Push scene object interpolation down to the scene, and trigger before scene render.  Remove interpolation from renderFrame flow on SceneView.
Add set(point) to eburp.Point
Clean up collision checking by moving integration into tick handler instead of in per-frame interpolation handler.  Reduces the number of times we collide with objects by a great number because we collide once every (tick)MS instead of every frame inbetween ticks.