Fix For Issue #10 - TEST_ASSERT_EQUAL_FLOAT doesn't fail if actual value is a NaN.
Fixed typo in comment.
Merge pull request #11 from rryles/master

Fix For Issue #10 - Thanks Ross.  Nice simple solution.
Added more tests for TEST_ASSERT_EQUAL_FLOAT with NaNs.
UnityAssertFloatsWithin now fails any test where either a NaN or Infinite value is passed as expected or actual.
Expanded NaN and Infinity handling to doubles.
Added new asserts to check for plus/minus infinity and NaN.
Added _MESSAGE versions of asserts for floating point specials.
Array comparisons of floating point types fail if any values are NaN or infinite.
root: fix makefile to run testunity.out

testunity.out is being created in the
root directory and was being called from
the 'all' target incorrectly. This is
now fixed.
Merge pull request #12 from rryles/master

Improved support for special floating point values
Fix: For floats, make sure all constants are single-precision floating point values.
     For doubles, make sure all constants are double-precision.
Merge pull request #17 from bjones1/master

Nice work, Bryan... thanks for the cleanup!
- make test runner handle spaces and dashes in file names
Fix: - Modify tests to compile under MSVC++ EE 2008
     - Change type of floating-point constants to single/double precision
       as appropriate.
Merge pull request #18 from bjones1/master

Update tests on +/- infinity to work with MSVC++ 2008
Fix: Clean up UINTY_xxx_WIDTH detection.
     Document failing approach (sizeof).
Merge pull request #21 from bjones1/master

I love it when things are made clean! Bryan A Jones smooths out some wrinkles in WIDTH detection.
Add: Additional documentation for Unity configuration options.
Ensured unity_fixture tests pass