Comments. Accept _ = 1, for what that's worth.
Sanely restricted x.y operator. Defined script namespaces in such a way as to
make that still work.
Wedge in property-like entries in the namespace.
The PlayerProxy object.
Comments. The location() builtin.
Split evalctx from execute.
Define a base class for property bags.
Add the realm proxy object to the global namespace.
The realm-level property methods. Nothing calls these yet.
Check for keyword-incompatible property names!