Refactored player-finding logic
Continued rewrite of sub logic
Fixed null pointer bug in findmatching(home/away)players
fixed null pointer issue in findMatchingPlayers
fixed bug in matching players functions
bugs
bug fixes
Updated Sub logic
Added reverse transversal of game nodes
Updated reverse scan logic
current player now resets correctly after every play, avoiding timeout overwrite
fixed handling of overtimes in calculating time
removed debug text, fixed bug with currentContext playRole in tallied visitor
Various attempts to solve sub logic
Updated final player visitor
the pbp arrayList was not being sorted correctly
no change, cleaned whitespace
cleaned imports
fixed pbp sorting issue
Added error handling for Royce Freaking White