AVALANCHE: Rework Scrolls::normscroll().
CONFIGURE: Add --host=ouya to the special targets
ANDROID: Add OUYA icon and intent
ZVISION: Create console method to dump all cursor file names
AVALANCHE: Introduce Graphics::drawArc(), use it in Scrolls::drawscroll().
AVALANCHE: Introduce Graphics::drawPieSlice(), use it in Scrolls::drawscroll().
AVALANCHE: Implement the clock in Lucerna, upgrade Graphics::drawArc() to work in synergy with that.
AVALANCHE: Repair Graphics::drawArc(), update Scrolls::drawscroll() accordingly.
AVALANCHE: Update comments connected to Graphics::drawArc().
ANDROID: Add gamepad button support
ANDROID: Add support for joystick motion
ANDROID: Enter main menu on middle mouse press
AVALANCHE: Repair Graphics::drawArc().
AVALANCHE: Implement switching between rooms (Trip::fliproom(), Lucerna::enterroom()),  implement drawing multiple sprites to the screen (Trip::call_andexors()).
AVALANCHE: Repair Acci::parse().
AVALANCHE: Repair Lucerna::enterroom(), Lucerna::put_geida_at(), broaden Roomnums.
AVALANCHE: Repair Visa::unskrimble() and Scrolls::calldrivers().
ZVISION: Call _system->updateScreen() every frame

Otherwise the cursor will not be updated
ZVISION: Create class for decoding .zcr cursor files
ZVISION: Create console command to render a cursor image to the screen