Increase max_op_dist and activate dialoge on clickable infopoints for torment
In Torment, TNO needs to talk to the centre of the trap portal trigger, not any of its 'points'
Talking polygons can't be expected to check for sight, because they are often blinded by the hitmap
KAPUTZ: Can't just use the actor name, the actual GAM variable has _DEAD appended to it

-There is also the KILL_ prefix, which might be contextually something different? Unimplemented for now
Hack to stop the RMB cancelling the float menu action
Hack to stop avatar changes switching back to TNO
This line was turning on all the debug layers and ruining cutscenes
Stub out a setpallete call that tramples over the torment worldmap
Eyeballs should be able to be picked up and swapped with each other, various other things no

-if this looks completely backwards, that's because I had my keyboard upside down to make it fun
Bring torment spell selection into the 90's
Hack to allow Annah Thieving actions
sample of lynx's disguise fix for safekeeping
Shove some new animations in to see what happens