been working on this for a little while.
 - Update
toDo:   - See how to encode direct and indirect memory access (In progress)
	 - Good ol' indirect addressing
	+ Broke down the interface into a window format where the system processes the data in the window instead of a default loaded at compile time.
been working on this for a little while.
 - Update
toDo:   - See how to encode direct and indirect memory access (In progress)
	 - Good ol' indirect addressing
	+ Broke down the interface into a window format where the system processes the data in the window instead of a default loaded at compile time.
Update to cater for Multiple blocks - Identifying block borders and evaluating simple networks successfully.
	+ Added additional descriptors for States and Object types
	+ Updated State Machine definitions to Cater for unknown state between blocks and block transitions.
toDo:   - Indirect Memory addressing.
		This is the only real hurdle left.
		Proposal for this is to add an additional check for syntax tags that identify the type of addressing utilised in the "stringLine" variable and select a different break to "Placeholder" and a different hashmap (Maybe an additional suffix on the Keys for "m" to identify which???)
	- Sort out the true meaning of "Parameter"