Update SQF/dayz_code/stringtable.xml

Updated stringtable.xml (dev branch) with translations : Spanish (from sharkiller https://github.com/R4Z0R49/DayZMod/issues/135); Dutch (from Markolie : https://github.com/R4Z0R49/DayZMod/issues/150) and French (from me https://github.com/R4Z0R49/DayZMod/issues/244) 


Also,

I've found something strange in the new food types : 

Look at the STR_FOODCOOKED_EQIP_CODE_NAME_1 / STR_FOODCOOKED_EQUIP_CODE_DESC_1 (1249/1256) and STR_FOOD_EQIP_CODE_NAME_1 / STR_FOOD_EQUIP_CODE_DESC_1 (1170/1179) maybe there's an inversion between Goat and Mutton in the original lines.

And STR_FOOD_EQUIP_CODE_DESC_4 (1233) seems the same as STR_FOODCOOKED_EQUIP_CODE_DESC_4 (1305) (raw/cooked)

Cheers ! 

GoF
Update SQF/dayz_code/stringtable.xml

Fix some mistakes
Removed all new items
Fixed Gutting and cooking
Updated Self Actions
Fixed Alt f4 sync issues
Combat/zombie logout + anti-duping overhall.

This is to replace onkeydown event detecting Esc press since it could be bypassed with mouse button assignment.

Other benefits:

Instant Respawn and Abort button disabling. Old method is slow and uses horrid spawn method to spawn button disabling that could be bypassed with spamming Esc.

The condition of abort is checked even when the Esc menu is up.

Added proximity detection that would not allow log out if there is another player within 6 metres (anti-backpack-duping-items-glitch)

Each rejected abort comes with a flashing message explaining why user is unable to abort.
Merge pull request #274 from LordGoF/patch-1

Update SQF/dayz_code/stringtable.xml
Location Fix
Updated Versions
Updated Changelog
Fixed changelog issue