Nothing really
Merge branch 'master' of github.com:Patapom/GodComplex

Conflicts:
	GodComplex.suo
Merge branch 'master' of github.com:Patapom/GodComplex

Conflicts:
	GodComplex.suo
	Intro/Effects/EffectVolumetric.cpp
	Resources/Shaders/Binary/VolumetricComputeTransmittance.PS.fxbin
	Resources/Shaders/Binary/VolumetricDisplay.PS.fxbin
	Resources/Shaders/Inc/Volumetric.hlsl
	Resources/Shaders/VolumetricDisplay.hlsl
. Mathlib changes
Merge branch 'master' of github.com:Patapom/GodComplex

Conflicts:
	GodComplex.suo
	Intro/Effects/EffectVolumetric.cpp
	Tools.sln
	Tools.suo
	Tools/BRDFLafortuneFitting.exe
	Tools/BRDFSlices.exe
	Tools/BRDFSlices.pdb
	Tools/Cirrus.Utility.dll
	Tools/Cirrus.Utility.pdb
	Tools/SharpMath.dll
Merge branch 'master' of github.com:Patapom/GodComplex

Conflicts:
	GodComplex.suo
	Intro/Effects/EffectVolumetric.cpp
	Tools.sln
. Shmitt
. Schmidt!
Merge branch 'master' of github.com:Patapom/GodComplex

Conflicts:
	Intro/Effects/EffectVolumetric.cpp
	Tools.sln
	Tools.suo
. Found why my forms were not working anymore in the designer with the x64 platform
 => Just don't compile for x64 as the designer doesn't support it!
. Exported a single probe to POM format (both albedo + geometric infos)
 => Fixed a bug in POMs btw!
. Started writing a tool to analyze and group pixels by proximity and colors
 => using the k-means algorithm as a starting point
 => This should yield some interesting surfaces that dynamic lights will be capable of lighting once I'm able to encode them as SH! ^^