Reflects gamelib refactoring
Replaced remainder of SDL_Surface pointers with SDL_Canvas objects
Moved fps object declaration to private scope within App class
Reflects recent refactoring work done within gamelib repo
Using non-static ver of SDL_Display::Update ( void* ) method now
BUG FIX; small memory leak fix with not freeing drawableRects
Reflects name change from SDL_Canvas::loadImageFromFile to loadFromImage
Ignore filtering on local dev debug files
New key binding for taking screenshots in-game
nom::GameState
SDLGradient to nom::SDL_Gradient renames
Latest gamelib repo