Fixes Peat Grass turning into Dirt
Fixes typos and Medium Hit going the wrong way.
Adds textures for the different alcohols.
Removed testing icon
Fixed animal rendering and entities. Animals now render at their proper sizes, have proper drops and attack the proper animals. Also fixed raw Bloom producing wrought iron ingots (did this by setting the output to null, which caused crashes. added a check to the crash-source which was in the forge to check if the output of the heatIndex was null)
Merge branch 'master' of https://github.com/Deadrik/TFCraft
Merge pull request #225 from Kittychanley/AlcoholTextures

Alcohol Textures
Merge pull request #224 from Kittychanley/MediumHitWrongWay

Fixes typos and Medium Hit going the wrong way.
Merge pull request #223 from Kittychanley/PeatClayFix

Fixes Peat Grass turning into Dirt
Properly fixed animal breeding. Forgot to add that part in last time, and vanilla was getting in the way. Causes a bit of derpyness, but if the animals are close enough when you use the grain, it still works.
Fix for missing ingot pile textures.

Removed the '/' in the texture path in the ingot pile rendering code. Fixes the issue of missing texture I was getting.
When ceramic items occasionally break due to use, they now play a shattering sound so that the user better understands what happened.
Merge branch 'master' of github.com:Deadrik/TFCraft
Merge pull request #227 from macrixen/patch-1

Fix for missing ingot pile textures.
Making a food prep block with a knife now requires that the block beneath be of either wood, stone, or iron material types.
Merge branch 'master' of github.com:Deadrik/TFCraft
TFC Flint & Steel now has proper size/weight parameters.
rain should give a proper sounds when hitting the ground now
Changed Douglas Fir to evergreen

http://en.wikipedia.org/wiki/Pseudotsuga_menziesii
Added the new animated textures for the bloomery.