Viewport Render Internal:

Animated characters were not rendering yet, the render code for it
caused a signal for re-draw and re-render, in eternal loop.

Solved by forcing viewport render to use the same derivedmesh data
as for 3d viewport drawing. Faster too.




git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@56721 954f8c5b-7b00-dc11-b283-0030488c597c