initial position and lookat should obey the properties passed in now
fixed a bug with the neighbor setting code on chunk insertion. It wasn't properly setting the bottom neighbor of the sent in chunk, causing the mesh builder to build a top mesh for chunks with top neighbors
fixed a bug related to indexing into the the 1D array with a 3D index. Created a new method that encapsulates this functiionality
use mogl to handle the texture buffer object
misc commits while working