Order of arguments for ContainerStore::stacks shouldn't matter. Supplying them in the correct order is error prone, and also caused a bug where equipped items would incorrectly stack.
Rename arguments again
Missing flagAsModified()
Rename variables called 'slots' to work around wrong code parsing in QT Creator.
Fix wrong skill level for spell success formula.
Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)