glfw OpenGL 3.2 Context and game loop
gameloop + pipeline
working but needs cleanup
print errors to stderr
better type safetey and cleaned up attributes
aspect ratio
fixed last duration
control bindings
use max monitor resolution in fulscreen mode
shader library utility
go fmt
mesh binding utilities
stencil depth writing + color constants
always depth
decorator to support resuming from idle simulation
3d/4d vector conversion
use 64bit floating point values
moved gl dir + added glmath functions
fixed quat operations
added collada model import