Fix broken simulator build in master. Please patch next branch, too.
added const qualifier to MeshBatch::add vertices argument
added const qualifier on MeshBatch::add indices argument
Added "loopBlendTime" property for animation clips to support interpolating between the end points of an animation clip when looping. This allows clips to animate smoother when the end points of a clip do not exactly match up (which is all too common with animated character content).

A new overloaded version of Curve::evaluate was also added to support this feature.

gameplay-encoder binary was updated for windows, but still needs to be updated for mac and linux.
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
Changed Game::exit() to only perform a full shutdown when either FORCE_CLEAN_SHUTDOWN or GAMEPLAY_MEM_LEAK_DETECTION are defined. By default now (when these are not defined), it simply calls cstdlib ::exit(0), which causes immediate termination of the application. This was done to avoid extremely long shutdown times when trying to do cleanly delete every last pointer in the system, especially for large games. Any modern OS handles reclamation of memory, so there should be no adverse side effects.
Merge pull request #856 from sgrenier/next

Added support for smoothing endpoints of animation clips
Merge pull request #853 from kwhatmough/master

Patch master with fix for broken simulator build. Please also patch next branch.
Merge pull request #854 from kariem2k/next

Gamepad support for Linux
Fixed the Momentics project settings for the bb10 simulator
Merge pull request #858 from dgough/next

Fixed the Momentics project settings for the bb10 simulator
Updated luagen to put 'gameplay::' before ScriptUtil
Fixed #846
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
Merge pull request #860 from dgough/next

Updated luagen to put 'gameplay::' before ScriptUtil
Merge pull request #855 from reven86/next-clean

const qualifiers on MeshBatch::add arguments
Removed collada support in the encoder tool.
- The Collada dom external dependencies will be removed later.
- The dae files in the design directories will be removed later.
Removed collada dom from the xcode project.
Fixes unsupported framebuffer issue with  qualcomm's android driver.

When DepthStencilTargets are created using GL_DEPTH24_STENCIL8_OES
the same render buffer has to be used as depth and stencil attachment.

It seems that other driver implementations are not as restrictive as
qualcomm's and allow different renderbuffers. On tested Qualcomm Adreno
200 and 320 android devices however this resulted in an unsupported
Framebuffer.

Issue is fixed by setting a flag whether or not the DepthStencilTarget
uses an packed format. This flag is considered when attaching renderbuffers.
Merge pull request #862 from WolfgangD/master

Fixes unsupported framebuffer issue with qualcomm's android driver.
Merge pull request #864 from blackberry/master

Merged master to next