bump celluloid version to 0.14.0
remove Client#sync shorthand syntax

this hackery conflicts with Celluloid 0.14.0
fix Ridley::Client.open to yield to the instantiated connection
use single tick to alleviate backslash escaping
Merge pull request #119 from RiotGames/celluloid-0-14

Upgrade to Celluloid 0.14.0
Merge pull request #118 from RiotGames/windows_client_rb_fix

Windows Bootstrap Fails with "Cefcrypted_data_bag_secret"
set a timeout on the winrm object
Merge pull request #120 from RiotGames/winrm_timeout

WinRM is still closing connections
instantiate only one winrm connection in a winrm worker
Merge pull request #121 from RiotGames/instantiate-one-winrm

instantiate only one winrm connection in a winrm worker
version bump 0.12.0.rc1
create the response object first
write a spec for run method
reverse logic and fix the tests
Merge pull request #123 from RiotGames/bad_windows_auth

Incorrect Authentication Info raises unhandled exception
Ensure that paths are escaped when validating
Merge pull request #124 from RiotGames/reverse_host_connector_search

Reverse Logic for host_connector search
Merge pull request #128 from thommay/no_spaces_left

Ensure that paths are escaped when validating
HTTPErrors thrown from connection requests will not crash resources
remove unnecessary module inclusions from Resource