Tweak Engines a bit to restore some old behavior
Clean up Gate GUIs a bit

Size them appropriately and align the slots properly.
Adjusted FluidContainerTrigger to pass through the side being checked
Merge pull request #1304 from taelnia/master

Adjusted FluidContainerTrigger to pass through the side being checked
Add in API markers for all the BC API packages. They come under the umbrella "BuildCraftAPI", expect warnings from now on if you don't include these in your BC dependent mods.
Split API into individual sections

Yes, I know this fails.  Don't use it. It needs to be fixed on FML's
side.
Workaround for scala compiler derp
Merge pull request #1307 from bdew/master

Workaround for scala compiler derp
Possible fix for Pipe placement sync issue

Theoretically this should send an update on placement to all watching
players so everyone can see the pipe.
CraftingHelper - Properly name the variables
Merge pull request #1314 from smbarbour/patch-2

CraftingHelper - Properly name the variables
Register all items with FML so they survive 1.7
Add Ore Dictionary support for Assembly Recipes
Revert "Add Ore Dictionary support for Assembly Recipes"

This reverts commit 3d1815595b88cb4af475f051e6e5f05a6f5a0dc8.
Prevent Iron Pipes from switching to a plugged side
Buff Oil Spring output

It should now produce 4x time amount of Oil, resulting in the same
energy output from before the Oil nerf.
simplify code for iron pipe facing check
Merge pull request #1320 from taelnia/IronPipeFacingFix

Prevent Iron Pipes from switching to plugged output
Changes to AssemblyRecipe to support OreDict

- Moved AssemblyRecipes to Init phase in BuildCraftTransport so that the

OreDictionary is completed by then
- Added new AssemblyRecipe constructor that can take ore tag strings
paired with a desired stack size
- Changed pipe wires over to new constructor
Fairly Major Filler Rework

Changes:
-The "crafting grid" is gone.
-API completely reworked
-Patterns can be "stateful", this could bring major improvements to the
scanning algorithms if utilized
-You can change the pattern via Gate Actions
-Various peripherally related GUI framework changes