new main menu image
remove bad alpha pixels from game border panel
fix slide-in and terminal printer transitions to full screen
tweak slide-in transition parameters
add green skull image
fix crash if level has no entry message defined
exception handling
fix level 1 interactions and level 2 missing player object
add radeocity logo
line of sight work
moved tmx format fix to the tmxparser so the rest of the code can live in naivety about this issue.
Merge branch 'master' into line-of-sight

Conflicts:
	data/aliveModel.py
include blocking objects in the level matrix for line of sight