Use correct enums for precision timer case statements in sv_game.cpp.
The values are still the same, no compat problems.
TRAP_STRNCPY was not 64-bit friendly (never used but still would possibly complain)
Many instances of using int instead of intptr with JKA specific code with VM_ArgPtr.
Batch of 64-bit fixes.  Removes _M_IX86 from being hardcoded in cmake as well.
SP now has 64 dll loading.
More SP 64 bit work
Forgot to switch this define around in q_shared.h for SP.
More intptr 64bit stuff for SP
Sigh, another _M_IX86 define
-fpermissive only applies to C++ files.