Nasty stuff, Unity.
Added bone inherit rotation and scale in csharp

Just mimicked the changes in spine-libgdx and your code pattern in c#.
Working fine in Unity.
Merge pull request #52 from pharan/master

Inherit rotation and scale in C#
Fix up property name case.
Add x and y to skeleton for positioning instead of using root bone.
Forgot to flip the root bone for some runtimes since the skeleton is now placed separately from the root bone.
Add Lua support for inheriting scale and rotation
Add Lua support for reading scale and rotation inheritance
Merge pull request #53 from moitias/master

Lua support for inheriting scale and rotation
Fixed spine-unity.
Merge remote-tracking branch 'origin/master'
Initialize skeleton on start.
add support for loading from relative directories to make the example load out of the box
Revert "add support for loading from relative directories to make the example load out of the box"

This reverts commit 3a9623cdd7f1f7a376442d36ee760de1f9ff1b08.
Merge branch 'master' of git://github.com/EsotericSoftware/spine-runtimes
add relative path to package.path to make running the example work straight out of the box on simulator
fix scaling when attachment is rotated 90 degrees from the bone
comment out the warning
fix indentation
Fixed project.