Add proper decRef, virtualize destructor and mute native window base debugging

Signed-off-by: Carsten Munk <carsten.munk@jollamobile.com>
Mute fbdev with TRACE()

Signed-off-by: Carsten Munk <carsten.munk@jollamobile.com>
Add proper glEGLImageTargetTexture2DOES handling

Signed-off-by: Carsten Munk <carsten.munk@jollamobile.com>
Merge pull request #6 from stskeeps/texture2does_decref_fbdev

Proper glEGLImageTargetTexture2DOES, some muting and reference handling