ThreeJS now depends on WorkerManager directly for sat info. This makes the UICtrl a little lighter, while keeping WebGL sync speeds the same.
Reorganized how the propagation methods are called so I can more finely control the time values.
Reduced the amount of points to spline and the amount of pointsto propagate for the orbit paths.
add more modular way to propagate orbit paths. Can now propagate any given sat for any given orbital fraction.