Step 9 completed- for the most part.  AI is now called when combat begins (in MonsterMove), and when anything takes damage- it's nested in Sigil.takeSpellDamage, Sigil.takeNonSpellDamage, and in Crew.takeDamage.  Fixed movement between Abjuration and Necromancy by resetting Leyline 14 to the correct Leyline 11.