Use of a factory for control instantiation
Merge branch 'next' of git://github.com/blackberry/GamePlay into controls_factory

Conflicts:
	gameplay/src/ImageControl.cpp
Renaming ControlCreator into ControlActivator and correcting missing
return value in ControlFactory::registerCustomControl
Replace advertisedDescendant mechanism in class Node with a simple search. The advertisedDescendant mechanism was only being used by PhysicsVehicle/Wheel.
Minor doc fix.
Merge pull request #1211 from kwhatmough/next

Replace advertisedDescendant mechanism in class Node with a simple searc...
Upgraded to Visual Studio 2013 (except gameplay-encoder).
Merge branch 'next' of https://github.com/seanpaultaylor/GamePlay into next
Merge pull request #1213 from seanpaultaylor/next

Next
Merge remote-tracking branch 'blackberry/next' into controls_factory

Conflicts:
	gameplay/CMakeLists.txt
Merge pull request #1214 from Pixelized/controls_factory

Use of a control factory to instantiate controls (follow-up of #1192)
Code cleanup of ControlFactory.
Regenerated lua bindings.
Merge pull request #1215 from seanpaultaylor/next

Code cleanup of ControlFactory.
Updated for ControlFactory
Merge pull request #1216 from seanpaultaylor/next

Updated for ControlFactory
Updated XCode projects
Merge pull request #1217 from seanpaultaylor/next

Updated XCode projects
Fixed shader for duplicate skinning code
Merge pull request #1218 from seanpaultaylor/next

Fixed shader for duplicate skinning code
Fixed colored.vert