[added] Basic Object base class for Game Objects to ensure uniqueness via UID
[added] Function to register Object as a script reference class
[added] check in saveSettings to skip Application section
[added] function to parse command args in Game and store them in Settings or set Log Level
[added] Check in Logger to ensure the log file is set
[added] Game Loop framework
[changed] Application to Game
[changed] Game initialization to take in command args