Core/Build: Reverted a cmake change for supporting native vs10/11/12 interchanging prebuilds.

                 this patch bever had gotten finished... and was leaving cmake spam...
                 ItemModInfo caused broken non-PCH build.
Fixed Spell  -  Player totems  with summoned guardians CAN do critical dmg. (testing)

Fixed Stats  -  Added a forgotten check insure pet/player is online b4 calculating.
Fixed Build  -  Updated some include directives. (fixes x-code compile)

Signed-off-by: bootz <bootz@projectskyfire.org>
Forgotten changes from last commit.
Realigned core with the database. This was never completed during our rebase. This fixes issues when running the core in debug and massive amounts of console spam due to the DB errors.
BE SURE AND BACKUP YOUR DB's and apply the character update and the world update. Later on we will sync SkyFire DB to match the current core.
"Fixes#806" & "Fixes#271"

Signed-off-by: SkyFire <admin@projectskyfire.org>
Updated the reload script for "creature_onkill_reward" table.

Signed-off-by: SkyFire <admin@projectskyfire.org>
Core/Guild: fixed show guild level and emblem on guild invite.
Patch by Doomkas.
Also updated a command. Changed reload creature_onkill_reputation to reload creature_onkill_reward.

Signed-off-by: SkyFire <admin@projectskyfire.org>
CORE: Renamed a bunch of function and prepared statement names to make it easier to understand. Also similar to what TC did but a few are different.

Signed-off-by: SkyFire <admin@projectskyfire.org>
Core/Auth: Some needed socket cleanups (read.headers).
Merge branch 'master' of https://github.com/ProjectSkyfire/SkyFireEMU
Rename several prepared statements in the character DB section. Also fixed an SQL update error.

Signed-off-by: SkyFire <admin@projectskyfire.org>
Merge branch 'master' of github.com:ProjectSkyfire/SkyFireEMU into Gilneas
Added a Knock To function required for some scripting in Gilneas. This is a great function that can be used to manual knock a player back to a specific location while maintaining player orientation throughout travel.
Core/Scripts: Fully Scripted Josiah Avery Bite and phase shift - Removed from SAI - SAI too inconsistent. Also fully scripted Gilnean Crows - again, SAI too inconsistent. Fixed mistake in previous commit. Lots of other Gilneas fixes - More to come.