Don't decay head roll/pitch when moving if Faceshift is active.
Merge pull request #1234 from ey6es/master

Don't decay head roll/pitch when moving if Faceshift is active.  This should fix https://basecamp.com/2151194/projects/2058851-avatar/todos/69596930-avatar-body-still.
improvements to PPS behavior of PacketSender
added interface points to VoxelScriptingInterface to access stats from _voxelPacketSender
added a couple more JS APIs and removed some debug code
add support for tuning the size of packets used by VoxelEditPacketSender
get rid of magic number
style cleanup, correct some comments
Merge pull request #1236 from ZappoMan/packetserverPPSfixes

improvements to PPS behavior of PacketSender
add stats to voxel server to show average voxel edit packet statistics
added support to also show inbound packet stats per sender
fixed CR feedback
removed comment
Merge pull request #1243 from ZappoMan/voxel_stats

Bug Fix & server edit stats
fix bug where VoxelEditPacketSender oversends to unknown jurisdictions
As a hack, when we have an FBX face/body, position the camera to point at the
origin and reposition the models based on the relative eye positions.  Fixes
the jitteriness in rear mirror mode.
Merge pull request #1245 from ey6es/master

Hacky fix for jittery rear view mirror.
change voxelServersExist() to make sure that all existing voxel servers have a legitimate jurisdiction
add a formula for a qt5 install with no CoreWLAN
Merge pull request #1248 from birarda/no-corewlan

add formula for patched qt5 install