-N64 RDP and RSP improvements [MooglyGuy, Marathon Man]
  * Fixed an RSP DMA edge case when transfer count is greater than 1.
  * Refactored the RDP blender implementation to use function pointers rather
    than deep if/else structures in order to reduce branch prediction penalties
    in the inner software rasterizer loop.
  * Reduced the likelihood that bad triangle commands due to an RSP crash will
    crash MESS.

git-svn-id: svn://dspnet.fr/mame/trunk@25463 749742ba-7341-0410-aadc-df50b521781e
(MESS) PP01 : added uart

git-svn-id: svn://dspnet.fr/mame/trunk@25464 749742ba-7341-0410-aadc-df50b521781e
(MESS) pt68k4 : Connected to a terminal. System works with bios 0 (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@25465 749742ba-7341-0410-aadc-df50b521781e
Added some more meter communication to System 5 and MPS, games should complain about less now [J. Wallace]

git-svn-id: svn://dspnet.fr/mame/trunk@25466 749742ba-7341-0410-aadc-df50b521781e
Deprecated MCFG_SCREEN_VBLANK_TIME() / MCFG_SCREEN_REFRESH_RATE() in favor of MCFG_SCREEN_RAW_PARAMS() function for the following drivers: [Angelo Salese]
* twin16.c (except fround)
* yunsun16.c
* yunsung8.c


git-svn-id: svn://dspnet.fr/mame/trunk@25467 749742ba-7341-0410-aadc-df50b521781e