Totally switched the MotionVideoPlayer to singleton. It's also now in background.
Added some images from the mockup
Fixed some bug with the unlockScene method
Added logo and font. Home view (menu) supports all orientations.
SceneChooser updated with all orientations.
Added basic opacity transition between explore views instead of the navigationcontroller's one
Interstitial view integrated, with working slider.
Fixed all the compilation warning (remplaced int by NSInteger mostly). Fixed the layout to landscape-only for scenes & interstitial. Put all custom events into Constants.h. Some stuff.
Added gitattributes to allow easy merge of .xcodeproject
GameSave added : on app quit, all datas are saved, and restored, if they exist, at app startup.
Switched save game from UserPref to custom Plist
started working on tracker touch event
Better/Cleaner rotateToLandscapeOrientation. Tracker touch navigates to workview.
Added the Menu. Showing the menu saves the sceneCurrentTime and restores it by playing the back button.
Fixed/Cleaned a bit the Menu when going back to a scene.
Fixed the bug when all unlocked scenes were not accessible in SceneChooser.
Extended the UIViewController with a default (overrideable) method to open the menu.
Cleaned SceneChooser. Working on Home transition.
Added correct logo with its custom opening transition.
Centered the menu button. Put each class category & constants types in different files. Replaced CA animation by UIView animation.