Merge branch 'next' of https://github.com/pooerh/GamePlay into next
Updated gameplay-encoder for MacOSX
Merge pull request #549 from blackberry/next

Big patch of fixes.
Modified how __orientationAngle is calculated on Android.

The assumption that all android devices default orientation is portrait is incorrect. Tablets such as Transformer prime have the default orientation as Landscape. This leads to the axis of the tilt sensors being incorrect.

I have changed the androidPlatform so that it uses Display.getRotation in the android API so that the tilt sensors are correct.
Updated pre-built gameplay-encoder.exe for windows to include a parsing bug fix.
Merge pull request #557 from sgrenier/master

Fix for the pre-built gameplay-encoder binary for windows.
Merge pull request #558 from blackberry/master

Merging patches to master back into next.
Fixes #554
Fixes #561

Note: Causes backward compat. issues for lit objects using shader library in materials bindings.

To fix: Change your material bindings
from:
u_inverseTransposeWorldViewMatrix = INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX
to:
u_inverseTransposeWorldMatrix = INVERSE_TRANSPOSE_WORLD_MATRIX
Merge pull request #564 from seanpaultaylor/next

Fixes in shaders and material bindings
Fixed a couple issues in gameplay-encoder that caused the encoder to fail when converting certain FBX skinned models.
Updated pre-built gameplay-encoder.exe for windows - Mac and Linux executables still need to be updated.
Merge pull request #566 from sgrenier/master

gameplay-encoder fix for FBX skinned models.
Merge branch 'master' of https://github.com/blackberry/GamePlay
Updated gameplay-encoder for Linux
Merge pull request #567 from seanpaultaylor/master

Latest gameplay-encoder
Updated gameplay-encoder for FBX fixes for MacOSX
Merge pull request #568 from seanpaultaylor/master

Fixes for FBX for gameplay-encoder on MacOSX
Merge pull request #569 from blackberry/master

Rebase patches from master to next
Fix to wireframe drawing of triangle strip primitives.
Merge pull request #570 from sgrenier/next

Fix to wireframe drawing of triangle strip primitives.
Fixes invalid cast in Vector3::cross().

Fixes #572