0.11.0 - add prerender and postrender hooks
oops actually 0.12.0
0.13.0 - add game.on('renderChunk')
Generate chunks asynchronously.
add game.on('removeChunk')

Includes voxel data, namely the chunk position and voxels.
Useful for removing objects/items as the player removes
out of range.
Merge pull request #61 from hughsk/emit-remove-chunk

add game.on('removeChunk')
Merge pull request #60 from hughsk/async-chunks

Generate chunks asynchronously
add test for onRemoveChunk
introduce game.voxelPosition and use it in game.raycastVoxels. closes #58
0.14.0 - upgrade voxel-raycast and make epilson configurable, also add game.epilson constant. adds to #58
0.14.1 - threejs 0.56.0 compat
0.14.2 - fixes dumb threejs bug by upgrading voxel-mesh
voxel-view 0.0.6
Always pass game.THREE to voxel-mesh instance.
Merge pull request #63 from timoxley/feature/always-pass-threejs-to-voxel-mesh

Always pass game.THREE to voxel-mesh instance.
[fix] .which for right mouse button is 3
Merge pull request #64 from bmeck/master

Fix right mouse button detection for state.firealt