refactor common code in LSR::{GetTerrainTypeData,GetGroundInfo}
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buildbot: remove win32 toolchain file / set config in buildbot master.cfg
buildbot: fix path
cmake: abort if pthreadsGC2 can't be found (as it would fail on install)
buildbot: fix:

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CMAKE_C_COMPILER= i686-mingw32-gcc
CMAKE_CXX_COMPILER= i686-mingw32-g++
buildbot: fix 32 bit crosscompile
buildbot: fix include/lib paths
try to fix inclusion error
make Spring.GetGroundInfo match its wiki documentation (mapHardness is exposed through the Game table now)
Revert "try to fix inclusion error"

This reverts commit e13f1b8db909df845e99d11e325dffb8cf95858a.
Merge branch 'develop' into MTsim

Conflicts:
	rts/Sim/MoveTypes/GroundMoveType.cpp