Confluence: fix default EPG background color for PVR addons that only use genre strings
(GenreType = 0x100)
dvdplayer: fix segfault in GetAudioStreamInfo
omxplayer: fix segfault in GetAudioStreamInfo
Merge pull request #3631 from FernetMenta/segfault

dvdplayer: fix segfault in GetAudioStreamInfo
[darwin] - add missing autorelase pool (seen when playing with gtest ;) ).
dvdplayer audio: fix no audio on resume
[darwin] - fix - current audio device wasn't shown in the ui. Something broke this recently - i wasn't able to figure out which commit it was. But i verified that it is working with the generic approach - no need to do special stuff for darwin.
[xcode] - another xcode nothing change...
[osx/sdl] - fix possible NPE - fixes #14676
[darwin/settings] - hide one more unused option for darwin
Merge pull request #3641 from FernetMenta/dvdaudio

dvdplayer audio: fix no audio on resume
Merge pull request #3591 from margro/gotham_epg_missingcolor

[Confluence] fix default EPG background color for genre strings
[3D] Support switching to 3D resolutions

Include matching 3D flags (SBS/TAB) in the score of a resolution to switch to, to enable switching to 3d modes.
Also remove the old code that treated 3D modes differently when assigning a score.

I've also added a small weight to higher multiples of the desired framerate, so if display supports 30, 60 and 120Hz
and the video is 30fps then 30 will now be chosen rather than 120. This reduces the overhead of rendering the gui.
[confluence] Use animated gif as a cheaper working spinner
[rbp/omxplayer] Do we need discontinuity handling?

So far I've not seen what this is needed for and it does cause problems for some files.
h264_parser: Initialize the h264dsp context in the parser as well

Each AVStream struct for an H.264 elementary stream actually has two
copies of the H264DSPContext struct (and in fact all the other members
of H264Context as well):

((H264Context *) ((AVStream *)st)->codec->priv_data)->h264dsp
((H264Context *) ((AVStream *)st)->parser->priv_data)->h264dsp

but only the first of these was actually being initialised. This
prevented the addition of platform-specific implementations of
parser-related functions.

Signed-off-by: Martin Storsjö <martin@martin.st>
h264dsp: Factorize code into a new function, h264_find_start_code_candidate

This performs the start code search which was previously part of
h264_find_frame_end() - the most CPU intensive part of the function.

By itself, this results in a performance regression:
              Before          After
              Mean   StdDev   Mean   StdDev  Change
Overall time  2925.6 26.2     3068.5 31.7    -4.7%

but this can more than be made up for by platform-optimised
implementations of the function.

Signed-off-by: Martin Storsjö <martin@martin.st>
arm: Add assembly version of h264_find_start_code_candidate

               Before          After
               Mean   StdDev   Mean   StdDev  Change
This function   508.8 23.4      185.4  9.0    +174.4%
Overall        3068.5 31.7     2752.1 29.4     +11.5%

In combination with the preceding patch:
                Before          After
                Mean   StdDev   Mean   StdDev  Change
Overall         2925.6 26.2     2752.1 29.4     +6.3%

Signed-off-by: Martin Storsjö <martin@martin.st>
[ffmpeg] Backport of h264_find_start_code_candidate optimisation
[rbp/gui] Add switch between higher and lower quality textures

To save memory we default to 16bpp textures,
but provide a GUI option to increase that to 32bpp.