E2S2: Disable AI recruitment gold saving aspect for the bandits side
E2S2: Storyscreen prose tweaks pass 2
E2S2: Make Allyna's appearance a separate event for debug purposes
E2S2: Fix fog not being cleared around Allyna when she first appears
E2S2: Fire Allyna's introduction when there are 2 or less bandits left

It turns out the AI may decide to retreat units when it considers the
situation to be hopeless. As a consequence, Allyna's introduction event
may not take place until much later once the player has managed to hunt
down the last bandit of the quintet.

Starting with 5 bandits, the AI will presumably only retreat when there
are less than 3 left, so this should be good enough for now. Hopefully
at some point I'll come up with a better algorithm to decide when Allyna
can be considered to be out of danger.
Update changelog