adding bullet reference
shifting worldmatrix function into a helper class
implementing projectilephysics class
minor method rename
adding methods for matrix multiplication and ray intersection
adding scrap code file
adding a tad of documentation
implementing support for physics engine to actually confirm intersections between projectiles and bounding objects
fixing update method/disposal
adding sphere object to contentproj
fixing disposal issue with bullet
adding a method to set individual object transforms to objectmodelbuffer
adding some testcode for hardpoints
implementing hardpoint class
renaming several methods structs
moving projectile definitions to a structure for future maintenance
adding a bit of docs
implementing a temporary debugging console
using an external console rather than inbaked garbage
implementing airship controller abstract