Center camera on controlled entity when moving with WASD
Normalize speed so diagonal movement isn't faster
Correct normalizing movement (to use double sqrt)
Show entity dots on minimap
Start documenting compiling process and add all the GYP optimization/configuration/etc.
Cleanup readme, add code formatting rules
Force ANSI compliance with -Wall, -ansi, -pedantic and fix all issues (all declarations are now at the top of their respective blocks, etc.)
Add note about ANSI compliance to readme
Fix missing ANSI compliance
Spawn the overlord in a random free 32x64 area