Removed game directory botlib header
Apparently game/botlib.h was defined elsewhere in the cmake too
One final reference to wrong header for botlib
Test pure fix for unix/mac
botlib include got reverted here in the files of game/* somewhere along the line
Fixed a problem in JK2 SP where the 'or' in the controls menu didn't show up.
Fixed an issue in JKA SP where the text would clip into the HUD. Cleaned up CG_CaptionText as well (the third arg is NEVER used ANYWHERE!)
Reverted the previous fix for text clipping into the HUD. It was just distracting and annoying, as it turns out. (Need to properly fix later)
Ported ICARUS Q3_SetParm fix to SP code
Restored most of ICARUS's functionality in MP
Merge pull request #120 from Lrns123/master

Fixed memory corruption bug in SP's ICARUS and restored most of ICARUS's functionality in MP
Fixed mistakes in previous commit
Merge pull request #123 from Lrns123/master

Sorryyyyyyyy
Fixed #119.
Merge pull request #124 from xycaleth/master

Just fixing issue #119 and cmake not using game.def in SP DLL.
Initial modular renderer commit. Breaks Mac + Linux + Cmake builds. Please wait for future commits =]
Works on Windows with: client (modular rd), listen server (modular rd), dedicated server (static rd)
Merge branch 'master' of https://github.com/Razish/OpenJK
Fixed error in PNG_Pack that caused PNG_Save to fail
Added timestamps to screenshot filenames. Added screenshot_png. Fixed r_aviMotionJpegQuality and r_screenshotJpegQuality not being initialised
Adjust some cvar defaults and limits as noted in #70