initial commit
Fixed damage-forwarding, wrong substraction order of voxel-speeds
some changes, dunno
added test
Add non-dampened BulletPhysics
Add onRemoval-Hook and add special add*Voxel()
Add Hardpoints via Model
Add third gun, fix hardpoint removal
some debugging output, can be used for later reference
Merge pull request #116 from voxelinc/bullet_dampening

Add non-dampened BulletPhysics
falsely made damage impact local twice when forwarding
removed debugging output
fix windows
Merge pull request #118 from voxelinc/damageforwarder_fix

Damageforwarder Fix
Formatting, minor fix
unsaved file
Merge branch 'master' into voxel_link

Conflicts:
	src/worldobject/hardpoint.cpp
Merge pull request #121 from voxelinc/voxel_link

Voxel link
Merge branch 'master' of https://github.com/voxelinc/voxellancer into controls