+ Added new Events to EventSink.cs

-+ OnKilledBy
--+ Event is called in BaseCreature.cs when a creature dies and a player has looting rights
-+ OnItemUse
--+ Event is called in Mobile.cs when an item is used
-+ OnEnterRegion
--+ Event is called in Region.cs when a mobile enters a new region
+ Fixed bug in the Customs Framework
-+ Corrected an issue where the correct module would not always be returned when searching by Mobile
+ Added new module lookups for items in the Customs Framework
-+ Added routines to World.cs for item lookup
--+ Added routine World.GetModule(Item item, string name)
--+ Added routine World.GetModules(Item item, string name)
--+ Added routine World.GetModule(Item item, Type type)
--+ Added routine World.SearchModules(Item item, string text)
-+ Added routines to Item.cs for item lookup
--+ Added routine Item.GetModule(string name)
--+ Added routine Item.GetModule(Type type)
--+ Added routine Item.GetModules(string name)
--+ Added routine Item.SearchModules(string search)
+ PowerGenerator.cs fixed
-+ Changed Component from 0x4FA1 to 0x73
+ WeaponAbility.cs fixed
-+ Disrobe corrected pointed to 32
+ Champion Spawn Fixes
-+ Removed Pestilence from ChampionSpawnType.cs
-+ Updated the CreateAltar function in ChampionSpawnController.cs to select from all spawn types
-+ Updated the EndRestart function in ChampionSpawn.cs to select from all spawn types
-+ Removed Pestilence from PlayerMobile.cs
+ Updated the AccessLevel hues in PageQueueGump.cs
+ Fixed Cliloc error on context menu with some tools
+ Fixed Cliloc error on context menu with some tools
+ Added Slayer Title System to Custom Systems

-+ Added command [sts to display the system configuration gump
-+ The system is disabled by default so it will not interfere with shards that don't want to use it
-+ Added system configuration gump for easy setup with minimal or even no coding required to implement
--+ Developer access is required to access the gump
--+ The main configuration gump allows developers to enable and disable the entire system
--+ The main configuration gump allows developers to add, modify or remove title definitions via the definition configuration gump
---+ The definition configuration gump allows developers to enable or disable individual definitions
---+ The gump allows up to 20 creatures to be defined that count towards the title definition
---+ The gump allows up to 10 unique titles to be defined with their associate kill counts to achieve said titles
---+ The gump will validate all entry to minimize the risk of entry errors and will not allow a definition to save if invalid information is provided
--+ All information displayed in the gump is configured in memory only and will not be committed until the Save button is clicked
-+ Provides two events that developers can hook into if additional rewards are required beyond the titles that are defined
--+ TitleAwarded is called when a player acquires a new title
--+ MaximumTitleAcquired is called when a player acquires the higher title in a title definition