goal is drawn 'just above ground'
number of killed enemies reset at game init
added a comment noting performance thing
gameobject.moveBack function
engine using gameobject.moveBack for player, diagonal movement speed adjustment
CHANGE: pressing esc during game causes gameover
frametime debugging added
arrayCollision function to gameobject
using arrayCollision for stuff in engine
gameplay-nicer handling of wall proximity stuff
cleaned a bit of frametime counting code
Made arrayCollision bettter.
shoots on mousedown now
better infoprint under game window
a bit more interesting levels
scoring actually works now at least in browser
safeguarding against empty name...
doing score sync in the program init stage..
using another place for api server ... these things should not be in general setup, actually... :/
SCORES ARE SAVED TO SERVER WOOHOOgit add js/scores.js