Don't force pixel format on Windows
[US149] Typo (to force rebuild, to test buildbot and repo sync)
[US13] Revert "[US13] PGU patchs"

This reverts commit 83093ab98a321f237ac254de6d210438b05b4828.
Debug
[US13] PGU patchs
[US13] Mac test: revert to BGRA
[US13] add methode FrameBuffer::registerOGLCallback(OnPostFn onPost, void* onPostContext)

Use to improve performance. OpengGLReadPix called only when needed
[US13][RC348] Change allocation policie for onPost framebuffer image

Allocate space dynamically for onPost framebuffer image
[BZ107] Check if context is NULL in GET_CTX
- Correct MAPS flickering problem
Fix compilation on Mac buildbot slave
Don't destroy OpenGL context if current
[US13] Fix confusing android & framebuffer dimension, causing some troubles with big resolutions/densities
Merge branch 'genyd_dev_01' into no-more-subwindows

* genyd_dev_01:
  [US13] Fix confusing android & framebuffer dimension, causing some troubles with big resolutions/densities
  Don't destroy OpenGL context if current
  Fix compilation on Mac buildbot slave
  - Correct MAPS flickering problem
  [BZ107] Check if context is NULL in GET_CTX
  [US13][RC348] Change allocation policie for onPost framebuffer image
  [US13] add methode FrameBuffer::registerOGLCallback(OnPostFn onPost, void* onPostContext)
  [US13] Mac test: revert to BGRA
  [US13] PGU patchs
  [US13] Revert "[US13] PGU patchs"
  [US149] Typo (to force rebuild, to test buildbot and repo sync)

Conflicts:
	emulator/opengl/host/libs/libOpenglRender/AndroVM.cpp
	emulator/opengl/host/libs/libOpenglRender/FrameBuffer.cpp
Re-apply density/resolution patch
Import libOpenglRender into a Qt projet
Import libGLCommon into a Qt projet
Project architecture
Import libEGL_translator into a Qt projet
Resolve some U symbols