Fixes to the games datafiles:

Changed ' ' monsters to '_', in accordance with the change of the Ghost's symbol to _

Fixed capitalization of a couple of monsters

Fixed some punctuation in the database file, and added garo entries.
Change monster symbol for ghosts to '_'

Huh, thought I already committed this....
Finished two more spirit introductions
Halucinated monster name.
Haluncinated message tweaks.
Garo tweak: rumor is more often true than not.
The "Greater impact of ring appearance, pt. 1"

Part one (of pt. 1):

Many types of rings (Gemstones except for diamonds, coral, pearl, and clay) can now have images engraved on them.

One third of eligible, randomly generated rings will now have images. Of these, 3/4 will have images drawn from the list hallucinatory wards. The remaining 1/4 will have useful wards.

The player may (r)ead engraved rings to learn the engraved ward. In combat, the player way (a)pply an engraved ring and display the engraving to an adjacent monster. That monster will react as if the player were standing on the engraved ward.

The player is not able to engrave rings themselves, they are fully at the mercy of the RNG.

Part two (of pt. 1)

The second half of this loosens restrictions on poison use, allowing all edged weapons to be poisoned, and allows more types of potion to be applied to weapons.

(This change is lumped together with the ring appearance mod because it is groundwork for allowing the droven ring to administer poison in hand-to-hand combat.)

potion of sickness: retains its vanilla function. Most randomly generated poison weapons will have basic poison only.

potion of sleeping: creates "drugged" weapons

potion of blindness: creates "poisoned" weapons that blind the target.

potion of paralysis: creates "poisoned" weapons that paralize the target.

potion of amnesia: creates "lethe rusted" weapons that make targets neutral.

"Filth-crusted" weapons may be randomly generated that have a sickness effect. These are VERY rare, but VERY dangerous.

Part 3 (of pt. 1!)

Misc change: if you are wearing two silver rings, you do 2d20 silver damage, and 2d4 blessed damage if applicable.

Misc change: jade rings do damage as silver rings (with apropriate messages of course!).

Misc change: as you may have guessed, a "droven" appearance was introduced. Droven rings replace shiny rings. Currently, this is a cosmetic change only.