Move declaration in TextureManager::LoadBMP.
Wrote texture flipping code.
Reorganized some lighting and material code, and implemented HDR in shader with uniform exposure.
Improved Game::Draw slightly and *massively* improved parallax occlusion in shader by not using explicit texture gradients.
Made changes to Drawable to support different usage values.
Wrote basic ParticlesDrawable class.
Added support for points to shader.
Wrote support for points in Game.
Updated Xcode project.