Merge branch 'master' of https://github.com/worklist/hifi into glow
Merge branch 'master' of https://github.com/worklist/hifi into glow
Merge branch 'master' of https://github.com/worklist/hifi into glow
Starting on glow effect.
Merge branch 'master' of https://github.com/worklist/hifi into glow
Merge branch 'master' of https://github.com/worklist/hifi into glow
Basic glow effect.
Merge branch 'master' of https://github.com/worklist/hifi into glow
More efficiency for glow effect.
move voxel receiving into class
make PacketReceiver derive from GenericThread
deleting old dead code
cleanup naming
latest work on threaded sending
Merge branch 'master' of https://github.com/worklist/hifi into glow
make JurisdictionMap handle copy/move/assigment so that it will work in std::vector<> and std::map<>, switch application to have map of JurisdictionMap objects instead of just root codes
some cleanup and fixing of memory issue
Render to texture first, rather than copying from the frame buffer.  Copying
from the frame buffer requires it to have an alpha channel, which actually
does something on OS X (meaning we have to set it to 1.0).  We're going to
want to render to texture anyway for SSAO (or other effects).
Use glow effect for follow indicator.
copy the jurisdication end nodes into voxel scene stats