[refs #76] After initializing the backend with a setup that contains stones, we now allow any player to make a move.
[refs #80] Added game update result to the gameDataChanged signal
[fixes #109] Scan the camera once before launching the GUI to initialize the scanner and backend before the gui can call any slots
closes #80
Added a small label and raised/lowered it when needed. Seems to be a solid solution.
Added result to function and registered gobackend::updateresult metatype
Merge pull request #108 from augmented-go/Go_Scanner

Merging Go_Scanner
refs #104
changed button texts
Merge branch 'master' into #104_Quitting_the_application
closes #104
added comment
refs #104
changed text slightly from "...quit" to "...quitting"
refs #90
added buttons, changed gui and press/release behavior
closes #90
added comments
[refs #106] Only allow board sizes 9, 13 and 19, display error message otherwise. Added slot and signal for displaying error messages.
fixed the cmake build system with regards to environment variables: these aren't referenced directly with $ENV{VAR} anymore to be able to pass them into cmake via the -D switch
using UNICODE
suppressing cmake dev warnings about linking with Qt
Merge pull request #121 from augmented-go/#104_Quitting_the_application

[Closes #104] quitting the application
Merge pull request #122 from augmented-go/#90_switchbutton

[Closes #90] Better switch button
enabled the build system to take paths to third party dependencies from environment variables or directly from a cmake variable (passed in via the -D switch to cmake)
[closes #105] The built executable is now named "augmented_go[postfix].exe"
Merge pull request #110 from augmented-go/#109_fix

[fixes #109] Scan the camera once before launching the GUI