pulling game changes
map saver all done, tested, works well
add support to GUI
modified resource class
divide into resource, tile, terrain panel

Add terrain classs ....
Made ResourceManager handle different types of files.
implement Clear layer
Add Tile panel
Made TileMap which paints the underlying tiles. Have test code in there in order to generate a random map.
drawing circles when interactive entity is selected, added in recognize methods in interactive entity and worker to handle various input parameters from controller
Fixed Tiling, made camera do better checks for visible
Merge branch 'master' of https://github.com/Tadimsky/vooga
added selection indicator for interactive entity as well as a health bar
Merge branch 'master' of https://github.com/Tadimsky/vooga
fixed health bar bug
Improved camera motion
Merge branch 'master' of https://github.com/Tadimsky/vooga
added border around health bar for easier visualization
Merge branch 'master' of https://github.com/Tadimsky/vooga
modified map saver