Don't need to link glut.
Small fixes.
Client game clock type.
Use images instead of sfml_textures
Doxygen comments.
Test for wfpos for large numbers.
Added functions for getting round trip time.
Support for client side prediction/lag compensation.
Disabled some trace output.
Set an app icon.
Fixed operator !=
Integrating the entity system with Lua.
Client- and server-side game clocks.
Cleanup.
Ignore files created by Qt Creator.
More work on lag compensation and client side prediction.
Simple screen that shows while connecting to a server.
Jump script.