Added shader-based spray prototype
Fixed noisedepth map removes artifacts from noise
Better noisedepth map calculation

Removed magic number. Depth is no more resolution dependent.
Added depthOffset uniform

Generate infinite variations of noise by incrementing depthOffset.
Added spray simulation based on point shaders
Merge pull request #2 from SableRaf/master

First spray renderer prototype
Created sprayNumber2 Added Point and Stroke class

Getting ready to implement point extrapolation and proper object
oriented stroke management.
Refactoring
incorporated Raphaels Spraypaint example for demonstration
added missing shader files
bug fix: background wasn't redrawn during calibration
Merge pull request #3 from tugelbend/develop

Develop
Proper object structure + filling in the gaps
Added texture based distribution of the particles

First test (see "radialGradient4")
Adjusted gradient lookup
Added debug option
- started working on the control menu
- reduced width of window to fit on two screens
- color and width of spray paint now changeable
- added slots to save color settings to the menu
Merge pull request #4 from tugelbend/develop

- started working on the control menu
Updated GitIgnore
Merge branch 'refs/heads/develop' into tmp