* Additional work on Heretic DECORATE state conversion
* Integration of ammo into inventory!!! O_O

git-svn-id: http://mancubus.net/svn/hosted/eternity/trunk@2612 86ba831e-150c-0410-ab35-e06eaae15ed9
* Increased RTTIObject::Type hashchains after noting high table load during debugging
* New dropitem mvprop in thingtype, along with dropitem.remove and cleardropitems flag. Storage implemented via MetaDropItem class.
* Old droptype field is grandfathered in as a DOOM-style dropitem.
* Support for dropitem's ability to override dropped ammo effects' dropamount field
* Added all Heretic dropitems to EDF

git-svn-id: http://mancubus.net/svn/hosted/eternity/trunk@2614 86ba831e-150c-0410-ab35-e06eaae15ed9
Segregate dropping of items according to their toss property; untossed items spawn during P_KillMobj; tossed items spawn during A_Fall. This gives accurate behavior for Heretic and ensures the tossed items can move freely once their spawner is non-solid.

git-svn-id: http://mancubus.net/svn/hosted/eternity/trunk@2615 86ba831e-150c-0410-ab35-e06eaae15ed9
Comparison of thingtype names during dropitem deletion should be case-insensitive.

git-svn-id: http://mancubus.net/svn/hosted/eternity/trunk@2616 86ba831e-150c-0410-ab35-e06eaae15ed9
Stuff

git-svn-id: http://mancubus.net/svn/hosted/eternity/trunk@2617 86ba831e-150c-0410-ab35-e06eaae15ed9
Added stub implementations of all the PortalClipEngine class so GCC will compile it. Thanks VC++

git-svn-id: http://mancubus.net/svn/hosted/eternity/branches/portal-branch@2618 86ba831e-150c-0410-ab35-e06eaae15ed9
Merge from trunk

git-svn-id: http://mancubus.net/svn/hosted/eternity/branches/portal-branch@2619 86ba831e-150c-0410-ab35-e06eaae15ed9