Adding major haxelib commands to command palette, and making them interactive from Sublime.
Refactor haxelib feaures out of the way for now. Rewrote project system to 1) guess better, 2) read more information, 3) use the build tools to determine all the actual libs included, 4) use the build tools to list all defines and classpaths for code complete 5) use the settings files to specify custom build targets, run commands, and project extensions for guessing. Still wip, there are some issues to resolve but it is coming along nicely.
Making projects work per window, and more consistent. Still a bit more to go before projects are completely working.
typo
Revert 58f2b32..598ff6c

This rolls back to commit 58f2b3217eecb7d9b3b94896686683105a91b488.
Revert "Revert 58f2b32..598ff6c"

This reverts commit 35dba61a4f07a816eef1c0583ca75cfe4b41dfaa.
More refactoring

Temporarily moving to the new build settings for quicker testing
Updating generate import command
More refactoring to the Helper class (regex)
Cleaning up for continued refactoring

Moving the project specific refactoring out of this branch
Fixing broken commands for plugin and haxelib features
Fixing macro and keymap changes I had made for testing
Undoing weird side bar additions when messing around
Merge branch 'master' of https://github.com/underscorediscovery/haxe-sublime-bundle into sven

Conflicts:
	HaxeProjects.py
Merge branch 'sven'