Add 64 bit suffix for Mac.  Use c-style switches, instead of haxe style ones.  Use nme.vector for flash.vector
Treat flat curves as lines
Add onJoyMotion
Merge branch 'master' of https://nekonme.googlecode.com/git
Compatibility fix for URLRequest bytes
Added nme_bitmap_data_unmultiply_alpha, to handle textures that have premultiplied alpha that must be removed
Adding MultiSample support (pieces of code from Joshua), as well as CADisplayLink syncing, adding depth buffer and stencil buffer support from flags as well.
Adding extra device hardware query file for iOS
Adding files for iOS UIDevice code
Adding more OpenAL code, tested and works on Mac/iPhone with ogg/wav. Requires Stream loading (right now only samples/full memory loadis in). Should work on any platform with OpenAL.
Adding audio files
Fixing windows variable arguments and other compiler specific errors
Add "nme_bitmap_data_dispose"
Merge branch 'master' of github.com:haxenme/NME
Dispose of the hardware surface, too
Added support for headless 64-bit builds on Mac