Added main.lua and lux stuff.
[DANGER] Using 'nightly' version of LUX.
First game element!
[DANGER] Updated lux 'nightly'
Using vec:unpack
[DANGER] Updated LUX 'nigthly' again...
Fixed references to geom.vector
Default game element if fancier
Changed module game to base
Added triggers
Basic element is grabable
Starting scene loading support
Loads scenes with simple elements
Trigger check functions stay in base.trigger
Added trigger check for mousereleased
Added grabbable element.
Scene loader knows element type 'grabbable'
Space button puts element at mouse position
Trigger is a class now.
Trigger supports setups