Add setup.tt2 to the processing of fission.js.tt2
Make 'engine' always available
Move preload into Gfx and move the chunk painting into another file
Simplify Tiles with the new Gfx.preload
Wrap all of the game-specific source files in a scope
Add chunks and tiles to the runtime, and change events to use the engine's
Default to no tile border and a good chunk_xw/yh
Add a familiar warn to quickly access console.log
Add call to events that will return the first value from emit
Remove the need to pass "chunk" to physics
Fix INCLUDE_MAYBE to not localize tt2 variables
Include loader.js and make misc appear earlier
By default when an animation has a get_gfx, allocate a Gfx for it
Add a quick accessor for all of the valid tiles
Add a "show_tiles" option to show valid tile id's, bg and fg
Make the cou_source an event call
Change the paint_chunks event into a generic maint event
Fix some naming now that chunks and tiles is in runtime
Return the event object when you call on, once or off
Add a method to Events so you can check that an event is bound or not