Updated readme.
Create typedef for LifeWorldCell_t
World is randomized at startup.
Changed default resolution to 800x600 and world size to 80x60
Pressing space randomizes world. No longer using SDL_Delay to limit framerate.
Screen update is no longer synchronized to world generations.
Display syncs 60 times per second regardless of how many generations have passed.
This is the behavior the threaded version will have. Can't gain much in the way of performance when you have to wait on display sync constantly!
Being picky about specific types. Typedef'd long as LifeWorldDim_t so I can change that easily in the future.
No longer tracking binary executable.