marked fullscreen bugs as fixed
use return; to save some indentations for police behaviour;
reduce police speed when arresting a criminal, so they walk close together;
added cell lock bug;
split behaviours into multiple files;
Merge branch 'master' of https://github.com/Nehmulos/local-mastermind

Conflicts:
	src/Behaviour.js
unify leaving a building;
moved Jobs into a seperate class;
added unfinished interior for second hq type;
start with camera in playerHq; moved testCode into a new class;
avoid lagging zoom while tracking;
sort actors zOrder;
added different outsidePicture for momsBasementHq;
moved resourcelist into a new file;
don't crash the game if a wrong music id is provided;
don't crash if a wrong audio id is provided for .play;
disable the simplified zSorting, since it screws up backgrounds and nodes draw order;
cleaned 1 line;
fixed arrests locking too many cells and displaying the wrong actionText for the criminal;
create an actor for the player;