initial commit for imageloader, drag and drop working
merge master into images
abstracted CanvasImage
removed loadImage function
The renderer is not that simple anymore lol
more image stuff
insane graphic bug
auch ein geiler bug
ein weiterer sehr geiler bug
noch geil
now reading from imagecanvas pixel array instead of imagedata
ok, ImageSource.getPixelData is working now, but HalfPipeMovement is fucked
Implemented offset so we can position images on canvas
starting to detach adding new images from start routine, fixed #30
performance fix for getPixelData()
subscribing to right channel
merge
2d transformations
rewriting images to be dynamic
merge