- Fixed P_CheckMapData allowed non-map lump names to pass resulting in a crash when actually trying to load the map.
- Fixed: Disable ifitem jumping if a link isn't specified since an invalid value can cause a crash.
- fixed: The sector's 'hidden' UDMF property did not properly clear the corresponding flag if the value was 'false'.
- added UDMF 'waterzone' property for sectors.
Merge branch 'maint' of https://github.com/rheit/zdoom into maint
- added Player.Aircapacity property which is used as a multiplier for the level's air supply.
- added APROP_ViewHeight and APROP_AttackZOffset submission by TheFortuneTeller.
- Ability to set A_VileAttack's initial attack's damage type - by BlueShadow.
- added gravity property to UDMF things. Positive values are multiplied with the class's gravity property, negative values are used as their absolute.
- added MF5_NOFORWARDFALL flag to prevent attacks from making its victim fall forward randomly.
- added ML_BLOCKHITSCAN line flag.
- added MF6_NOTONAUTOMAP flag to exclude things from being shown with the scanner powerup. The IDDT cheat will not be affected by this.
- let APowerRegeneration use the Strength property to define the amount of regeneration it gives.
- fixed typo in Strife spectre's obituary message and added it to the DECORATE definition of the spectre.
- specte typo in language.ptb.