Fix NPE on ConstantsTrait
Add some additional debug and missing talkToNPC to ChatTrigger.
Add <util.trim[string].from[index].to[index]>
Added <player.inventory.contains.display[]> tag that lets you check if the player's inventory contains an item with a certain display name.
Changed queue end message from "Stopping id" to "Completing queue id" so people no longer think "Stopping" indicates an error.
Add ANCHOR command. Usage: anchor [id:name] [assume|add|remove|walkto|walknear] (range:#)
Add POSE command. Usage: pose [id:name]
(Possible) fix to WaitCommand.
Add Utilities for finding random, walkable location. Add REALISTIC/RANGE to LOOKCLOSE command.
Add NPC/Player reference to BookScripts. Add explicit NPC/Player reference to ItemScripts.
SittingTrait fixes, only lacks persistence
sleeping trait
Added <player.closest[].npc> (returns ID) and <player.closest[].npc.name> tags.
Add World Scripts. More soon.
added persistence to SittingTrait
First revision of FishingTrait
register sleeping and fishing trait
Fishing trait improvements

Vector math for reeling needs to be redone