fix velocity matrix for tqaa resolve
testtags var
option to use depth derivatives to generate SSAO normals
AO tapscale fix
allow aoderivnormal to work without aoreduce
disable SSAO on transparencies
shader parameter cleanups
glmatrix cleanups
MSAA/water reflection clamping fix
some more matrix cleanups
remove gl_TextureMatrix usage
more matrix cleanups
allow text to be transformed by a matrix
make encodeutf8 strip colors
guimerge command
rename mvmatrix to cammatrix
rename mvpmatrix to camprojmatrix
clean up some more texture matrix usage
don't use gl_ModelViewMatrix to compute linear depth, rather apply the inverse projection matrix to the clip space coordinate
remove all deprecated/fixed-function matrix stack usage
fogging and other particle fixes