Added teleporters and goodies to Stratocaster.
Made the teleporter alcoves MAD cool in Strat.

Having a rendering engine that doesn't flip out when polygons of the same color overlap is pretty nice!
Merge https://github.com/jonathanvoss/pavara

Conflicts:
	map_test.py
Merge https://github.com/jonathanvoss/pavara
Updates to most maps.

Some formatting adjustment, but the main thing is bubble teleporters and goodies in most of the maps I ported by hand.

Quell now has the original's embellishments and walkways, plus some slight visual improvements! It also exhibits some strange behavior with the central goody, which does not spawn immediately upon game start. Instead, it first appears after the respawn timer pops. Weird.

The only map I ported myself that doesn't have teleporters or goodies yet is Phosphorus, cuz I'm going to bed.

Oh, one thing I haven't really noted before now: I've actually been rebalancing goody payload a bit in these maps. In cases where the original goodies provided 3 missiles, I've increased it to 4. In cases where the original goodies provided 6 grenades, I've increased it to 8. So basically I've made them less light-hull-centric.
merge ryan's updates to quell (?)
Fixed the central goody issue in Quell.

This was actually not an issue with the goody itself, but caused by the Hector being spawned in the center prior to being moved to the correct position. I've updated the Hector class to require an Incarnator object, and the node is moved BEFORE being attached to the world.
Resolved merge conflicts between croc's and ryan's repos
More incarnator work.

Hectors now spawn at the correct heading. I also changed the name of the XML attribute from `angle` to `heading` to be more descriptive.
Finished up Phosphorus, fixed incarns in Bwadi.
Minor updates to geom.py
Merge https://github.com/avaraline/pavara
merge updates
working on using far less geoms. ramps don't work, neither do ypr on anything.
Flattened geoms and flattened physics.
merge pov's flattening changes
Merged from jonathanvoss, fixed FreeSolid spawning

That is, I fixed the FreeSolids that fall from the sky whenever P is pressed. They were crashing the app after jonathanvoss's awesome static geometry updates. I also tweaked the Hector colors a bit so that it is more visible in all of these green maps we have.
Added <static> tags to finished maps.
Fixed a bug with starfields that broke lighting.

We should look into whether or not it is possible to make starfields more efficient, using our new node/geometry flattening knowledge.
Fixed bug that occurred when a map had two static tags