Fixed spinning-lock bug
Implemented a first working version of the final resolve shader
Removed unneeded texture files
Integrated AntTweakBar
Implemented a simple GPU time query class
Further developed the gpu timer query stuff
Moved GPUtimer to KoRE. Implemented time-measurements for all passes
Included the GPU-timings into antTweakBar
Further worked on performance queries
Worked on light representation in the voxel bricks
Implemented irradiance-mipmap passes during svo-construction
Included quadratic falloff
Integrated a #define-feature for shader loading
Simplified bordertransfer, spreadLeaf with the new define-feature. Removed unneeded light-passes
Played around with rendering performance and implemented a simpler approach to coneTracing
Mipmapping now uses alpha-weights
interpolation