mini update
AutoMule.js - added stash/inventory percent trigger which is checked at the end of each game
Attack.js - added some more info to Attack.kill errors
Cubing.js - fixed a bug where a recipe would stay enabled causing the bot to keep excessive gems and jewels
Misc.js - added some more info to item logger, changed how Packet.buyItem checks for shift-bought items (fixes extra scrolls issue)
Pickit.js - item pickup check is now based on quantity of owned items - it shouldn't skip logging items now
Prototypes.js - changed how Item.buy checks for shift-bought items, plusmax/mindamage no longer uses item description, plusdefense no longer uses item description for jewels and charms
Storage.js - added UsedSpacePercent, added TradeScreen container
Town.js - added clearInventory call to town chores, don't shop in act 4 in normal if already in act 5, Town.identify now only parses unid items, added cubing list refresh when a cubing ingredient is identified and kept, packet gambling speedup and overhead info for which items are bought and sold