Add ETargetGLSL_140 and make it produce post 1.20 style texture lookups.
e.g. texture() and textureProj() instead of texture2D() and texture2DProj().
To do this I now (optionally) pass the ETargetVersion to Hlsl2Glsl_Initialize so it can choose what style of texture lookup functions initializeHLSLSupportLibrary() inserts into hlslSupportLib.
This means once initialized, every call to Hlsl2Glsl_Translate() has to use the matching ETargetVersion.
fix bug where hlsl2glsl was leaving duplicates in the uniforms list.
In buildUniformsAndLibFunctions(), std::unique only removes contiguous duplicates, so vector must first be sorted to remove them all.
allow non-type-explicit constant initializers.

e.g. where your hlsl could do:
	uniform float3 my_constants = float3(1, 2, 3);
now also allow this, which (afaik) is valid hlsl:
	uniform float3 my_constants = { 1, 2, 3 };