testing something for input issues
Fixed some more compilation errors on Linux/Mac when compiling as a Debug build.
Fixed crash when player uses non-ASCII character in name.
Merge remote-tracking branch 'upstream/master'
Fix compiling on linux
Fixed player locked on map start

In SP, when a map finished with a locked player (e.g. t1_rail) the
player is also locked (can't be moved) on the next map. The lock state
is also saved in the save game, so reloading the map does not fix it.
Fix some compiler warnings
Merge remote-tracking branch 'upstream/master'
Merge remote-tracking branch 'upstream/master'
Updated CMakeLists.txt files to use a minimum of 2.8.8.
Merge branch 'master' of github.com:xycaleth/OpenJK
Revert 44b5918c8274f166347dd5ebe8c046ca8d193f9e.
It causes a potential inconsistency with loading game .so files from places it probably shouldn't.
Fixed compiler errors in rd-vanilla SP project.
Fixed rd-vanilla SP project for FinalBuild build configuration (I swear I
fixed it last time!)
Fixed #282 - SP and MP now use libpng instead of relying on hand-rolled
implementations. Also moved common dependencies into the lib/ folder. As a
result, had to tweak a lot of files!
Fixed SP project files for moved dependencies.
Unused variable in SV_ConSay_f
Remove old/wrong license header from sys_loadlib.h.
Will be replaced in a coming commit with correct global license.
Merge remote-tracking branch 'TheRikke/master'

Conflicts:
	code/zlib32/deflate.cpp
Use correct enums for precision timer case statements in sv_game.cpp.
The values are still the same, no compat problems.