PhysX problems
PhysX problems
PhysX problems
A bouncing box. A la PhysX.
A bouncing box. A la PhysX.
Lots of rotating boxes\!
Fires the box from the camera. Omni point shadow map effects all objects
some stuff
Merge branch 'physX' of github.com:clucasa/Zeus into physX

Conflicts:
	Zeus/PhysX.cpp
Optimized some of the physx stuff and added some toggles. Added the block firing to the controller w/ speed increase based on how far down you have the trigger squeezed.
fix