sceAtracSetLoopNum: returns error 0x80630021 when atrac has no loop information (based on JpcspTrace)

git-svn-id: http://jpcsp.googlecode.com/svn/trunk@3389 4ab978e6-3352-0410-996c-0b42db0051c8
sceAtracSetDataXXX: return error 0x80630011 when readSize < 12 (found in JpcspTrace).
sceIoDevctl: return error 0x80010086 for an unknown command (found in JpcspTrace).
sceP3daBridgeCore: do no longer log a "Unimplemented" warning.

git-svn-id: http://jpcsp.googlecode.com/svn/trunk@3390 4ab978e6-3352-0410-996c-0b42db0051c8
Some games do have more than 1000 NOP's in a GE list.

git-svn-id: http://jpcsp.googlecode.com/svn/trunk@3391 4ab978e6-3352-0410-996c-0b42db0051c8
Updated sceAtrac3plus based on test results from pspautotests (mainly error conditions):
- sceAtracReinit
- sceAtracGetBufferInfoForResetting
- sceAtracGetAtracID
- sceAtracSetData
- sceAtracDecodeData
- sceAtracGetSecondBufferInfo

git-svn-id: http://jpcsp.googlecode.com/svn/trunk@3392 4ab978e6-3352-0410-996c-0b42db0051c8
Updated sceAtrac3plus based on test results from pspautotests (mainly error conditions):
- sceAtracReinit
- sceAtracGetBufferInfoForResetting
- sceAtracGetAtracID
- sceAtracSetData
- sceAtracDecodeData
- sceAtracGetSecondBufferInfo

git-svn-id: http://jpcsp.googlecode.com/svn/trunk@3393 4ab978e6-3352-0410-996c-0b42db0051c8
Added missing NIDs in sceJpeg.

git-svn-id: http://jpcsp.googlecode.com/svn/trunk@3394 4ab978e6-3352-0410-996c-0b42db0051c8
Updated sceAudio based on test results from pspautotests (mainly error conditions):
- sceAudioOutputBlocking
- sceAudioOutputPannedBlocking
- sceAudioOutput2Reserve
- sceAudioSRCChReserve
- sceAudioSRCOutputBlocking

git-svn-id: http://jpcsp.googlecode.com/svn/trunk@3395 4ab978e6-3352-0410-996c-0b42db0051c8
Updated sceVaudio based on test results from pspautotests (mainly error conditions):
- sceVaudioChReserve
- sharing the same channel with sceAudioSRCxxx

git-svn-id: http://jpcsp.googlecode.com/svn/trunk@3396 4ab978e6-3352-0410-996c-0b42db0051c8
Updated sceSasCore based on test results from pspautotests (mainly error conditions):
- __sceSasSetVolume

git-svn-id: http://jpcsp.googlecode.com/svn/trunk@3397 4ab978e6-3352-0410-996c-0b42db0051c8
Updated sceMp3 based on test results from pspautotests (mainly error conditions):
- sceMp3GetSumDecodedSample

git-svn-id: http://jpcsp.googlecode.com/svn/trunk@3398 4ab978e6-3352-0410-996c-0b42db0051c8
Updated sceCtrl based on test results from pspautotests (mainly error conditions):
- sceCtrlSetSamplingCycle
- sceCtrlSetSamplingMode
- sceCtrlSetIdleCancelThreshold

git-svn-id: http://jpcsp.googlecode.com/svn/trunk@3399 4ab978e6-3352-0410-996c-0b42db0051c8
Some games do have a lot of NOP's in a GE list.

git-svn-id: http://jpcsp.googlecode.com/svn/trunk@3400 4ab978e6-3352-0410-996c-0b42db0051c8
Updated pspctrl.PBP test application to display results of sceCtrlReadLatch.

git-svn-id: http://jpcsp.googlecode.com/svn/trunk@3401 4ab978e6-3352-0410-996c-0b42db0051c8
Fixed sceCtrlReadLatch based on test results using pspctrl.pbp.
This might help applications having unresponsive button press.

git-svn-id: http://jpcsp.googlecode.com/svn/trunk@3402 4ab978e6-3352-0410-996c-0b42db0051c8