First commit
Merge branch 'dev' into 10_wall_ball_v2
merged from dev and moved paddle to bottom of image
updated paddle to move L/R only
added ball class to wallball and included some extra drone images
added frame and wall, working on frame (untested)
got wallball working more or less, moved svg height and width into Game.height and Game.width, and updated Collision.resolve to use tick() to avoid moving static/fixed objects
added frame and wall .coffee files
added lib folder containing paddle and ball images
moved wallball_v2 to wallball (version control can be handled internally to the game
wallball graphics updated and bugs fixed, moved ball boundary enforcement to ball.draw and cleaned up interfaces
compiled wallball into lib folder using Cakefile and fixed bug with wall covering up lives & score after restart
updated for gameprez support
moved circletest and polygontest games to test folder