First prototype of a system with time counting for restart (still need tests and improvements)
Adding first version of a Parser in Java
Addint 'Thematic' interface
Making a switch-case from a if-else structure
Changing interface to an abstract class, for controlling better the privilleges of the abstract methods
Adding a base-list in the map (with nPlayers length) and some changes in the code organization
Leaving the idea of trying to reimplement this
Adding a new class for holding players
Changing system to fill the existence of players
Changing base from package scenario to package players
Changing bases to be printed accordingly to team's colors
Only the enemies can throw crystals in the base
Showing the count of how many crystals there are in the enemy's base
Changing debugs and making DROP syscall treat the special case of dropping in a base
Addint stack trace info when printing exceptions
Minor bug fixes in quicksort algorithm
Fixing debugs, moving deprecated code to the end, and adding two protectors in timestep aginst calls to 'removeArmy' in the middle of the code
Adding to string method (mainly with debug purposes)
Adding javadocs
Adding new feature: Nature as a player (Player 0)