Hybrid vterrain: MC processing can now be split up over several frames
VTerrain: fixed size parameter of UploadIndices() in hybrid generator
SCEMesh: smarter stream selection when constructing vertex buffers
VTerrain: shared vertex buffers between GPU and CPU generated geometry
Hybrid vterrain: improved region connectivity
n_vertices and n_indices variables of the SCE_SMesh structure and its buffers are now synchronized
Added SCE_Mesh_GetUsedVRAM() function
Added SCE_VTerrain_GetUsedVRAM() function
Removed unused VTerrain_GetOffset()
VTerrain: buffer pool optimization