I tried several different ways to load or save the data
but there isn't any list of squads or list of enemies to pull data.
I might try finding all gameobjects and finding their coords and trying to pull their data from there.
Merge branch 'master' of https://github.com/Tactibru/Game
Made a list of all enemies and players unit in the scene and then set what data is to be saved.
I need to work on saving the data and restoring it.
- Removed unused variables from AudioBehavior.cs
+ Added in dash comments to AudioBehavior.cs
+ Worked on LoadSaveBehavior.cs but going to try to restructure it
+ Added AudioBehavior incombat bool switches to CombatSystemBehavior.cs to trigger sounds inside of AudioBehavior

+Revamped AudioBehavior now works with in game music, combat music, and combat sounds.
+Added AudioManager prefab that manages audio for music and sounds from one Script
+Added free and creative common Mp3s to test with. Don't know if they will be pushed to build

Signed-off-by: Adester <Dsternejr@gmail.com>
Fixed broken code that I changed last second and didnt test
Added in footsteps to unit movement
Started adding visual code for the text writer. Need to talk to Alex again before I make any more progress today.

Signed-off-by: Neal Valiant <neavalia@uat.edu>
Merge branch 'master' of https://github.com/Tactibru/Game

Conflicts:
	Assets/Scenes/Game Levels/level03.unity
	Assets/Scripts/Behaviors/AudioBehavior.cs
Merged Master Repository into mine to fix some errors.
Working on the Minimap HUD more tomorrow.

Signed-off-by: adester <Dsternejr@gmail.com>
Set up the visual script, believe that this is what it needs to get to run the typewriter. Will contact Alex Today and see if we can meet tomorrow to finish it up.

Signed-off-by: Neal Valiant <neavalia@uat.edu>
Created Minimap GUI window
Added functionality inside the window
Testing objects and debug log the x and z coords of squad
A lot of work to be done still.

Signed-off-by: adester <dsternejr@gmail.com>
Created miniMapGridBehaviour, MiniMapPointBehaviour, MiniMapGridBehaviour
Created MiniMap Point.prefab
Created Black and Green minimap materials for minimap
Deleted MiniMapOverlay + prefab

Signed-off-by: adester <dsternejr@gmail.com>
Fixed Minimap and minimap Prefab

Signed-off-by: adester <DSternejr@gmail.com>
worked on PostBuildTrigger.cs class. This is what takes the data that we are trying to control and creates a folder at build. Need to talk with Ken about if I'm on the right path or need to figure a new way of achieving this goal.

Signed-off-by: Neal Valiant <neavalia@uat.edu>
Textured and fixed scale on fences for levels 6-8

Signed-off-by: KayFriday <k.viernes@hotmail.com>
Updated unit toughness values so that they more easily integrate into the new toughness changes.
Added bushes and trees for levels 6 and 7

Signed-off-by: KayFriday <k.viernes@hotmail.com>
Updated combat system to now utilize a percentage-based damage reduction through Toughness stat, rather than direct point value reduction.

Signed-off-by: Ken 'Minalien' Murray <minalien@gmail.com>
Merge pull request #167 from Minalien/master

Updated combat system to now utilize a percentage-based damage reduction...
Fixed implicit casting issue in combat system behavior.

Signed-off-by: Ken 'Minalien' Murray <minalien@gmail.com>