adds support for running a compiled version of vvvv.js; adds framerate paramter to mainloop constructor
fixes issue where DOM event ioboxes were not registered when created during realtime patching
adds check which prevents accidently starting a mainloop multiple times
makes SetSlice (Spreads) deal with out-of-bounds indices; adds Interval (Spreads)
makes ShellExecute (System) deal correctly with jQuery results
improves WebGL rendering performance (by caching states and avoiding underscore.js for looping
fixes 2 pass height map example
adds compiled vvvv.min.js
adds VVVV.ImageProxyPrefix variable, to allow proxied images in FileTexture (EX9.Texture)
fixes mousewheel output in Mouse (Global)
updates changelog for 0.2.0
Merge branch 'master' of github.com:zauner/vvvv.js
updates readme
fixes bug where mesh wasnt bound accidentally because of caching
Merge branch 'master' of github.com:zauner/vvvv.js
Merge remote-tracking branch 'upstream/master'