using a middle layer to blur out other hexes
added logging panel
remove pending hex from top layer when finalizing it
moved context menu to the top
checking if wormhole connects to occupied hex before allowing explore
converted Grid.hexes into dict and got rid of Grid.occupiedSpaces
converted Grid.placeholders to dict
check that the wormholes line up before allowing an explore
placeholder hex hover effect
animate tiles while rotating
technology track skeleton
added supply/purchased and a CSS transition to the tech track
tech track table headers
resources track
capability to refresh resource track
WASD scrolling