Added drawCircle()-function to FlxSprite
Merge pull request #296 from crazysam/haxe2_dev

New feature for FlxTouch + optimization.
Improvement of drawCircle()
Update version number
update tilemap buffers, when you resize a game the tilemaps do not draw on the updated size, this is due to the wonderful tricks in the buffers only drawing the initial size.
Use dynamic type for collision methods so the callback can avoid casting of custom FlxObjects #310
Merge pull request #309 from impaler/dev

Tilemaps buffer reset method, Dynamic in callback methods #310.
Merge pull request #305 from Gama11/dev

Added drawCircle()-function to FlxSprite
FlxParticle / FlxEmitter improvements

- Added option to decrease scale of particles based on their lifespan
- Added option to decrease alpha of particles based on their lifespan
- Added exists = false to constructor of FlxParticle in order to fix a
bug
Merge pull request #314 from Gama11/dev

FlxParticle / FlxEmitter improvements
fix for issue #318 (Function and Numpad keys caused crashes on cpp target)
little improvement in input classes - they don't use Dynamics and reflection now
FlxTrail bugfixes and changes

- Made solid public like it should be
- Removed reference to _solid which doesn't exist anymore
- Only change the solidness of newly created trailsprites
Merge pull request #319 from Gama11/dev

FlxTrail bugfixes and changes
Improved error log for invalid keys

- pressed() in FlxInputStates now also calls FlxG.log()
- the Key string is now logged as well, making the error log more
helpful
- the error log also covers the possiblity of the key being invalid
without being a function or number key
commit for issue #298 (moving calcFrame() calls in FlxText to draw() method)
Merge pull request #320 from Gama11/dev

Improved error log for invalid keys
Merge branch 'dev' into haxe3_dev

Conflicts:
	src/org/flixel/system/input/FlxInputStates.hx
	src/org/flixel/system/input/FlxKeyboard.hx