2.5 weeks of integration in SF

- attempt at using built-in (resources) brushes
- re-working the object tracking setup
- direct control of the camera via FX3 board
- attempts at utilizing DirectShow, Direct2D, Direct3D APIs
- add a few more performance counters
- deinterlace the image and introduce a "daylight" camera mode
- rip out the code to deal with colors in RGB/BGR space