Long list of changes:
New stuff:
-Created Dialogue editor project, but nothing there yet
-Added new enemy and attack into the game
-Added fixes and upgrades to attack system, can now handle on hit despawn
objects with physics

Optimizations:
-Precomputing level geometry now to reduce shadow draw overhead
-Finally cleared out pre-module server side leftovers

Fixes:
-Fixed bug where drawing text would corrupt lightmap
-Fixed bug where server and client physics could desynch due to false
object dimensions
-Fixed bugs with attack system where client side would not follow attack
specs