radeonsi/compute: fix bind_compute_sampler_states() breakage

Remove the assignment and the no-op function.
configure: set HAVE_COMMON_DRI when building only swrast

With commit cb1febb07, I have incorrectly removed HAVE_COMMON_DRI
assuming that swrast does not need to build the translations for
driconf options, as effectively swrast/drisw does not use them.

With the incoming unification work of dri and drisw, it makes
sense just to revert the offending hunk.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70057
Reported-by: Vinson Lee <vlee@freedesktop.org>
Tested-by: Vinson Lee <vlee@freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
radeonsi: Fix build

Reviewed-by: Tom Stellard <thomas.stellard@amd.com>

https://bugs.freedesktop.org/show_bug.cgi?id=70106
radeonsi/compute: Fix segfault caused by recent refactoring

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
util: when packing depth values, round to nearest.

This patch adds the lrint, lrintf, llrint, and llrintf rounding utility
functions. When packing unorm depth values, we will round to nearest.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
svga: fix incorrect memcpy src in svga_buffer_upload_piecewise()

As we march over the source buffer we're uploading in pieces, we
need to memcpy from the current offset, not the start of the buffer.
Fixes graphical corruption when drawing very large vertex buffers.

Cc: "9.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matthew McClure <mcclurem@vmware.com>
mesa: Don't return any data for GL_SHADER_BINARY_FORMATS

We return 0 for GL_NUM_SHADER_BINARY_FORMATS, so
GL_SHADER_BINARY_FORMATS should not write any data to the application
buffer.

Fixes piglit test 'arb_get_program_binary-overrun shader'.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
r300g: remove unused function r300_lacks_vertex_textures
r600g: remove an assertion causing a crash at context cleanup

Compute samplers are advertised, but not implemented.
I think that's intentional.
r600g: texture offsets for non-TXF instructions

All texture instructions can use offsets, not just TXF. Offsets into
the literals array were wrong, too.

Signed-off-by: Marek Olšák <marek.olsak@amd.com>
glsl: Define isnormal for Oracle Solaris Studio.

This patch fixes this Oracle Solaris Studio build error.

"../../src/glsl/ir_constant_expression.cpp", line 1398: Error: The function "isnormal" must have a prototype.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
haiku: Build Haiku's libGL from within Mesa

* This in essence means that Mesa would be
  taking control of Haiku's OpenGL kit.
* This works by dispatching renderers from the
  OpenGL add-ons directory
haiku: Add first Haiku renderer (softpipe)

* This shared library gets parsed by the
  system as a system "add-on"
haiku: Correct Haiku softpipe library

* Use LoadableModule vs SharedLibrary
haiku: Drop haiku-softpipe.c; fix extern C

* It isn't needed any longer as we're
  moving in the code that called it.
* The winsys code is C, so make sure
  we include the header in the extern C
haiku: Clean up code, use target-helpers

* Thanks for the help xexaxo!
haiku: Ensure correct libraries are referenced.
docs: Add release notes and NEWS item for 9.2.1 release

Better late than never, right?
docs: Add release notes for 9.1.7 release

Including a news item.
mesa: add plumbing for GL_ARB_texture_query_levels

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Matt Turner <mattst88@gmail.com>