started to fix the camera position
merge with server. Hopefully fixed the display bug with diagonal deplacement
Separated the sight coords computation into the two different players classes
Better with the right list format
added a method to get the spawn tile of a player, by providing its team id and player id.
implemented the turn events. They are currently commented out, since the server does not handle them
Merge branch 'master' into server
Merge branch 'gameengine' into server
Formatting code + added an attribute related to issue #18
removed debug code
Work in progress on issue #18. Reorganizing code about map items (ActionableItems, ProximityObjects... ). This work is not tested yet and needs an occlusion update before working properly
Moved norm_to_cell to utils. Changed occlusion return value: now returning the shapely object Polygon object representing the vision after applying occlusion. Storing it for later use. Also debugged exception that were not catched. Tests have to be updated
Now should be properly loading the number of players required by the map, in the right order
Repaired the broken tests. All passing right now
Merge branch 'gameengine' into server
Rotation of spy sight polygon done.