Actor.remove also removes children from the scene, pickle loads all use Universal reading to make compatible across mac/win/linux ... should switch to binary (ugh) one day
added game._screenshot to create a more accurate screenshot of games
removed pyinstaller crap
hide sub button log message
added extra_option to on_says to allow clean printing of fourth option
include vera font by default, when run as standalone pyvida runs as a new game editor (WIP)
cursor hidden during first splash, added POSITION_TEXT, added X11 colours, added MenuFactories, added speech point to Actors, clickable_areas are affected by scale, Actors can smart load attribute values from details.txt, fade_in blocks other events, events can have an 'event_test' to see if they are finished called once a frame, fade_in can take an action shortcut, added Actor.on_continues as an on_says replacement - it animates the text displaying on screen, actors and items available as attributes on the Game object now, added Game.on_clear_modals, Text is more resolution independent, added Game.on_menu_from_factory for easily creating text menus, cold-calling pyvida launches a basic game editor (WIP)
better offsets on Text, game.reset leaves menu items in game, objects can load details from details.txt
added Game._wait_for_events to help Game.smart, fixed offset bug, actor.smart guesses text and stand points, Actor text and stand points obey scale
added pyvida.defaults file
create game snapshot (WIP)
if requested resolution unavailable, use largest
added Actor.editor_save flag for outputting state, working on snapshop (WIP)
added talk point edit option to scene editor
Merge branch 'master' of https://github.com/dodgyville/pyvida into develop
Scene._image provides a screenshot instead of just background
fix for name and text points, MenuFactories now have anchor style, horizontal layout, padding, scene.add more robust, game alias for F2 set_trace
fix merge