-removed random pause when nearby aggro

-fixed local aggro check for gathering/salvage
-added healing while running for vendor/repair/event tasks
-removed random pause when nearby aggro

-fixed local aggro check for gathering/salvage
-added healing while running for vendor/repair/event tasks
-random pause checkbox has been removed and is now default behavior

-it will not pause if no players nearby or close range mobs are detected
-prioritize events checkbox has been removed and default event priority is now below close range aggro
-fixed salvaging and gathering aggro problems, bot won't ignore mobs anymore
-added healing while running to vendor/repair
fixing git errors
fixed unstuck (again)
salvage blacklist fix (again!!!)
MeshManager + autoload works
tiny fix