[MP] Remove leftover SMP remnants.
[SP] Remove leftover SMP remnants.
[SP] Remove leftover VV_LIGHTING stuff.
[MP] Whoops, forgot to rename function in null_renderer.cpp
[SP] Remove unused file tr_animation.cpp.
[MP] Removed legacy MAC_STATIC define that wasn't even defined as anything anymore.
[MP] Extra removal of windows specific smp renderer stuff.
[SP] Client code remnants of VV_LIGHTING.
[SP] MAC_STATIC removed.
[MP] Use offsetof macro for playerState_t bit-size array
[MP] Fixed extra blank line with unable to vote for selected map line.
[MP] Merged some fixes from ioq3.
ioquake/ioq3@f5d79ea
Fix bug where game freezes in infinite loop because it doesn't find a spawn point on maps with many bot/human-only spawnpoints. Thanks Pan for reporting this.
ioquake/ioq3@eb9fe03 (PARTIAL)
- If two doors are close to each other a spectator couldn't fly through them.
- More robust, efficient and logical respawning routine.
- "Team_ReturnFlag" was called twice, which did weird things sometimes.
  NOTE: (G_RunItem checks CONTENTS_NODROP already!)
-- END ioq3
Also clear powerup on player when falling to death with flag.
Only call DeathFX on NPC ents.
[MP] Deleted some unused win32 files.
[SP] Removed some unused windows files.
[MP] gcc warning fixes
Removed unused code
Minor fixes (e.g. siege desiredClass spawns)
Updating CHANGELOG.txt from August 12 -> October 10
[MP] Restrict sv_privateClients to 0...MAX_CLIENTS.
I will leave setting it to an otherwise correct value up to the server's judgement.
Update README.md
Merge branch 'master' of https://github.com/Razish/OpenJK
[MP] Fixed VM_Create* detecting wrong API if loaded through a restart.
This commit fixes issue 399.