-(From 0.6.x branch) Fix a cvar unlatching bug introduced in r3788 that occurs during the demo loop, where after the first demo of the loop has been played, cvars would not be unlatched for the next demo (bug 973).

git-svn-id: http://odamex.net/svn/root/trunk@3808 b0bcef46-2027-0410-bd56-ab726e9a1d04
-(From 0.6.x branch) Forgot to add the CVAR_NOENABLEDISABLE flag to sv_spawndelaytime.

git-svn-id: http://odamex.net/svn/root/trunk@3809 b0bcef46-2027-0410-bd56-ab726e9a1d04
-(From 0.6.x branch) Remove a second, useless call to CTF_CheckFlags from P_KillMobj.

git-svn-id: http://odamex.net/svn/root/trunk@3810 b0bcef46-2027-0410-bd56-ab726e9a1d04
-(From 0.6.x branch) When unregistering players from the Unlag class, the cached player_t pointer was not being updated properly because players.erase had not yet been called, making player_history::player point to an incorrect player in some cases (bug 974).

git-svn-id: http://odamex.net/svn/root/trunk@3811 b0bcef46-2027-0410-bd56-ab726e9a1d04
-(From 0.6.x branch) Prevent the server from sending svc_movemobj and svc_mobjspeedangle messages for player mobjs as the information is already contained in the svc_moveplayer messages.
-Clients no longer apply snapshots to dying or dead players as this creates jerky animation with cl_interp.

git-svn-id: http://odamex.net/svn/root/trunk@3812 b0bcef46-2027-0410-bd56-ab726e9a1d04
-Bump the size of the TID hash table from 128 to 256 and remove some magic number usage. A more robust, general-purpose hashtable implementation is probably needed.
-Fixes freezes with maps requiring large numbers of TID, such as dvii-1u.wad MAP19 (bug 975).

git-svn-id: http://odamex.net/svn/root/trunk@3813 b0bcef46-2027-0410-bd56-ab726e9a1d04
-Change the default color of team chat messages from green to orange.

git-svn-id: http://odamex.net/svn/root/trunk@3814 b0bcef46-2027-0410-bd56-ab726e9a1d04