The SCUMMVM engine context is now accessible from CLIPS
Added comments to map out my thoughts on api integration
Added scummvm.h

This file acts as the main entry point to define all of the scummvm specific
functions and overrides
ScummVM functions are now loaded on startup of the adventure engine
Moved all of the scummvm code to a scummvm folder
Added the debug router to scummvm-routers
Added the scummvm folder to module.mk
Fixed compiler errors
Removed the misc folder