fixed endless loop with SDL when starting up in fullscreen with r_allowResize 1
Few fixes to the paknames/checksums stuff from ioq3
Removed melee string from simple hud, just use the double dash
Adds cvars to toggle falling and weapon bobbing.
- cg_fallingBob
- cg_weaponBob (this also toggles the idle weapon bobbing too)
Fixed alpha color printing in RE_Font_DrawString for color coded texts
Somehow this didn't get split to not be added last commit.
Disable these silly anti-duel options in basejka but disabled in like every other mod
Cleaned up bad string checking functions for callvote kick
Fixed 2 issues with Com_StartupVariable from ioq3:
- Fix bug where Com_StartupVariable would set CVAR_USER_CREATED on already existing cvars
- Fix problem where users could change values of CVAR_INIT variables after the call to Cvar_Get() via Com_StartupVariable()
From ioq3, "Fix systeminfo command, fix by DevHC"
Fixed stupid spam of "Cheats are not enabled on this server" when using /setforceall and cheats aren't enabled.
Fully revert to qsortFast use in SP.
Removed some Xbox crap
Fixes issue #163. G_LogWeaponFire being called for npcs, causing it to write to out of bounds memory.
Alternate fix to bdb58b4 (Also protects G_LogWeaponPickup too)
Modified the com_jk2 cvar to act like Ensiform asked. Should see a fairly noticeable performance increase with this commit. (note: not repsonsible if anything broke, was sleepy when coding)
Init com_jk2 in the correct location, and it doesn't need CVAR_SERVERINFO (its sp)
Revert "Init com_jk2 in the correct location, and it doesn't need CVAR_SERVERINFO (its sp)"

This reverts commit 87a349344ecc309b53f4c5cc37f58a070b0d114e.
Init com_jk2 in the correct location, and it doesn't need CVAR_SERVERINFO (its sp)
(For real this time not a mega commit due to git derp)
Fix for issue #178

When doing G_RunThink for NPCs, it will skip the NPC_Think function and only run icarus when it hasn't reached the nextthink time.
Which means that the NPCGlobals such as NPCInfo will not be set for this run of icarus.
This causes null pointer crashes when icarus needs to access the npc globals.