Opens the ERT debug-command preset for actual use.
Station; Fixed Virology's gaping hole, fixed areas, fixed a incidental scrub-line error, made medical storage doors medical access again instead of surgery. Maybe some incidentals.
Centcom; Tuned up the ERT room someone prepared, added a extra door and changed the placed items in line with the fixed debug command (Removed suits, Id, etc) as well as giving more suits - 3 for the three main jobs. Item placement abound, few extra weapons and so on. Still admin supervised, not a concern.
Mining; Fixed air tank in the science area, fiddled with the atmos area in the primary mining.
Changelog
Re-adds virology APC
Raised the resource stacks in the ERT room from 1 sheet each to 50. So it can actually be, you know, usable and a thing.
Merge pull request #2457 from Gamerofthegame/bleeding-edge-freeze

Map tweaks, debug preset fix
Removes Medical's random slowdown and faulty coding.
Merge branch 'bleeding-edge-freeze' of https://github.com/Gamerofthegame/Baystation12 into bleeding-edge-freeze
Makes the Centcom ERT room completely unsimulated
You can now switch off cameras.
Fixes #2394.
Merge branch 'bleeding-edge-freeze' of github.com:Baystation12/Baystation12 into bleeding-edge-freeze
Bleh, committed admins.txt again.
For third time, damnit!
Reloading spent casings in the revolver doesn't duplicate "This one is spent" message
Fixed #2434.
Merge pull request #2461 from Spamcat/bleeding-edge-freeze

Bugfixes
Merge pull request #2454 from CIB/feature

Department accounts are created now and credentials given to heads.
Map conflict, using bef.
added an admin proc to check for any inactive players with custom items

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
Fix for posibrains, modification to posibrain brainmob for admin use, updated posibrain sprites, addition of spiderbot sprites for a later project.
Merge pull request #2464 from caelaislinn/bleeding-edge-freeze

added an admin proc to check for any inactive players with custom items
Added spiderbots! Adminspawn only currently. They take an occupied MMI or posibrain, can crawl through vents and hide, shock people, and go 'beep'.