initial commit
init
new version
refactoring, passing data correctly, pero appending infinite elements; try directly binding to elements next time
 crude, but it works. bar bounces if first pointable in range. make moar bars for moar vis. also: intermittent data sources give problems. and work on getting other pointables in, and changing color saturation based on speed.
five working bars, but why so jerky? -> * refactor with prototypes ? performance gain?
main2.js - trying factory style ; needs testing, debugging, etc. think clearly about the problem.
successfully logging length data for fingers after initiating leap loop
successfully bound finger array data to svgs! now have to style them, and work on data throttling
leap loop sets a global var. set interval fires update function, which redraws visualization. this throttles our data and opens up transitioning finger bar heights. woohoo!
svg finger bars move smoothly and responsively. performance is good at 100ms for a frame update interval.
 so awesome. d3 colors based on xyz speeds. looks really cool, can open up new dimensions. look into visualizing and standardizing how to create these vis. darken ui, open up the vis.
 hitting a wall with svg attrs. might branch to remake fingerbars as divs.
 much better; svg renders faster. problem solved with math (eve though i can't comprehend it). made bars bigger. todo: loose background metal and add second hand.
 added second hand (quickly and messily)
 changed colors, added 4th main file w/ notes on desired features/refactoring
 main4.js. program is a bit leaner and meaner; refactored. checks for hands first. next: expand ui and featureset: sliding drawers w toggle switches on the left for input. add logo. drawers on the right could be output.

future feature ideas: alt visualizations: tip rotations, triangles for pointables, etc
added left side drawer and header
 setting up ui; new ui obj created. keep this one as later asset. assigns click handlers; next up iconography. add drawers and filter data accordingly
ahhh. left drawer sliding in out w/ toggle. neat transitions. works smoothly. buttons bound by generic click handler, ready to send events or set switches.