Implementing offsetting textures based on a new property called anchor. This would be used by MovieClip
Merge branch 'updateAnchorForSpriteSheet' into jam3
Ooops was only updating textures anchor sometimes.
Merge branch 'updateAnchorForSpriteSheet' into jam3
Realized that the anchor offset is calculated based on frame size and not the original source size. So need to upscale the anchor value to compensate for this
Merge branch 'updateAnchorForSpriteSheet' into jam3
Built the new animation stuff