using static vectors
This AI is terrible...but at least it's mine...
found a script for generating a grid to use for path finding http://tbswithunity3d.wordpress.com/2012/02/21/hexagonal-grid-generating-the-grid/
i want to use squares instead of hexagons because our characters only move left/right and up/down. Simpler to figure out paths when we only have to worry about cardinal directions.
Changes to all the calculations to deal with squares instead of hexagons.
this script kinda makes the character bob up and down. Part of the movement script appears to break it though.
simple ai script to get pacman to track the player
missing cell prefab for the navigation grid