Fixed #33 - memory corruption on pattern draw in batch

Actually, I've found it, when engine crashed on assert during on STAGE_KINGS_TABLE.
But, it's clearly a buffer overflow.
I suppose, I've just forgot to change this calls to batched version.
Reindent
Fixed #13 - Crash after exit

ESCKEY now is just not processed in the pause menu - so no means to stop the game - no crash.
Fixed 34 Glitching clouds on outer wall

It was supposed, that screen width is 320*N. But it's wrong on iOS devices.