This was a fairly big undertaking at the time, my goal was to develop a "Streets of Rage" type game using sprites with my skills at the time being limited. The first version in this repo would need major refactoring before it could be considered a working title. The game includes 6 playable characters, 6 layered levels with stages, 3 unique attacks per character, one super attack, health bars, basic enemy movement/attacks, unlockable characters and levels, navigation including basic reset, as well as music events. The gameplay is touchscreen with touch and drag attacks. While building this project I learned many things about game design and it gave me a chance to push my boundaries