Update dependency versions.
Abandon TileEntity storage method
Removed unused command
Added new Json based lock storage
Added old storage migration.
Make sure locks folder exists.
Handle missing worlds in the converter
Improved format conversion handing.
Don't save all lock locations on shutdown
Delete the old lock file when done converting
Print the number of locked blocks when loading
Fixed locked blocks not loading.
Remove locked blocks when broken.
Rename field to allowedPlayers