Recoded the GUI handler since it was weirdly missing.
Made Naqudah generation optional.
Name Change
Fixed the Powerer block to not cause crashes (attempting to access chunk before TE was initialized)
Changed the dialling functions to return values for the Computercraft TE to use
Changed the gatePowererBlock to SGDarkPowerBlock for consistency
Added a function to get the address of the current gate#
Modified the dialGate function to return errors to the computer, not as chat messages to the nearest player.
- Moved blocks.png to resources
- Changed the texture of the computercraft dialler (was missing a /)
- Configurable BC power
- Maximum stargate open time (configurable)
- Added fast dialling (No ring spinning)
- Added safe dialling (No kawoosh)
Prettified Gate Dialler
Added IC2 Power
Worked on the DHD
Retextured some glyphs
Preliminary Iris work done (inc (bad) animation) (needs modularizing)
Begun work on Stargate upgrades
Iris instakills players and prevents tp (not solid yet)
Prettified blocks a little bit :D
Made # of iris frames dependant on a single variable.
- Prettification
- Stargate Upgrade slots added to GUI image
- Stargate Upgrades added to textures file
- Extension of slot with the ability to add items (with metadata) to limit what can go into a slot
- Recipes using dyes changed to use Forge Ore Dict
- Begun work on making fuel buffer storage configurable
- Added variable for what item is the fuel for stargates (hard mode to come)
- Fuel buffer max capacity linked to SGExtensions.java for configurability
- Recieving gates cannot close and will kill (needs to be made configurable)
Commented out a few debug lines, blah
- Fuel slots only take fuel (which is defined in SGExtensions for hard mode)
- Added upgrade slots
- Built up a little bit of copiable code to simplify adding more slots
Merge pull request #1 from DarkholmeTenk/master

Merge DarkhomeTenk's iris code, as he's done a better job than my dev build by far!