Revert "Get rid of MODE_LOAD_SECOND_SHADER id"

This reverts commit c28e99bf290df06147c90da14a5e6e439b68bddc.
Revert "More scrubbing (pt. 2)"

This reverts commit 07b8e71f1440790b792677ecd981446a478719c0.
Revert "Remove redundant line."

This reverts commit 2a09f52cc88b44e9205636e93d96aa7ae3e7b63a.
Revert "(RMenu) take out no longer used HAVE_FBO ifdef"

This reverts commit 5f6601ac7e5cbcba1588bedf16e43dcab19163c0.
Revert "Don't set prg[2] with load_plain()."

This reverts commit a19d1e9776456e8c803e5cc632196869d652de3e.
Revert "More scrubbing"

This reverts commit 5bfa31fa864c5eb14b3084ca59af46ba767be585.
Revert "Remove obsolete struct."

This reverts commit 7ea61067ec4d74d419f2212ed40441302c16e6dd.
Revert "More scrubbing - no more render_to_texture, fbo_scale_x / fbo_scale_y,"

This reverts commit 7155dd9ca905aec44c6e707f8c3a908cc728894a.
Revert "(XDK D3D) Scrub second-pass"

This reverts commit 5ea29f1882de6a7307f9cd3bca2eaa8297825bb8.
Revert "Fix Win32 build."

This reverts commit cf655355d704ae8d6259acc2def467f325570a4b.
Revert "Purge fixed-style second_pass_shader."

This reverts commit 160bbf021848493ffc6dd7749e108901b83ae65a.
Revert "(RMenu XUI) Take out fixed second pass shader slot"

This reverts commit a61437c3db287eb13ddc9354e4600147ad757e2b.
Revert "(PS3) Remove fixed shader slots"

This reverts commit f58a038a5f72d203403ece665cb4d29ac5da1489.
Revert "(HLSL Xbox 360) Take out second_pass_shader/fbo"

This reverts commit 5172168143eb78464cee5a7dc1a1a81bc673dabd.
Revert "(Cg) Take out second_pass_shader / FBO functionality - everything"

This reverts commit deeaf981f73e827c5cd97d6639564579024e36e7.
Revert "Include shader_parse.c in griffin."

This reverts commit d09a49e514c11a33cc4f40c64f984f9eb314c9ef.
Revert "Don't compile in debug dump."

This reverts commit a5dfbb8a85310ba6efae28a4cce66e2751b5fca0.
Revert "Don't dump frame_count_mod unless needed."

This reverts commit eeddfea4255959567459080a05496c885e4fde41.
Revert "Major refactor to CGP parsing."

This reverts commit 211e17250c5a786861373cd8d4d9e7ba1780ee8b.
(PS3/All) Purge fixed-style shaders again - this time avoiding
breakage on PS3. Maister -you will need to redo shader_parse.c
again though - and this time I need to test it on PS3 to avoid
a regression that happened two pages prior again