Adding canvas interface
Moving matrix multiplication into Matrix class
Operation on vertexes and vectors
Removing nonfunctional pieces of math
Adding eye position and projection to the canvas plane
Adding canvas to the camera
Operations on renderable's matrix
Introducing stereo cam: canvas for the stereo camera
Introducing stereo cam: the camera
Windows GDI+ save support
Small output change
Abstracting BPP into a bitmap format (maybe, just maybe, there might be RGB565 _and_ BGR565)
Adding Xiaolin Wu's line algorithm
Bitmap definitions for the canvas types
Adding different canvas types
Bitmap fixes
Example app