Ball moving with delta time
Fixed a problem with ball moving horizontally because of Math.round in moveBall func
Working on ball movements
Add analytics tracking code
New tracking code
COnditiannaly rendering google tracking
Move ball with array of updates from server
Trim ballUpdates array
Merge smoothing with master
Fixing desync issue
Fix NPE
Fix NPE. Take two
Fix NPE. Bad compile fix
Fixing desync. take two
Using localTime-serverTime difference, instead of computing serverTime by adding delta
Compilation issue...
Flatten ball.pos struct
Trying net delay
Don't draw ghost, unless asked
Making debug property static