This is a refactor of the SpriteBatcher where more than 16383 batch items are supported.
#1241 and #1520 are included in this commit.
name change to the capacity method and fix on the test for the capacity resize.
Switched to using test binaries from ThirdParty.
Updating Libs module.
Fixes to Game startup when using a unit test runner.
The Content.RootDirectory cannot be absolute.
Removed local directory reference.
Fix #if MACOS to be #if MONOMAC
Using AppDomain.CurrentDomain.BaseDirectory seems to be a more reliable way of getting the working dir.
I was wrong.... Content.RootDirectory can have an absolute path.  MonoGame needs fixing here.
Game takes care of disposing GraphicsDeviceManager.
Merge pull request #1522 from totallyeviljake/ISSUE_1241_R1

Fix for #1241 - more than 16383 batch items
Merge pull request #1525 from SickheadGames/testlibs

Move Test Binaries To ThirdParty
Merge pull request #1526 from elisee/fix-if-monomac

Fix #if MACOS to be #if MONOMAC (fixes bugs with content loading & probably audio)
Removed old shader files.
Fixed shader format to write the shader code length as 32bit integer.
Incremented MGFX version to 5.
Rebuilt stock effects to MGFX version 5.
A better error message when a ContentTypeReader can no be found using Type.GetType

This change has been made in response to a common problem when porting projects. If you suffix your project with the platform name, eg MyGameTypes.Android, this defaults the Assembly name and resulting dll to MyGameTypes.Android.dll. Content types in this assembly can then not be reflected as the Xnb files were build against the project MyGameTypes.dll and hence have a mis-matched full type name.

Reference: http://monogame.codeplex.com/discussions/435819
Merge pull request #1532 from Aranda/contenttypereader_error

A better error message when a ContentTypeReader can no be found using Type.GetType
when installing the templates from here http://monogame.codeplex.com/releases/view/102870
When doing file -> new -> Monogame Android, then F5 it doest run due to an error in the using