Fix pets lagging behind and despawning by slightly adjusting speed
if too far from owner.

Closes #8740
Update src/server/game/Entities/Unit/Unit.cpp

Fix crash on "tame pet"
Update src/server/game/Entities/Unit/Unit.cpp

Code style cleanup
Update src/server/game/Entities/Unit/Unit.cpp

Revert codestyle changes to cut down on calls to GetCharmerOrOwner()
Updated ACE to 6.1.7
Core/Conditions: Rename CONDITION_INSTANCE_DATA to CONDITION_INSTANCE_INFO.
And allow it to be used with GetData, GetData64 and GetBossState.
DB/SAI: Reforging the sword
CMake/Buildsystem: CMake adds /Zm1000 to MSVC by default - explicitly replace that in the flaglist with the lower boundary
Buildsystem/MSVC: Enable and treat as errors compilation warning about not matching virtual function signatures. This will help scripters who might sometimes use a hook using improper parameters (or miss 'const' for example)
Core/DB: Haaleshi Altar

- Prevent crash due to spamming GossipHello
- Convert core script to SAI
- Solves #8220
Core: Change a rather badly phrased warning regarding "bad" DBC datastructures
Core/Vehicles: Fixed basepoints used when ride vehicle aura is created for !IsInMap case
Core/Units: Cleaned up DealDamage log message and moved it to debug level
Core: Fixed some level 4 warnings (msvc)
Core/Units: Check aura presence before casting liquid spell to avoid resetting periodic tick timers
Update copyright note for 2013.

Happy new year.
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into master_d

Conflicts:
	dep/acelite/6.1.4_tc_changes.diff
Update more copyright note for 2013. (alcohol sucks)
Update more copyright note for 2013.
Core/Command: Add command for near creature finding