|BUILD CONFIGURATION|
[Linux]
* Now using a more modify-friendly layout for the make process

/TODO/
[Linux]
* Generate dependencies and clean up

|SOURCE|
[Arithmetic]
* Re-named ZED_INT32 to ZED_SINT32
[DataTypes]
* Using the updated pre-processor directives for platform declaration
* Re-named ZED_INT32 to ZED_SINT32
[Debugger]
* Re-named ZED_INT32 to ZED_SINT32
[GLExtender]
* Using the updated pre-processor directives for platform declaration
[GLShader]
* Re-named ZED_INT32 to ZED_SINT32
[Memory]
* Re-named ZED_INT32 to ZED_SINT32
[RenderTypes]
* Using the updated pre-processor directives for platform declaration
* Re-named ZED_INT32 to ZED_SINT32
[Renderer]
* Using the updated pre-processor directives for platform declaration
[Texture]
* Re-named ZED_INT32 to ZED_SINT32
[Vector4]
* Re-named ZED_INT32 to ZED_SINT32
[Linux::RenderTypes]
* Header guard named correctly
[Linux::GLExtender]
* Using the updated pre-processor directives for platform declaration
* Re-named ZED_INT32 to ZED_SINT32
[Linux::GLVertexCache]
* Re-named ZED_INT32 to ZED_SINT32
[Linux::LinuxRendererOGL3]
* Re-named ZED_INT32 to ZED_SINT32
[Linux::Debugger]
* Re-named ZED_INT32 to ZED_SINT32