Removed duplicated using System.Collections.Generic
Variables apparently for iPhone does not allow compiling in WinRT
As per suggestion by Tom, refer to external Game1.cs file.
Added fix for F# project template item not being copied to the output folded.  Added assembly inof for F# template.
Merge pull request #955 from CartBlanche/wp8template

Added Windows Phone 8 project template.
Fix override of GraphicsDeviceResetting() methods and set glTexture to -1 on dispose
Merge pull request #971 from Aranda/android_texture_reload_fix

Fix reloading of graphics resources when device is resetting - Android
Merge branch 'develop3d' into miscfix
csproj had not been updated to reference GamePage*, instead of MainPage*
Added support for IndexBuffer and VertexBuffer to recreate their resources if the GraphicsDevice has been recreated. This is done in a similar manner to Texture.
Merge branch 'develop3d' of https://github.com/mono/MonoGame into dispose
Merge pull request #969 from 7sharp9/develop3d

Added fix for F# project template
Merge pull request #963 from SickheadGames/miscfix

Misc Fixes
Merge pull request #964 from SickheadGames/prev_loc

Touch Fixes
* Removed #if IPHONE
* Added several files to the WinRT project related to EffectMaterialReader and ExternalReferenceReader
* Fixed IsAssignableFrom bit @EffectMaterialReader.cs to compile with WinRT
Fixed the Content issue where the F# project project template was not packaging the contents of the Content directory propery.  This is just the addition of an attribute to the template file.
Merge pull request #972 from CartBlanche/wp8template

csproj had not been updated to reference GamePage*, instead of MainPage*
Merge pull request #912 from slygamer/dispose

Rework dispose list
Merge branch 'develop3d' into soundfix
Merge branch 'develop3d' into wp8
Fix issue #965 - PSS should be PSM now

- Done using search & replace for the regex pattern:
(\#.*)(PSS)(.*)
Replace with: \1PSM\3

- Also replaced constants in 2 .csproj files.