Changed code to handle players phoning in, instead of texting. Should save some credit as by not texting back every time
Remove old index files
Set game.html to be index.php
Added twitter bootstrap files
Deleted unused files. Games now get created from the front page. Removed Knockout and added simpler equalizer. Added some scenes, and tidied components.
Got multi channels working. Finished off client.php so it can be used to test. Started moving all php game related functions into a class. Tidied components a little more.  Moved twitter bootstrap files.
Restructered to use htdocs folder, Added composer to deal with Pusher and Twilio dependencies
Combined the waveform sweep with Canvas drawing
Tweaks to stop the eq line going crazy
Added sql dump
Made all objects tween. Moved all game functions into an object. Defined a player object. Created menu and endgame scenes, which need some styling. Fixed private channels, which stopped working for no reason. Fixed a few bugs with collisions and cannonballs.
Merge branch 'master' of https://bitbucket.org/JakeLPrice/super-pirate-battleship

Conflicts:
	htdocs/index.php
	htdocs/res/js/scenes.js
	htdocs/res/js/soundcloud.js
moved gameStart function within game object too
Created Moved all defines to config file, created config.example.php
Cleaned up gametick, Ships now move normally in debug mode, Config created for player keyboard bindings
Massive clean up of soundcloud EQ
Soundcloud: minor tweaks
Changing phone components to use new game controller. Created webhook function in js
Merge branch 'master' of https://bitbucket.org/JakeLPrice/super-pirate-battleship
missed a comma