Test commit after I added the lwjgl lybrary
Just renamed the gui package and a bit of gl code

I spent more time than I would like to admit testing how fast my gpu
could render a black frame. 4150 fps as it turns out.
Mas graphics updates

Huh, maybe spanish class does come in handy.</sarcasm>

Anyway, I finally picked a graphics engine. I made an input halndler
class, name may change, to handle all the text input. Also I made a
command queue so command objects will wait until a render call torun,
maybe on a seperate thread.
Messing around with GDX, here is a loading screen

I may remove this from github soon if I decide to sell this game. If I
wait too long, then too much of the source will be up.
Edited the loading pictures
Made a nice loading screen

I decided to put this back up here instead of sell this game later.
Terminal parser working, with slight bug

The bug is with abusing quotes, possible code injection(bug or
feature?).
The parser seems to be working

I fixed the bug that allows simple code injection into lua programs, but
maybe the lua interpreter is susceptibleto injection.
Fixed a bug with a file name not being capitalized

I only noticed this because I swiched to linux. I also made some changes getting ready for working on the game ui and gameplay. I put the menu and lua aside for later.
Many things added, currently working on an isometric game room

I had a great idea for the game, you can read about it in a block comment in gui/room.java. Now I actually have a reason to use graphics, so users don't just stare at a terminal all the time. I am working on isometric display, windows, terminal changes, rooms, and network and ineternet maps. That will be it for gui changes then and it will let me finnaly work on gameplay.
I problems with line delimiters

I just realized I could change the project setting in eclipse for this right befor the last commit, but some how there were still crlf files. Here are the rest.
Many changes to terminals

I mostly changed how terminals are used, to get ready for server specific terminals while still working with menu.
A few more changes

I am now going to focus on some graphics for a little while.
I got the isometric renderer to work

I also left a little test graphic, just a little iso map made of random tiles, in this commit.
Update README.md
The tile map rendering and interaction works

This worked great with only a few small bugs at first.
Merge branch 'gui-rewrite' into gui-rewrite

I needed to update this branch after I made a change to the readme file in the master branch.
Changed all arraylist variable types to list

Just in case I ever need to. It only took a few minutes, so if it doesn't fix anything it doesn't matter.
I changed two arraylist types I did not catch last time
Character movement works, but no collisions yet