Adding CocosPlayer for iOS
Commiting out orientation change code. was causing gl errors with landscape games
Adding log redirect over the network for iOS. Also fixing Stop command crash in Android
Adding rudementary support for Rotation in iOS
Adding rudemntary support for Rotation in Android
Fixing resolution handling for iOS and Android

1. Adding iPhone5 support
2. Changing Android resolution management based on DPI (Tablet mode or Phone mode)
3. Modifying distribution of xlarge,large,medium,small and xsmall assets to do it properly
4. Using kResolutionFixedWidth (kResolutionFixedHeight for landscape games) to properly calculate aspect ratio
5. Tested on all iOS devices and Nexus 4 (which is correctly identified as Retina phone)
Adding sending of filelist when reset is pressed on iOS
Fixing rotation for iOS
Fixing network logging for Android and iOS
Refactoring applicationDidFinishLaunching. Also adding scaling for large non-retina Android tablets
Using iOS specific text entry for setting pairing code
Fixing configChanges flag to disable GL context being deleted on rotate
Removing onSurfaceChange update since it was being executed after ccb_run. This resulted in frame size being changed after game was running (bug)
Fixing handling starting and stopping of NSD service in Android
Removing unneeded code
Modifying little log statements
don't use named semaphore for syncing image loading thread

Named semaphores are unique across process bounds, therefore a semaphore
left in an invalid state may cause locks on other processes.
The code has been exchanged by using pthread mutex and condition variables
Adding eval script wrapper for ScriptingCore to AppDelegate
change orientation to Portrait on CCB Stop
Add evalScript over the network code and force portrait mode on stop