Now we can rotate and create an offset before attaching the weapon to the palm, this way it will be easy to configure the position of the weapon in the hand
Now MainPlayer stuff compiles, didn't tested still, we need graphics support for this :p
Merge branch 'player' into weaponize

Conflits found and manually resolved.
Now test "hud" compiles, but fails to run. FIX IT!

Conflicts:
	src/cz/main_player/AutoGen.cmake
	src/cz/main_player/MainPlayer.cpp
	src/cz/main_player/weapon/Weapon.cpp
	src/cz/main_player/weapon/Weapon.h
	src/cz/main_player/weapon/WeaponBuilder.cpp
	src/cz/main_player/weapon/WeaponBuilder.h
	src/cz/main_player/weapon/bullet_based/Weapon9MM.cpp
	src/cz/main_player/weapon/bullet_based/WeaponFAL.cpp