Refs #37, Closes #54 - Implemented passing, resigning and finishing a game in the backend thread. Also emits a 'game_finished' signal if the game has ended.
added several changes in GUI. Now based on layouts.
risizing now possible.
newgamedialog added (closes #53)
when creating a new game player names (closes #38)
and game name (closes #40) can be chosen
connected GUI save signal to BackendThread slot.
Added table pic
added go_table in gui
corrected basket-size, position
added slot for showing finished game results.
had to override QDialog for results of NewGameDialog
Merge branch 'master' into #37_#54_resigning_and_finished_game

Conflicts:
	Go_AugmentedReality/BackendThread.cpp
	Go_AugmentedReality/BackendThread.hpp
	Go_GUI/GUI.cpp
	Go_GUI/GUI.hpp
	Go_GUI/GUI.ui
	res/textures/Black_basket.png
	res/textures/Closed_basket.png
	res/textures/White_basket.png
Refs #54 - connected finished game signal
renamed slots, added comments and rearranged functions
Merge pull request #55 from augmented-go/#37_#54_resigning_and_finished_game

#37 #54 resigning and finished game