Tuned the far plane a bit more better for starting farther out.
Moved label rendering off into a dispatch queue.  Cleaned up some of the vestigal cache management code.  The rest will be going away as well.  Tweaked the defaults on the globe view to make better use of continuous mode.
United base for Maply and WhirlyGlobe Component view controllers and interaction layers.  Also fleshed out the subclassing possibilities a bit more.
Circles and lines now working correctly in Maply.
Cleaned up animation for Maply gestures.  Locational methods now working in Maply Component.
Fixed a compile problem.  Fixed a retina display picking bug.
Hooked up shapes and auto layout for testing.
First cut at specialized NaturalEarthData app
The most common Component objects now have userData pointers.  Now tracking UIImage user in the Component so we delete associated textures when we're done with them.  Cleaned up the naming for screen space calculation a bit.  Layout layer further debugged.  Screen space generator more efficient with disabled objects.  Label rendering now being done in a dispatch queue.  Fixed a bug with sub texture ID contention.  Spherical earth chunk layer now correctly handling rotation.  Spherical Mercator needed a bit more accuracy.  Vector subdivide to surface working correctly.
Now allowing developer to sender render version.  Also flipped the switch to turn on OpenGL ES 2.0 as the default (KaChunk).  Now allowing regular lighting (which resembles the old lighting) and no lighting (faster).  Fixed a line width bug.  Layout layer now working in Maply.  Lighting now working in Maply.
Moved the pan delegate over to a zoom independent frame.
Tweaked the default lighting a little.
Added explicit support for the JSON tilespec files and a few MapBox examples in the test app.
Added a performance output option you can access through the component.  Got rid of the discard call to optimize the default shader.  Cranked the quad display layer update time back down (since that wasn't the slowdown)
Cleaned up the icons for the WhirlyGlobe Component Test program.
Added sticker test in whirlyglobe component tester.  Switched over to zbuffer on then on mode for rendering in the Component.  Moved the skirts in the quad layer to their own drawables to facilitate this.
Found the black object problem.  Wasn't setting the context reliably in the Component view controller when creating textures.  Added a few startup images to the tester app.
Cleaned up some of the unsafe_unretained nonsense around the view state.  Should not longer be necessary (and if it is they can maintain their own version).
Fixed a random crash in layer shutdowns.
Wasn't handling points correctly with new rendering mode.