Added back default values and commented out recognize method until it is fixed by Ryan
Tried to make game render faster

Problem is with painting so many tiles.
Added cost to XML file
clean code
Merge pull request #81 from Tadimsky/Level-Editor

clean some code
Added SpriteSheet class to split tiles into seperate images
Merge branch 'master' of https://github.com/Tadimsky/vooga
CostMap added back to information. Map is instantiated by factory.
Started work on map panel - loading tilesets
Merge branch 'master' of https://github.com/Tadimsky/vooga into mergecosts
Moved factory into main game.
Pastry
Debugged mouse movement errors
Added debug statements to path finder - think there may be some error in here
Merged with master
Merge pull request #83 from Tadimsky/costs

Costs
Updated logger html
moved new logger to package
Updated html on client and inherent packages
Merge branch 'master' of https://github.com/Tadimsky/vooga