devilQ: use atleast 2 cores, if touchscreen pressed

Change-Id: Ibee5062ca6a5544324688d0297d9f80ad5c251f4
testing: mali-sammy: increase memory allocations for GPU
(credit to glewarne)

Change-Id: I42f500a339a2d6503bcc263f3a55455007afb91a
PM: Prevent runtime suspend during system resume

This patch (as1591) moves the pm_runtime_get_noresume() and
pm_runtime_put_sync() calls from __device_suspend() and
device_resume() to device_prepare() and device_complete() in the PM
core.

The reason for doing this is to make sure that parent devices remain
at full power (i.e., don't go into runtime suspend) while their
children are being resumed from a system sleep.

The PCI core already contained equivalent code to serve the same
purpose.  The patch removes the duplicated code, since it is no longer
needed.  One of the comments from the PCI core gets moved into the PM
core, and a second comment is added to explain whe the _get_noresume
and _put_sync calls are present.

Signed-off-by: Alan Stern <stern@rowland.harvard.edu>
Signed-off-by: Rafael J. Wysocki <rjw@sisk.pl>
PM: Introduce suspend state PM_SUSPEND_FREEZE

PM_SUSPEND_FREEZE state is a general state that
does not need any platform specific support, it equals
frozen processes + suspended devices + idle processors.

Compared with PM_SUSPEND_MEMORY,
PM_SUSPEND_FREEZE saves less power
because the system is still in a running state.
PM_SUSPEND_FREEZE has less resume latency because it does not
touch BIOS, and the processors are in idle state.

Compared with RTPM/idle,
PM_SUSPEND_FREEZE saves more power as
1. the processor has longer sleep time because processes are frozen.
   The deeper c-state the processor supports, more power saving we can get.
2. PM_SUSPEND_FREEZE uses system suspend code path, thus we can get
   more power saving from the devices that does not have good RTPM support.

This state is useful for
1) platforms that do not have STR, or have a broken STR.
2) platforms that have an extremely low power idle state,
   which can be used to replace STR.

The following describes how PM_SUSPEND_FREEZE state works.
1. echo freeze > /sys/power/state
2. the processes are frozen.
3. all the devices are suspended.
4. all the processors are blocked by a wait queue
5. all the processors idles and enters (Deep) c-state.
6. an interrupt fires.
7. a processor is woken up and handles the irq.
8. if it is a general event,
   a) the irq handler runs and quites.
   b) goto step 4.
9. if it is a real wake event, say, power button pressing, keyboard touch, mouse moving,
   a) the irq handler runs and activate the wakeup source
   b) wakeup_source_activate() notifies the wait queue.
   c) system starts resuming from PM_SUSPEND_FREEZE
10. all the devices are resumed.
11. all the processes are unfrozen.
12. system is back to working.
Known Issue:
The wakeup of this new PM_SUSPEND_FREEZE state may behave differently
from the previous suspend state.
Take ACPI platform for example, there are some GPEs that only enabled
when the system is in sleep state, to wake the system backk from S3/S4.
But we are not touching these GPEs during transition to PM_SUSPEND_FREEZE.
This means we may lose some wake event.
But on the other hand, as we do not disable all the Interrupts during
PM_SUSPEND_FREEZE, we may get some extra "wakeup" Interrupts, that are
not available for S3/S4.

The patches has been tested on an old Sony laptop, and here are the results:

Average Power:
1. RPTM/idle for half an hour:
   14.8W, 12.6W, 14.1W, 12.5W, 14.4W, 13.2W, 12.9W
2. Freeze for half an hour:
   11W, 10.4W, 9.4W, 11.3W 10.5W
3. RTPM/idle for three hours:
   11.6W
4. Freeze for three hours:
   10W
5. Suspend to Memory:
   0.5~0.9W

Average Resume Latency:
1. RTPM/idle with a black screen: (From pressing keyboard to screen back)
   Less than 0.2s
2. Freeze: (From pressing power button to screen back)
   2.50s
3. Suspend to Memory: (From pressing power button to screen back)
   4.33s

From the results, we can see that all the platforms should benefit from
this patch, even if it does not have Low Power S0.

Signed-off-by: Zhang Rui <rui.zhang@intel.com>
readded wakelock: instead of directly going to suspend_mem, use the new suspend_freeze
sched,rt: fix isolated CPUs leaving root_task_group indefinitely throttled

Root task group bandwidth replenishment must service all CPUs, regardless of
where the timer was last started, and regardless of the isolation mechanism,
lest 'Quoth the Raven, "Nevermore"' become rt scheduling policy.

Signed-off-by: Mike Galbraith <efault@gmx.de>
Signed-off-by: Peter Zijlstra <a.p.zijlstra@chello.nl>
Link: http://lkml.kernel.org/r/1344326558.6968.25.camel@marge.simpson.net
Signed-off-by: Thomas Gleixner <tglx@linutronix.de>
sync: allow async waits to be canceled

In order to allow drivers to cleanly handled teardown we need to allow them
to cancel pending async waits.  To do this cleanly, we move allocation of
sync_fence_waiter to the driver calling sync_async_wait().

Change-Id: Ifcd95648be6ec07026d67f810070a4310f099989
Signed-off-by: Erik Gilling <konkers@android.com>
sync: export sync API symbols

This is needed to allow modules to link against the sync subsystem

Change-Id: I15c1818de329f24e4113ef1d0923413b22fd0eff
Signed-off-by: Erik Gilling <konkers@android.com>
sync: reorder sync_fence_release

Previously fence's pts were freed before the were the fence was removed from the
global fence list.  This led to a race with the debugfs support where it would
iterate over sync_pts that had been freed.

Change-Id: Ia3ddbf77de42ca593fc2dc353b5d04e42ddf3946
Signed-off-by: Erik Gilling <konkers@android.com>
sync: optimize fence merges

If the two fences being merged contain sync_pts from the same timeline,
those two pts will be collapsed into a single pt representing the latter
of the two.

Change-Id: Iced7ebb7e5a17a0c8b1a2969ba3388a4edb9ecaf
Signed-off-by: Erik Gilling <konkers@android.com>
sync: add internal refcounting to fences

If a fence is released while a timeline that one of it's pts is on is being
signaled, it is possible for that fence to be deleted before it is signaled.
This patch adds a refcount for internal references such as signaled pt
processing.

Change-Id: Ie8605e6fd2ac026c207220a03d84e1c1078ec719
Signed-off-by: Erik Gilling <konkers@android.com>
sync: add reference counting to timelines

If a timeline is destroyed while fences still hold pts on it, the reworked
fence release handler can cause the timeline to be freed before all it's points
are freed.

Change-Id: I1cd8ddb638eded7db9db446ff6b37f3dd165d6c4
Signed-off-by: Erik Gilling <konkers@android.com>
sync: Fix error paths

Check the return value of get_unused_fd to make sure a valid
file descriptor is returned.

Make sure to call put_unused_fd even if an error occurs before
the fd can be used.

Change-Id: I0fe8f78d9e30ecfc4d271c5d875424543dae2d0f
Signed-off-by: Rebecca Schultz Zavin <rebecca@android.com>
sync: change wait timeout to mirror poll semantics

Change-Id: Ib38e6d339d41885a33027752690d65a52b6897f6
Signed-off-by: Erik Gilling <konkers@android.com>
sync: fix erase-o in sync_fence_wait

Change-Id: I189707cf658a9f1f2943515c891b43961994e774
Signed-off-by: Erik Gilling <konkers@android.com>
sync: clean up compiler warnings

Change-Id: I8a2ec5db652c61fd04571402067b37273b91e78f
Signed-off-by: Erik Gilling <konkers@android.com>
sync: dump sync state to console on timeout

Change-Id: I74bca6b4a2afa7ed5b1f5233c5165d2edddf269a
Signed-off-by: Erik Gilling <konkers@android.com>
sync: use correct signed type when handling SYNC_IOC_WAIT

Change-Id: Ic7d5adf9b145765e52b23186b8c3c793ccf29be7
Signed-off-by: Erik Gilling <konkers@android.com>
sync: improve timeout dumps

Change-Id: I3b378d63c324c7b5862dd214f380b5e91131cc2a
Signed-off-by: Erik Gilling <konkers@android.com>
sync: dump sync state of fence errors

Change-Id: I297a43aadf83504993040ea875c7f22d988628f1
Signed-off-by: Erik Gilling <konkers@android.com>