show debug messages as well
Move and make gamethread a runnable
move the acceptors
change name and make private
make name settable so we don't have to worry
use get/set and make volatile player
need to start the graphics connection
remove synchronization
add toString method to messgages
use transient to remove serialization
should not set stop twice
pass the player and turns left on invocation
loadoutmessage should return the right type
formatting