Missed these.

Signed-off-by: Steven Downer <grinch@outlook.com>
Add license to RenderUtil.java

Signed-off-by: Steven Downer <grinch@outlook.com>
More work on GUI framework. Still very WIP.

Signed-off-by: Chris Sanders <zidane@outlook.com>
Added ScreenStack and Screen interface

Signed-off-by: Chris Sanders <zidane@outlook.com>
More GUI structuring

Almost ready for a test run. Still need to expand Screen

Signed-off-by: Chris Sanders <zidane@outlook.com>
Un-needed

Signed-off-by: Chris Sanders <zidane@outlook.com>
Fixed naming and Focus mechanism in Screen.

Signed-off-by: Chris Sanders <zidane@outlook.com>
Renaming/cleanup

Signed-off-by: Chris Sanders <zidane@outlook.com>
Fix NPE on class name

Signed-off-by: Chris Sanders <zidane@outlook.com>
Harden NPE check

Signed-off-by: Chris Sanders <zidane@outlook.com>
Init file system and load addons

Signed-off-by: Chris Sanders <zidane@outlook.com>
OCD

Signed-off-by: Chris Sanders <zidane@outlook.com>
Only sync in MP

Signed-off-by: Chris Sanders <zidane@outlook.com>
Lets sync all registeries in MP

For testing, this will largely change

Signed-off-by: Chris Sanders <zidane@outlook.com>
Simplifed logging, added AddonLogger

Signed-off-by: Chris Sanders <zidane@outlook.com>
Dynamically register channels

Thanks to Suzutsuki for the tip found here:
http://spoutcraft.org/threads/spoutcraftmod-introducing-the-next-evolution-of-spoutcraft.8267/#post-105429

Signed-off-by: Chris Sanders <zidane@outlook.com>
Add utility method to load image to Buffer

Cheers to
http://stackoverflow.com/questions/18263275/java-lwjgl-opengl-1-1-decoding-bufferedimage-to-bytebuffer-and-binding-to-ope
for the easy to see image loading code

Signed-off-by: Chris Sanders <zidane@outlook.com>
Lets use Mojang's API

We now know how to do the FileSystem in the dev environment :).

Signed-off-by: Chris Sanders <zidane@outlook.com>
Fix window icon and proper naming

Signed-off-by: Chris Sanders <zidane@outlook.com>
Addon work and FileSystem first steps

Signed-off-by: Chris Sanders <zidane@outlook.com>