Added kryonet and stub Chunk.java; Fixed wrong map loading.*
*Actually, it breaks other stuff because code was written for stuff on the -y area. History: Unfournately, since LibGDX 0.9.X, I have noticed that stuff in the -x and -y areas behave other than stuff in the +x and +y areas. And after another update (that one which changed how LibGDX is loading TilED maps) the map loaded flipped vertically. I quick-hacked it by inverting the map again BUT did NOT implement the correct fix as given now. [Blame meh. I will fix it.]