Hopefully fixed compatibility issues for windows, glew32.dll added to shared32/glew directory
Merge branch 'master' of https://github.com/CIS565-Fall-2013/Project6-DeferredShader
Update main.cpp
Update README.md
fixed linker error
adding some comments
temp disabled post process
updated shader for point lights
ambient and pointlight toon shading
toon shader with outline
better silhouette for toon shading
light will still be effect even if the camera rotates away
prelim bloom (simple blur). Need to enhance further
anti-aliasing along edges
multiple light sources
attempting to add specular texture
commit before bloom update
bloommap texture and bug fix
bloom
2 pass bloom almost complete