Fixed #285 - enabling EAX no longer crashes Mac client.
Fixed #283 - ATST rockets can no longer be reflected.
Allow r_mode -2 to work in Single Player now.
Update CHANGELOG.txt
Removed some unncessary files.
Update README.md with major enhancement clause
Update README.md
Update README.md

Added the jkhub link to links of interest.
Removed the engine hack comment about the net address types as it isn't really relevant.  And some others might change in the future with ipv6.
Fixed FindSDL2 CMake module to find the SDL2 library properly on OS X.
Fixed Enter key not being recognized properly with SDL.
Fixed backspace not being processed correctly by SDL translation layer
Second try at fixing backspace. Hopefully fixed it properly this time with a bit of help from ioq3 porting.
Fixing bad copy/paste from MP, sorry :(
Use the correct comparison operator for vmCvar modification counts.
Fix svsay not printing output to dedicated server console.
Add number of clients out of possible number of clients to status command.
Fixed some more warnings in mp code.
testing something for input issues
Added support for OSX application bundles from ioq3

Also some consistency changes between MP/SP - use
Sys_DefaultInstallPath not Sys_DefaultBasePath in SP. This change needs
to be made in win code too. In-game videos play by default in OSX now,
too.
Revert "testing something for input issues"

This reverts commit 136c48083b16c18352f79f0297df24297ec094e9.