- Major Eluna Update -

Hooks, Timed event and other systems have been rewritten.

Removed: MaNGOS standalone since they update on their own repos.

Updated the README with the MaNGOS Eluna links and more information regarding MaNGOS and TrinityCore Eluna.

'extern void StartEluna(bool restart);' was added to cs_reload.cpp, ScriptMgr.cpp and LuaEngine.cpp. This depletes the usage of including 'LuaEngine.h' to restart the Engine

Guild.h was edited, this is a new file that has been changed. The only new change was a function renamed to 'GetMemberSize()'. This edit is on line 661.

A lot of methods were changed and new files such as 'CreatureMethods.h' and 'PlayerMethods.h' were added to remove the player & creature specific methods to those files instead of UnitMethods.cpp

Register functions have been changed. Instead of 'RegisterServerHook', you will have to use 'RegisterPlayerEvent(eventId, function)' to register player specific events, 'RegisterServerEvent(eventId, function)' to register server related events, 'RegisterGuildEvent(eventId, function)' to register Guild events, and 'RegisterGroupEvent(eventId, function)' to register group events.

The Wiki received a big update regarding all of these changes. If you want more information regarding these changes, go here: http://emudevs.com/showthread.php/2087-TC-Eluna-Expect-Major-Changes-Soon

To view the wiki and it's changes to Eluna, go here: http://wiki.emudevs.com/doku.php?id=eluna

Your Lua scripts will need to be updated with these changes, don't forget.