Use a proper node hierarchy; disconnect the root when entering interior
Fix composite map for cells without land data
Fix a material issue, layers per pass wasn't entirely correct
If multiple plugins have land data for the same cell, the last plugin should win
Fix loading of some cells in TR
Merge remote-tracking branch 'scrawl/master'
Replaced std::pow with shift since clang doesn't like int as a first argument
(reports that call is ambiguous)
Fix ambient light getting set from the cell data for non-interior cells
Fix bad_cast exception when hitting creatures
Merge remote-tracking branch 'scrawl/hit'
Rename getFacedObject and getFacedHandle for melee hits
Use a proper cone shape with a contact test to check for melee hits
Use the position of the actor to determine if they're swimming