- Fixed: DBaseStatusBar::Draw shouldn't run for the AltHud.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4032 a95907f1-e10c-0410-b46f-9e587ccb1026
- Added A_UnSetInvulnerable() to the FireDemon (aka Afrit)'s Pain state, in case it gets pained
  before entering its Chase state.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4033 a95907f1-e10c-0410-b46f-9e587ccb1026
- P_DaggerAlert() now puts the emitter into its Pain.Dagger state if it has one, but will still
  use the regular Pain state if not.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4034 a95907f1-e10c-0410-b46f-9e587ccb1026
- Shorten text of the longest lines in the gameplay options menu.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4035 a95907f1-e10c-0410-b46f-9e587ccb1026
- Sync A_LookEx with A_Look, with regards to COMPATF_SOUNDTARGET.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4036 a95907f1-e10c-0410-b46f-9e587ccb1026
- Retain the Scroll_Texture_(Left|Right|Up|Down) specials on lines for the sake of
  compat_useblocking. This is not going to be extended to all specials that spawn a thinker at
  load time, because some of them can be placed on a line later using SetLineSpecial and used
  directly.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4037 a95907f1-e10c-0410-b46f-9e587ccb1026
- Fixed: The health bonuses atop the pillars in the starting room of Void could not be picked
  up because they no longer physically clip through the floor.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4038 a95907f1-e10c-0410-b46f-9e587ccb1026
- Revert WRF_NOSWITCH changes from r4024.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4039 a95907f1-e10c-0410-b46f-9e587ccb1026
- In P_PoisonPlayer(), keep track of the source as the poisoner, so you can get accurate kill
  accounting. Also, if the poisoner is a missile, remembering it is pretty pointless, since it's
  likely to be gone before the player ever dies from the poison.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4040 a95907f1-e10c-0410-b46f-9e587ccb1026
- Separate the player weapon state flags from the other player "cheat" flags.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4041 a95907f1-e10c-0410-b46f-9e587ccb1026
- Using the proper container for weapon state flags would be good.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4042 a95907f1-e10c-0410-b46f-9e587ccb1026
- Be more concise for WRF_NoFire in A_WeaponReady.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4043 a95907f1-e10c-0410-b46f-9e587ccb1026
- If this was a git repository, I wouldn't have needed to just make three broken commits in a row.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4044 a95907f1-e10c-0410-b46f-9e587ccb1026
- Use P_DropWeapon() everywhere it makes sense.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4045 a95907f1-e10c-0410-b46f-9e587ccb1026
- fixed some issues in the alternate HUD menu.


git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4046 a95907f1-e10c-0410-b46f-9e587ccb1026
Merge branch 'master' of https://github.com/qbasicer/ZDoom
- Fixed: Lost Souls spawned by Pain Elementals were not killed by DF2_KILLBOSSMONST.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4047 a95907f1-e10c-0410-b46f-9e587ccb1026
- Reorder the althud level time map entries to match their displayed order.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4048 a95907f1-e10c-0410-b46f-9e587ccb1026
- Use "Map time color" for single maps, whether in a hub or not. Only use "Hub time color" for hub times.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4049 a95907f1-e10c-0410-b46f-9e587ccb1026
- Removed the netdemo flag, because it's redundant with (netgame && demoplayback).

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4050 a95907f1-e10c-0410-b46f-9e587ccb1026