semicolons, guyse
Added a helper method for finding distance between two objects
just sayin'
Modified the Ai targeting method to allow custom callbacks
Added two of said callbacks
ahh such code quality
semicolons
Added 2 swarm independent movement pattern classes.
Updated orbit areas

Please note that all swarms should be spawned in the SpawnOrbit area,
which actually has negative y-values.
Added Highorbit pattern for formation ClassicF1, refactored & cleansed code
Low Orbit for formation ClassicF1, orbit drawing in debug mode
semicolon
reduced point defence projectiles' damage
Facilities, ground etc no longer taking hardcoded damage
fixes #81
BasicEnemy now shoots RandomDamageProjectile, a class that deals random damage in given bounds
Starting grounds for Basic Bombs as described in #74
resolve merge conflicts
Final movement patterns for ClassicF1. Closes #76

Other changes:
*BasicEnemies drop bombs in every orbit, except spawnOrbit and the
Ground-level orbit
*When the ClassicF1 formation runs out of it's default targets (which
are facilities), it starts targeting groundcolumns.
Moving orbital defences, a bit more preloading
Merge remote-tracking branch 'origin/master' into gh-pages
Merge branch 'gh-pages' of https://github.com/Stopa/Mobile-Defence-Fortress into gh-pages