nanoGL from http://git.webos-internals.org/libraries/nanoGL/
Don't call pglDepthRange on Pandora (is it needed?)
Make InGameFlipBuffers call instead of SDL_GL_SwapBuffers on Pandora to avoid hang
Add nanoGL and call nanoGL_Init on Pandora.
Do not define char to THCAR on Pandora.
Do not look for a bunch of GL functions on Pandora that i. do not exist in GLES and ii. are not used.
If _GL_STATIC is defined, use static GLES library instead of runtime GL lib.
Do not look for a bunch of GL functions on Pandora that i. do not exist in GLES and ii. are not used.
If _GL_STATIC is defined, use static GLES library instead of runtime GL lib.
ifdef out a few things that do not compile on Pandora, this could be causing problems?