converting to Node.js and Socket.io application to be hosted on Heroku

Creating basic node.js setup files, and copying app.js and index.html
from http://github.com/otternq/SocketGame for an example deployment.
Also created a Procfile to tell Heroku how to execute the application
updating engine requirements in package
bug fix for Procfile
altering port listener to pricess.evn.PORT or 5000

Heroku can specify the port that is being worked with
fixing conflicts
renaming index.html to remote.html and printing server port
orientation data is now sent from remote.html to all clients
Merge branch 'development'
fixing conflicts and integrating development melon tutorial to master
adding jump features and  calling the update function based on socket input
Merge branch 'dev-melon-tut'

Adding jump capabilities and also correcting update function call to improve responsivness
changin polling duration from 10 to 5