Update to Direct3D project
Set both of projects to ARM processor.
Try to use Direct3D and SpriteBatch.
and still not working.
Finally, it's possible to render static resource(dds file).
and passing Array<byte> looks working fine.

Todo: render jpeg byte[] to the texture.
      (need to convert it to dds format?)
Added jpeg data size display on the surface.
updated README about extenal dependencies.
gave up.
Set liveview stream ReadTimeout as 10000 msec
Merge branch 'direct3d' of https://github.com/opelzz/WPPMM into direct3d
Use Stream.ReadAsync instead of Stream.Read
Merge branch 'direct3d' of https://github.com/opelzz/WPPMM into direct3d
Use async rambda
Merge branch 'direct3d' of https://github.com/opelzz/WPPMM into direct3d
Delete ReadTimeout setting
Merge branch 'direct3d' of https://github.com/opelzz/WPPMM into direct3d
Mersuring performance.
Try to read stream until the expected data size has come
Merge branch 'direct3d' of https://github.com/opelzz/WPPMM into direct3d
Add error log
Merge branch 'direct3d' of https://github.com/opelzz/WPPMM into direct3d