Added get/set to ship
Added Warehouse.py
Edited pirate battles

see lines 492-535
Merge pull request #6 from griffas/master

Modified .gitignore to exclude JES backup/log files
Added getters/setters to Port and Ship classes

Added get/set to Port and Ship classes and implemented them throughout
the code to meet the requirement. runGame() has been fully implemented
to use these new methods to meet the requirements. getName() is used in
the Port and Ship class to meet another requirement for this lab.
Updated screenshots (retirement)
Changes on L11 sea battles

I put the changes i made on L10 on L11. Pretty sure I got them all.
Merge pull request #14 from Leighnt/master

Pull in getters and setters from @leighnt's repo
Merge branch 'master' of https://github.com/ronekm/CS1021C_Lab11 into ronekm-master
Merging in getters and setters from @leighnk
Update .gitignore to ignore all .patch files
Small modifications to seaBattle, updated getters in several places

Any references to port.name that should've been getters instead were
fixed in this commit.
Removed JES cruft (again)
Removed JES cruft and updated .gitignore
Fixed typos and moved screenshot to subdir
Closing issue #13 (allow traveling n/s/e/w), other fixes

* Replaced L10.py with an unmodified copy.
* moved one errant screenshot into proper subdirectory
Revert "Closing issue #13 (allow traveling n/s/e/w), other fixes"

This reverts commit d838fbe2f1e157536947d365fd6b5fa2776423e2.
Merge pull request #15 from ernstki/dev

Pull in changes from @ernstki's 'dev' branch, closing #13
Moved an errant screenshot into the "screenshots" subfolder

This is like the third time I've tried to fix this. It was really
bothering me.
Fixed a missing getter in runGame()

Missed changing g.ship.cash to its getter (g.ship.getCash()) in runGame()