Oops - texture load command went missing in a merge
Merge pull request #5 from yozlet/master

Fix missing textures
Work in progress on field/ball interaction
Merge branch 'master' of github.com:/worklist/interface
Texture loading only happens at init()
Lock build SDK to 10.7
Head tweaks, audio toggle
Partial commit to switch sprite rendering to new Cloud class
Further work on Cloud class
Removing some of the triangle code in main.cpp
Merge branch 'master' of git://github.com/worklist/interface

Conflicts:
	main.cpp
use glDrawElements() to draw the particles - no major speedup so far, but less code
Removed cloud rendering from main.cpp to Cloud class
More little housekeeping cleanups to main.cpp
Added spaceserver messaging.
Spaceserver agent list, broadcast routines for discovered agents
Added vector renderer util, broadcast packets now reaching agents
Added test routine makecubes() and key handlers
Merge branch 'master' of git://github.com/worklist/interface

Conflicts:
	main.cpp
Commented out cubes, added particle count, misc cleanup