPS display. Added
Texture.unbind.
Texture bind management did something funky and was reverted.
Made compiler warnings stricter in workspace.
Updated code to reflect this.
Switched from TrueTypeFont to UnicodeFont.
Completed some TODOs.
Can no longer place blocks in player space.
Can now hold down mouse to place/destroy blocks.
Added multiple chunks per world. Not rendered yet.
Temporary fix for multichunk rendering. Press Q.
Working on support for multichunk rendering.
Added ChunkVBO class to help VBO rendering.
Renders all chunks in world now!!!
Updated to version v0.0.5.
Merge pull request #5 from RunasSudo/development

Merge v0.0.5 into master.