Dingux and OpenDingux makefile added (Dingoo A320)
Dingux and OpenDingux makefile added (Dingoo A320)
Merge branch 'master' of https://github.com/Shin-NiL/Player
Merge pull request #126 from Shin-NiL/master

Dingux and OpenDingux makefile
First work on RPG2k Battle System. Not much yet, only displaying enemies and some windows.
Based on glynncs work on the RPG2k3 System but I will refactor it.
Remove BattleItem/Skill window functionality of normal windows is enough. Allow opening of Enemy, Item and Skill window.
Rename Battle scene states to make their purpose more clear
Use battle test army in battle tests. Implement SelectNext and PreviousActor
Implement "skeleton" for normal attack handling
Replace BattleMessage with a normal message box
Implement normal attacking
Refactor Game_Party and Game_EnemyParty to classes, inherit from Party_Base
Readd Battle Message and add special modes for the battle states
Battle: Implement Dieing
Add helper functions to Game_Party_Base
Implement retargeting when the selected target died
Rpg2k Battle: Implement Victory condition. Play SE when monster dies.
Implement Enemy sprite flashing (attack and damage)
Battle: Start implementing skill usage
Disable zoom for battle_animations, looks broken