Fix positioning of misc_video_speaker
Port LordHavoc's areagrid from Darkplaces to optimize collision detection
Fix G_FindInRadius
Link non-solid entities into areagrid so that findradius returns them too
Don't use mem wrappers for AS strings due to huge overhead
Change find functions to return arrays of Entity @ handles
Assignment of loop position was bugged in resampling case
Add target_relay entity from Q3
Add func_timer and target_delay entities
Move more vars into r_frontend_t and squash a few bugs in the process
Reset the sorting key for distortion shaders so it can figured out later
Return dma position that doesn't wrap around dma buffer size
Always attach non-null color buffer texture to the FBO
This should fix calculation of sky meshes' verts and tris
Remove debug prints