Added new texture logic field
Started recode for the boiler
Continued recode of boiler gui
More boiler stuff, almost done!
Annoing eclipse auto-indent, ready for immediate revert
Revert "Annoing eclipse auto-indent, ready for immediate revert"

This reverts commit 62f3d05ae85ce2446693fa0c56172f05b28e8da3.
More boiler stuff.
More Boiler stuff
Fixed burn time display

Bug: GUI not updating properly
Added method TileEntityBoiler.isItemWaterContainer

This method checks whether the given itemstack can be unloaded into
into the boiler.
Fixed ContainerBoiler.transferStackInSlot

Made shift clicking work right.
Fixed key mismatch in ContainerBoiler.updateProgressBar
Finished up the boiler GUI

That's it until I implement steam.
Fixed a bug that was carried over from vanilla furnace.
Merged boiler-recode into master branch