Changed file loading to use cocos2d-x API.
reorganize structure to match cocos2d-x multi-platform style; create a working iOS example
support multiple-resolutions
Changed Atlas constructor to take a path.
Simplified all loading methods to take path, stream, or pointers.
Simplified Timeline interface.
Added debug rendering. Thanks to Stefan Nguyen @ Vinova Pte Ltd! http://www.vinova.sg
fix proj.win32
scale SkeletonJson object to 0.5
Merge branch 'master' of https://github.com/vinova/spine-runtimes into vinova-master

Conflicts:
	spine-cocos2dx/example/Classes/ExampleScene.cpp
Moved cocos2d location.
Place cocos2dx here
Fixed up Windows stuff.
Fixed up iOS project.
Merge branch 'vinova-master'
gitignore
Commit VS user file to for correct working dir.
Source formatting, clean up.
Static method to create autoreleased CCSkeleton.
Example shows memory management.
Fixed bug in memory management, texture not retained. :)
Renamed ExampleScene to ExampleLayer.