TokenCounter

We reset the TokenCounter before use.
The number of counted tokens was inacurate so We clean them before use.
Fixing Token replacement

The token were not chaning colors because of the change to static. Now
its fixed.
Removed some uslesss enum

Removed the Enum for the player color.
Removed Script on Indication token

Removed the script on the indicator Token
Working on getting directionals positions

updgraded the gameplay.cs so that it can start checking for potential
positions on the diagonal
Get One Diagonal

Managed to get the tokens on the diagonal
Working on fixing the addition of token that should not be added

Started to fix a glitch where tokens that we not supposed to be added
to one player's color because of its positionning.
Prevent Indicator token duplications

We prevent the token from beign duplicated. We search for an instance
with the same name. If there  is none we proceed as usual and create
the token, if not we delete the token itself.
Fixed some indicator issue

When fixing the indicator tokens duplication issue. A naming issue
occured. The new token did not have any name therefore the system could
not find the new position where the tokens need to be flipped. I fixed
that issue by renaming the new token created when we delete the old
token.
Added the Token calcualtion script again

Attached the token calculation script to the gamemanager again. Maybe
last time it was attached during runtime, thats why it did not stayed.
Token Placement diagDownRight

Change the condition so that diagDownRight can find the tokens properly.
Reverse downright

The reverse down right did not work earlier. After the previous update,
it started to work again. it must be because the the indicators could
not have ben positionned before.
Cant scope properly with the indicator token

They scope too far want to redu the scope by 1.