Changed thresholdArray function so that thresh[i] = thresh[i-1] - climateArray[i-1]. Previously, climateArray[0] was not used at all.
Switched operators in makeGameWeather. If weatherArray is GREATER than threshold, RAIN. If less than threshold, DRY. Previously, wet was BELOW threshold.
Updated formula for pWet so that 1-thresholdArray/1000 is the value of probability of wet weather. (1 - pDry)
If weather EQUALS the threshold, it is now assigned to Dry. This is in order to match the indifference point which measures based on pDry.
Combine pWet and pDry into function calculateProbability, now first in the series of indifference calc functions. Use pDry consistently throughout calculations, replacing pWet.