added a method, also branch experimenting
started work on getValidMoves
Checks edge and corner cases for valid moves, skeleton set up for normal case
everything implemented, testing still needs to be done
Horizontal/Vertical moves confirmed work, hit a temporary wall with diagonal, gonna revisit that later
Backend done and tested
front end partially merged
basic ai implemented, gets moves based on highest kill #
AI just about done, did sprint 2 charts/retrospective