just some code to help analyse this encryption (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@23336 749742ba-7341-0410-aadc-df50b521781e
notes + rearrange sprite data upfront for both games (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@23337 749742ba-7341-0410-aadc-df50b521781e
(MESS) concept: added stub implementation for the expansion slots as slot devices
in place of previous outdated custom one. [Fabio Priuli]


git-svn-id: svn://dspnet.fr/mame/trunk@23338 749742ba-7341-0410-aadc-df50b521781e
as expected sample roms should match the original (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@23339 749742ba-7341-0410-aadc-df50b521781e
(MESS) concept: minor cleanup and addition of older bios versions. nw.

git-svn-id: svn://dspnet.fr/mame/trunk@23340 749742ba-7341-0410-aadc-df50b521781e
removed redundant comment as it has been fixed (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@23341 749742ba-7341-0410-aadc-df50b521781e
new clones
Ave Fenix (Spanish bootleg of Phoenix) [Basilio García]

git-svn-id: svn://dspnet.fr/mame/trunk@23342 749742ba-7341-0410-aadc-df50b521781e
(MESS) Pencil2: update comments (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@23343 749742ba-7341-0410-aadc-df50b521781e
(MESS) Cortex: added video chip.

git-svn-id: svn://dspnet.fr/mame/trunk@23344 749742ba-7341-0410-aadc-df50b521781e
modernized the MM58274C RTC device. [Fabio Priuli]

git-svn-id: svn://dspnet.fr/mame/trunk@23345 749742ba-7341-0410-aadc-df50b521781e
new NOT WORKING
Guttang Gottong (bootleg on Galaxian type hardware) [Basilio García]

(nothing tricky, just needs more work)


git-svn-id: svn://dspnet.fr/mame/trunk@23346 749742ba-7341-0410-aadc-df50b521781e
new clones
Battle Zone (bootleg of Mayday) [Basilio García]


git-svn-id: svn://dspnet.fr/mame/trunk@23347 749742ba-7341-0410-aadc-df50b521781e
sync stream before write

git-svn-id: svn://dspnet.fr/mame/trunk@23348 749742ba-7341-0410-aadc-df50b521781e
Allow AM_NOP in device address maps, there may be others that should be allowed. [smf]

git-svn-id: svn://dspnet.fr/mame/trunk@23349 749742ba-7341-0410-aadc-df50b521781e
addresses are 23-bit, and added alternate loop bit but can't find any game that uses it

git-svn-id: svn://dspnet.fr/mame/trunk@23350 749742ba-7341-0410-aadc-df50b521781e
get rid of timerA madness
m_timerAVal |= 0x300; <-- uhh??


git-svn-id: svn://dspnet.fr/mame/trunk@23351 749742ba-7341-0410-aadc-df50b521781e
"if( address < 0x800000)" was useless

git-svn-id: svn://dspnet.fr/mame/trunk@23352 749742ba-7341-0410-aadc-df50b521781e
(MESS) a few more MSX_LAYOUT_SLOT fixes (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@23353 749742ba-7341-0410-aadc-df50b521781e
(MESS) added check for incorrect MSX_LAYOUT_SLOT configurations (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@23354 749742ba-7341-0410-aadc-df50b521781e
Created a PCCARD slot and Linear Flash Card for System 573. Uses bankdev.c for banking the onboard flash chips and the pccard slots. This adds an extra two calls to the memory system & intelfsh.c already called the memory system for accessing the data. [smf]

git-svn-id: svn://dspnet.fr/mame/trunk@23355 749742ba-7341-0410-aadc-df50b521781e