added background check in the layout on_reshape event
updated the gitignore file to remove the unnecessary files generated from vs2012
eliminated the unnecessary uniform buffer generation
put the .gitignore on its proper place
set VertexAttribPointer for normals only for lit objects
used a functoid to implement generic update component for solar system and enemies
tracked IUpdatable.h
implemented simple AI logic for the enemies
properly directed the enemies
added OnSkillApplied event handler to the enemies
created the first skill!!!