Blob Features!

A blob tile will light up when it is being pulsed by a core/node, adds crucial visual feedback when placing resources/factories.
New shortcuts for the blob. Expand = CTRL Click - Rally = Middle Mouse Click - Create Shield = Alt Click
Blobs can now talk to each other and ghosts can hear them. Thanks to /vg/ for this code.
Removed the unnecessary AI quarantine code.
Formated the blob code to use the standard.
Merge branch 'master' of https://github.com/Giacomand/-tg-station into blob_skfaj;sf
Merge branch 'master' of https://github.com/tgstation/-tg-station into blob_skfaj;sf

Conflicts:
	html/changelog.html
Recent Bluespace Technology research has resulted in Bluespace Beakers!
Ups the price for building to 3000 of each because I don't know how to into honking.
Accidentally added the DME with the last one, fixing it now.
Adds Split Beakers, which are no reaction beakers, for storing chemicals you DON'T want to blow up in your face. Holds 50 units.
fixed dme
Changed Split Beakers to Cryostasis beakers, no gameplay changes however. Increased the research reqs on Bluespace beaker to Bluespace 2 Materials 4.
Fix warming
Old-Centcom-inspired Away Mission!

By popular demand, adds a centcom-inspired away map; featuring thunderdome, grand court, and kitchen arena.
Makes centcom-style doors not opaque.
Removes Pete's old WIP arctic map

Adds helpful notes to the fileList.txt so SOOOOOMEEEEEEBOOOOOOODYYYY doesn't compile all the maps onto the server at once.
Sets the .dme to include the away map code files.
Merge branch 'master' of https://github.com/tgstation/-tg-station
 * Fixes a projectile runtime.
Made it harder to get the bluespace Beaker, and reduced it's reagent holding capabilities to 300 units.
Rudimentary transform to borgs now works properly.
Supresses adminlogging for brand intelligence explosions.
Carp Migration is now announced immediately, with the carp coming shortly afterwards.
Fixed Cryotube Deletion runtime

It was attempting to eject its beaker, whether it existed or not.
Really though, anything that destroys a cryotube can destroy a beaker.
Made some adjustments.