These are the changes for the 'another character runs bubble'. I made it so that after 5 seconds after the player hides successfully or 40 seconds after they fail one of their objectives a character comes up to them and says 'Im leaving' Once they relock the door, they will win in 5 seconds. So this covers the hide and the win bubble as well
I had the 'shooter far' branch commented out. I fixed it and pushed again
These are most of the changes needed to finish my content. I still want to add a few things, but none of it should be essential for game flow. I'm not sure how Scott's 'fight the shooter' content is activated yet so we might still need to add the necessary triggers for activating his content once the player runs from the room.
removed the commented out code that was not needed in getOutOfBuilding.js and uncommented the code that was needed in activateShooter.js
Added content for student runs past.
Slightly more space-efficient saving
Save only the attributes of triggers that need to be saved.  Down from 11688 chars (unescaped) to 2166, which might be enough.
Remove the variable names from the save, down to 1982 chars unescaped
Got rid of "lives": on triggers, down to 1582 characters
Merge branch 'master' into another-character-runs-bubble
showing countdowns
Merge branch 'master' of github.com:rcatlin/Emergency-Response into locked-door-barriers
Merge branch 'master' into fix/saving-2
Added triggers to start conversations and edited Foo
I change the winIn40Seconds Trigger's name to reflect its file name
Merge branch 'master' of github.com:rcatlin/Emergency-Response into locked-door-barriers
I made some changes to the objective messages so they no longer give the player any direction. Now they just say Run Hide Fight. I also fixed some bugs that were preventing the hiding place from appearing. Finally I added a front door so the player can actually win by running out of the building.
I changed the modals that pop up in the original classroom to conversations. I adjusted some timers and added a few things to make everything run smoother. I also deleted a trigger that was duplicating material and is no longer needed
Added content for student runs past.
grammar