Revert "use a solid black not a gradient as background"

This reverts commit 63efacd656234d0652e887fbc68ec39c761e6ea6.
Revert "ResolverActivity: don't use Holo Light"

This reverts commit 6b9e14d8caa90e8982a9768177c1e6531251ca0a.
Revert "use black for panel_bg_holo_dark. black panels"

This reverts commit dd251e7796a3a6692ab379e729f7c9ad404ee49f.
Revert "Quick settings: use a solid black for tile background"

This reverts commit e86a0cbc4e7a73ca68da955778fb51b6b04170a5.
shorter glow animation
change default for unknown sources & verify apps

Change-Id: I04467c0c1ef3985b416f6e58013ddc3ce4137712
Smooth Spinners: Makes the loading "spinner" animation smoother in non-holo apps

The loading "spinner" animation is quite jerky by default when the progress xml's from
drawable are called in applications that don't use the holo progress animation. The holo
"spinner" animation is already smooth by default. This makes every other "spinner"
animation smooth.

We've been changing this value in all ROM's we release, both AOSP and CM based ones
as well as stock ROM's, since it gives a more polished look to the entire system. In the past
3 years we've been using this small tweak we have not noticed anything that would
adversely affect battery life or system operations as a whole.

Rebased to cm-10.1 by Kristof Petho

Change-Id: I617d197c2ff4f1a27e96dbc206c24c27036e18d6
Fix gradient. Credit to UBER.
Speed up notification pullup & pulldown

based on an idea by Mr.Nigma @xda:
http://forum.xda-developers.com/showthread.php?t=2267307

Change-Id: I61213058b5cedddf90e974713af05c038e3af039
framework-res: Remove gingerbread scrolls
Remove GB alert drawable from reboot menu

Change-Id: I77cd3fabaed76c6cdd1ba051d628254c2f79974c
base: added screenshot delete action in notifications

allows deleting a screenshot from the notification
inspired from CarbonRom - initial from CM I guess

Change-Id: I67b7b9a7808ddb8c54ea4f3a45aad6d44833e1df
ExternalStorageProvider: Add support for root and external storage

Google decided to only show the emulated (fuse) internal storage in
ExternalStorageProvider. This provider is used to display storages
in DocumentsUI, the Kitkat file picker, that can be used by apps.

It would be a shame if you can't pick the pictures that are on your
external SDcard :)

Change-Id: I96a8d75ccc911f6f0e7f091c20aaefd510dc3327
Switch 4g icon to LTE
Statusbar: Time and Date actions

Clicking on the Time will open the alarm

Clicking on the Date will open the calendar

...I feel that this is more functional than chaning the time...

Inspired from cm

Change-Id: Ie5fa37bf937cc84f4018f8f2fc1005875003946e
fb: follow on seekbars new UI guideline for 4.4

google forgot some things.....seekbar is one example

Change-Id: I996062a978322c93694e360dff1e4f42dc589062
fb: correct seeker fb style for 4.4

based on this commit https://github.com/SlimRoms/frameworks_base/commit/a845169c128c19825a69a0ebdf2e4d366fdd67ad

the idea was good but bad done. A middle in the night action lol.
Problem is that holo light themed app cannot handle the white seekbar of course
So add the complete seekbar into the Holo.Light switch to support both cases

Holo: white seekbar
Holo.Light: drak gray seekbar

Change-Id: I82252d0cb30cd4af47d624a37ccc904cb7e9c1e6
fb: global menu follow new 4.4 UI

the sound indicator is still ICS blue...change it to white
In general we should consider to change all tab_selected
files into a Holo.Light switch due it is already defined in styles.xml

but thats work for our themer :p

Change-Id: I02b5331e223319517c5536522cd6bc419745ce3f
fb: change alert dialog to new 4.4 UI guidelines and add

Holo / Holo.Light switch to reflect it proper on the
different app styles

Change-Id: I0fb7cd06d19a8eef66551e9f0281d60f33b2efe6
bootanimation: performance/speedup enhancements (squashed from CM10)

bootanim: Don't cache textures if they're expected to use a lot of VRAM (rmcc)
https://github.com/CyanogenMod/android_frameworks_base/commit/14f9eecd3f543a25c4a2053d6155a9396a777a3a#cmds/bootanimation

bootanimation: performance enhancements (turl)
https://github.com/CyanogenMod/android_frameworks_base/commit/e6b54405aa70d7503a114d9c90ef7518abdd7133#cmds/bootanimation

bootanimation: fix usage of LOGW (intervigilium)
https://github.com/CyanogenMod/android_frameworks_base/commit/e45cf7d232490f44aecf8f2447220a8b5ace4c10#cmds/bootanimation

bootanimation: allow using RGB565 instead of ARGB8888 (tpruvot)
https://github.com/CyanogenMod/android_frameworks_base/commit/204282870a9c69b04ad5ddecd73fafbd7996cbc0#cmds/bootanimation

Change-Id: I203fa23f77d1349fb822a7662e2cd3998ba4c814

bootanim: Don't cache textures if they're expected to use a lot of VRAM

bootanimation cached all the textures generated until the animation
was completed.
For Hi-res animations with lots of frames (like the new CM9 anim on
xhdpi devices), this implied using large amounts of video RAM, more
than most devices actually have available, causing the animation to
stall (and in some cases, gralloc to lock up); so if an animation is
expected to use a lot of RAM (rough estimation based on frame size
and number of frames), disable cache entirely and generate the textures
on demand

Change-Id: I157e5cdde2aab1d82d980d77cbedd9f127c83a1d

Conflicts:

	cmds/bootanimation/BootAnimation.cpp

bootanimation: performance enhancements

This patch implements two simple performance enhancements, which
might benefit devices. They are completely opt-in by setting
the following variables.

  * TARGET_BOOTANIMATION_PRELOAD: will preload the bootanimation
    zip to memory; this is handy on devices where the storage
    might be slow. By preloading it, we get quick access to the
    zip file, and the animation doesn't stutter.

  * TARGET_BOOTANIMATION_TEXTURE_CACHE: allows maintainers to
    force texture cache on/off.

Also fixes the sign warnings related to int / size_t comparison

Change-Id: Ie92d1b0aa90b43ba39c368a2a33657a60c3a64b5

Conflicts:

	cmds/bootanimation/BootAnimation.cpp

bootanimation: fix usage of LOGW

Change-Id: I1d59df9f44f414d80058a532644cbbb40e22c701

bootanimation: allow using RGB565 instead of ARGB8888

RGB565 uses considerably less memory, and together with texture
cache, it allows us to offer a really smooth bootanimation on
not so powerful devices.

Change-Id: I9da8fd7e6a587b5895519dd0983ec9b8f676771b