some more changes for v2.3

- optional basesaving (requires @inidb) see the main init.sqf
- update for the antihack (more updates will follow)
- new baseparts
- fix for badly aligned baseparts (such as scaffolding)
- camo blackhawk implemented into missions and such
- green army SDV implemented into missions and such
- fix for missing backpack on divers
- fix for broken hostileformation mission
- new ammo for ACP gun (9mm > .45 ACP)
- new silencer (.45 ACP)
- fixed missing addons in missionfile
- updated credits and changelog
- changed version numbers
** UNTESTED! (dont use untill merged into stable)
height fix was not needed in here :)

height fix was not needed in here :)
fix for loading saved bases

fixes #48
more fixes for sunken objects

more fixes for sunken objects
some more diag logging to see how inidb performs

debug logging added
remove un-needed code
change the convoyed vehicle on miniconvoy
more optimizations, better cleanup less clutter

more optimizations, better cleanup less clutter
overhaul lootspawning for performance and respawn

Lootcreation is not triggered by players entering towns and loot
actually respawns after a set ammount of time.
also there is now a 25% at finding a full can of fuel instead of only
empty ones :)
thanks for the inspiration and playerintown code Na_Palm
latest proving grounds version by conKORD

just noticed he posted an updated version
hurdurr c/p mistake fixed
minor path fix :)
fix purchase spam exploit

Players can no longer spam the button to get free items after initial
purchase
fixes: #50
remove no longer existing rsctitle config
okay this was needed xD

new version though =]
fixes the new proving grounds
remove rsctitles
proving grounds launched for all players (oops) :)
lets just roll back...
Revert "lets just roll back..."

This reverts commit 93eb24ce267bd0e6589e9e46cb08b7fdc2727322.