Fix crash bug in filesystem.h and add configfile.h
Add skeleton shaders and start enforcing an OpenGL 3.3 core profile
Add work on render and modify shaders
Add a cross-platform error message macro
Pre-branch set up
Add README and LICENSE
Add self-credit in LICENSE
Update README.md with project dependencies
Remove Qt-Based launcher (will be worked on later)
Fix README.md markdown syntax
Add shader loading code
Switch from GLEW to glLoadGen and from GLU to GLM
Fix missing VAO
Optimize VAO/VBO usage
Add code to render a white triangle
Correct parts of the LICENSE file
Fix null pointer crash on failed window creation
Add fancy colors to the triangle
Return to -style=func_cpp for improved code completion
Make the triangle move side-to-side