Engine loading operation is now done by a new autoload scrip, separating loading of classes from the engine class. Packer script has been updated to work together with the autoload script. Also, View.Sprite and View.TextBlock now uses getters and setters for width- and height attributes (that will set/receive the actual height and width on the screen). Two new properties: clipWidth and clipHeight has been added, for replacing the old width and height properties
Missing files from last commit
Redraw regions can now be enabled/disabled via the engine launch option: useRedrawRegions
Various smaller bugs fixed which were found during the development of pullball