editing WIP
Functional global settings editor
Basic configuration editor
Configuration editor: inactive properties & deleting
Clone material, MaterialQuery (todo: passes)
Properly cleanup on exit
very basic property editing
Display passes and texture units for base materials
Shader file monitoring & reloading, caching enabled in editor
Added more actions, this should be everything.
Base material editing, deleting items
Add property feature & create texture units
fix some keys being editable that should not
exception handling for bad materials, 'Errors' tab, lots of code cleanup & fixes
Added detection if QT is found, use dummy editor if not.