Updated Effect and VoidEffect applyTo method.

The effect applies now on a StaticEntity.
Updated DeathEffect class.

Completed applyTo method.
Updated MainConsoleViewerTest class.

Removed unused imports/variables. Completed it to do its job.
Added View management features to the Game class.

Removed almost all system.out.println() from the play method. The traces
are now generated by views.

Game view management now features:
	-view list attribute
	-addView method
	-play() method updated to use the views
	-process() methods updated to return a dictionary
Minor update on WimConsoleView class.
Corrected the name of MainConsoleViewerTest class.
Updated process() methods in Game class.

process() methods do not include in the returned dictionary the keys
that affect nothing.
Minor update on mains.
Uploaded WimGeometricPanel class.

This class is used by WimGeometricView (yet to be uploaded) as a main
component to display the data sent to the view. The way the model is
displayed is very simple : it uses basic geometric shapes. For example,
areas are blue rectangles and StaticEntities black rectangles surrounded
by green circles (their effect zone).

WARNING the origin of the axis is in the left upper corner of the
screen.
Uploaded new WimgeometricView class.

This class is another implementation of WimView. It uses 2D swing
libraries to display the data sent by using simple shapes.
Uploaded new MainGeometricViewerTest class.

This class defines a testing environment for the WimGeometricView.
Added clone() method to few classes.

Classes affected:
	-Area
	-Effect
	-StaticEntity
The non abstract effect have been modified because their name attribute
had to be the EXACT copy of the name of the class.
Minor update on Area class.
Updated Game class.

Now, the data sent to the views are truly clones of the real data. The
views cannot change the model anymore.
Added some comments.