Fix for Mantis 2573: Special Hitpoint settings get carried over when deleting and adding ships in FRED


git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@8263 387891d4-d844-0410-90c0-e4c51a9137d3
Fix for Mantis 2553: Fix overdrawing subspace glows by changing them from thrusters to normal bitmaps therefore avoiding a render time problem with the thruster geometry batcher.

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@8265 387891d4-d844-0410-90c0-e4c51a9137d3
Fix for Mantis 2574: Timestamps do not work that way, also fixed the rapid fire "Out of Energy" sound for fighter beams.

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@8266 387891d4-d844-0410-90c0-e4c51a9137d3
From CommanderDJ: makes the maximum number of intercom sounds, misc anims and door anims dynamic (v2)
http://www.hard-light.net/forums/index.php?topic=78856.msg1574656#msg1574656

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@8267 387891d4-d844-0410-90c0-e4c51a9137d3
These error messages need to be waay clearer

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@8269 387891d4-d844-0410-90c0-e4c51a9137d3
Fix for Mantis 2461: Check to see if the reduced damp timestamp is valid so we don't get ridiculous acceleration values.

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@8270 387891d4-d844-0410-90c0-e4c51a9137d3
update to revision 8263: one should probably reset the special shields if you reset special hitpoints

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@8271 387891d4-d844-0410-90c0-e4c51a9137d3
Fix for Mantis 2576: Use the beam direction as the applied force vector

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@8272 387891d4-d844-0410-90c0-e4c51a9137d3
LLVM Warning fix: Resolve an order of precedence issue with && and ||

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@8273 387891d4-d844-0410-90c0-e4c51a9137d3
LLVM Warning fix: No need to assign value to entry.ship_class twice.

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@8274 387891d4-d844-0410-90c0-e4c51a9137d3
LLVM Warning fix: This is all dead code, removing.

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@8275 387891d4-d844-0410-90c0-e4c51a9137d3
LLVM Warning fix: This is a dead store to the value done_reading.

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@8276 387891d4-d844-0410-90c0-e4c51a9137d3
LLVM Warning fix: Remove this dead code to ai_shipname

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@8277 387891d4-d844-0410-90c0-e4c51a9137d3
LLVM Warning fix: Value stored to enemy_ship_type is never read

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@8278 387891d4-d844-0410-90c0-e4c51a9137d3
LLVM Warning fix: Value stored to target_objp is never read

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@8279 387891d4-d844-0410-90c0-e4c51a9137d3
LLVM Warning fix: Value stored to ship_is_ballistic is never read

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@8280 387891d4-d844-0410-90c0-e4c51a9137d3
LLVM Warning fix: Value stored to num_offsets_on_this_line is never read. Btw no need to clear this specific variable as it is defined within the while() loop, unlike the others.

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@8281 387891d4-d844-0410-90c0-e4c51a9137d3
LLVM Warning fix: Value stored to percent_left is never read

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@8282 387891d4-d844-0410-90c0-e4c51a9137d3
LLVM Warning fix: Value stored to goal_changed is never read

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@8283 387891d4-d844-0410-90c0-e4c51a9137d3
LLVM Warning fix: Various warnings within hudtarget.cpp and ancilliary changes

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@8284 387891d4-d844-0410-90c0-e4c51a9137d3