[+] Implemented lightning for Conker rendering (PC/OSX only for now) (Corn & Salvy)
[!] PSP VFPU ASM compatible with new light struct as well possible to interface with Conker's new TnL.  (Corn)
[!] Slight tidy in audio Alist processing loop. (Corn)
[!] Typo that was causing many glitches in Conker
[!] Optimized RDP_MoveMemViewport
[!] Further optimized lighting calculations and branches in conker TnL.
[!] LightVerts() now returns only R,G & B (V3 and no A)
[!] Lights color and direction now uses V3
[!] Fixed RDP_MoveMemLight() to proper light direction.
[!] Implemented proper lightning for Majora's Mask
[!] Improved N64Light struct, it can now handle GBI2 (thnx corn for helping!)
[!] Fixed compiled error in SetNewVertexInfoPD, and some clean ups
[!] Moved Conker's coord mod to tnl struct
[!] Changed abit how Vtx Conker len and n are calculated
[~] Some minor clean ups
[!] Optimized GBI2/MM point light calculations and light struct for CBFD and MM
[!] Make sure to clear TnL flags, also rename it from TnLPSP to TnLMode
[!] Always set SkipIfZero when LigtCol is set
[!] Refactored MV_LIGHT
[!] Removed invalid light direction check (This was for the PSP, I don't think is required)
[!] All Star Tennis '99 works now with accurate TMEM
[!] Fixed bug in SWL/SDL OPs, fixes pikachu (tnx salvy for tracking it down)
[+] Added blendmode for Quake 64 (PSP)
[!] Fixed VFPU TnL lighting for Conker on PSP (Tnx Glide for reversing it to C code from N64)
[+] Added vc11 project files for glew
[~] Fixed compiling error in glew when compiling with vc11 (not sure why glew authors haven;t fixed this! http://sourceforge.net/p/glew/bugs/201/)
[!] All libraries for W32 build are now statically linked
[!] Do not use fast call for W32, anyways R4300_CALL_TYPE ensures dynarec can use fast call
[!] Removed PSP project files from MSVC11 solution, please use devkitpro.bat or minpspw.bat for compiling the PSP build
[+] Now is much easier to compile W32 build, third party libraries can be built and linked in the same solution

NOTE: These changes are only for MSVC11 project, I'll update the other project files eventually
[+] Added Hungarian translation by Kobudera
[+] Added Gamecube style controller configurations by Reamer87
[!] Cleaned up ZLibWrapper, since we no longer compile the W32 project with __fastcall