use != null instead of hasOwnProperty for collision filtering
implement generic Audio to fix bug where ResourceManager hung when no audio options are available - allows tests to run in phantom - fixes #65
fix a bunch of audio problems I introduced with my other attempt at audio fix
solution to setting currentTime on audio that was not loading - based on a Remy Sharp blog post at http://remysharp.com/2010/12/23/audio-sprites/
set complete to true for HTML5Audio if an error occurs - this is a temporary fix until we implement multiple file types in 0.3
append the gameArea to the canvas to test resize and remove after each
fix InputManager.resize to set the height and width pixels no matter which is larger, this fixes bug in ie10 - fixes #68
rebuild dist