TSAGE: R2R - Renaming, refactoring in handlePlayer0()
TSAGE: R2R - Fix default value of winnerId, rename stationCount for consistency
TSAGE: R2R - Refactoring in handlePlayer1()
FULLPIPE: Implement sceneHandler04_kozFly3()
FULLPIPE: Implement sceneHandler04_kozFly5()
FULLPIPE: Implement sceneHandler04_kozFly7()
FULLPIPE: Implement sceneHandler04_kozFly6()
FULLPIPE: Implement sceneHandler04_sub8()
FULLPIPE: Some renames in MctlLadder
FULLPIPE: Add basic logic to sceneHandler04_stopSound(). This completes scene04
SCI: Make second pass when loading objects

This is because objects may be loaded before their base objects,
which causes initBaseObject to fail for SCI0.

Script::initializeObjectsSci0 already did this, but
SegManager::saveLoadWithSerializer did not when calling
initBaseObject after loading a savegame.
FULLPIPE: Renames in scene04
FULLPIPE: Final renames in scene04
TINSEL: Fix for bug #6469 "TINSEL: DW1 - No Sfx/Voice in German 4 Lang GRA Version".

Regression from d4a354c17f811faa916bf548a11a88cb51c3b7b2.
FULLPIPE: Started scene05 code
FULLPIPE: Implement sceneHandler05_showHandle() and sceneHandler05_hideHandle()
PEGASUS: Fix regression with Prehistoric AI rules ordering