Organized the gameObject class and all of its children. Worked primarily on the Student class, the Homework class, the Pencil class, and the Notebook class. The List<Pencil> pencils and the Notebook notebook are local members of the Student class. Reset function is incomplete (have not added the reset of notebook yet into the function). Game1 object is now renamed to FinalGame. Many of the global constants of FinalGame have been made public so that Objects from the GameObject.cs file may access it, such as GRAVITY and the Texture2D sprites. Homework objects are currently randomly spawned based on probability and may change when game plan adjusts. Space is no longer the key for jumping, W is. The mouse's left button is also for shooting. The pencils shoot at an angle and currently are not affected by gravity.