* Fixes mantis mantis 0006803 [PGSQL] - Simulator crashes - Mono.Security.dll missing.    The root of the issue is that the Postgres driver relies on Mono.Security.dll from the mono project.   Unfortunately, when using Mono, including the dll in the distribution causes conflicts.  This solution puts Mono.Security.dll in bin/lib/NET/  and, if windows .NET is the runtime, informs the assembly loader to load bin/lib/NET/Mono.Security.dll when .NET is scanning for the Mono.Security namespace.   On Mono, the included Mono.Security assembly is ignored.
* One More thing, add an appdomain data element to ensure that we don't duplicate the assembly resolving.
Corrected estateID to EstateID on getEstates function at PGSQLEstateData.cs
Removing Mono.Security.dll temporarily so that it can be re-added with origin information
Readding Mono.Security.dll.  This comes from http://pgfoundry.org/frs/download.php/3354/Npgsql2.0.12.0-bin-ms.net3.5sp1.zip

This is identical to what was previously there but need to record origin information
After finishing to edit an attachment, let other avatars see the changes. (The changes weren't visible before because updates to attachments aren't sent while the attachment is selected.)
BulletSim: update lib32/libBulletSim.dylib to current BulletSim C++ API.
Call ScriptSleep() instead of llSleep() in routine for llEmail.

Signed-off-by: teravus <teravus@gmail.com>
BulletSim: update SOs and DLLs with version that enables compressed
AABB maps for Bvh meshes. This greatly reduces the memory usage for
large meshes and for mesh terrain in particular.
Add current .NET windows framework requirement to README.
BulletSim: change collision flags for groundplane to not interact with static objects.
Reorder collision flag setting code for terrain to fit pattern used elsewhere.
Only set the data present event if we actually queued an outoing packet (not if we sent immediately)
Comment out LLUDPServer.BroadcastPacket() to reduce code complexity.  Appears to be a never used method.
Show texture ids for full object/part info console commmds
minor: Add commented out code for apparent passing of texture IDs in ObjectProperties UDP replies to viewer

Not yet shown that this is used or resolves a bug where not all textures appear on objects with an "XML with textures" upload from singularity 1.8.3
Proper texture entries are actually present and appear properly on relog, but not on select from viewer until at least one face texture is changed.
minor: Fix commented out GridInfo service URL to be 8002 in Robust.ini.example rather than 9000 (already done in Robust.HG.ini.example)
BulletSim: update collision flags to make sure they fit in the shorts provided.
BulletSim: restore collision flags when clear collision cache.
THis fixes the extranious addition of objects to the collision cache
which created extra CPU overhead.
Merge branch 'master' into varregion
varregion: fix problem of X/Y dimensions swapped and incorrect terrain
compression base computation.
Complete replacement of float[] for terrain heightmap with TerrainData instance.