first tests painting a checkers-board
creation and drawing of a simple snake-level/grid
started with snake model...
basic game loop and controls (moving the snake around)
refactored into seperate modules for main, game and graphics
refactored into seperate modules for main, game and graphics
removed changeDirection from exports in game
removed unneeded imports
snake can eat apples to grow
snake eats and grows in one step - seems more fluid
if the snake eats itself or a wall a game-over bmp is shown
more speed (just a minor parameter change)
random apples and improved direction changes (now impossible to eat itself throug quick keystrokes)
refactored the code
Merge branch 'master' of https://github.com/CarstenKoenig/SnakeGloss