Started work on A* pathfinding
Pathfinding now uses the minimum amount of waypoints
AI switches to the next waypoint faster
Pathfinding now occurs after a collision, iterates to expand scope when path cannot be found
Commented the pathfinding routine
Switched onload back to CameraTest in preparation to merge
Began working on AI to avoid obstacles in combat
Merge pull request #3 from Zacqary/pathfinding

Pathfinding