Improved the "should render" logic, so rendering occurs at the desired frame rate, even if sleeping results in minor differences in the poll time
Hide status bar text for iOS when fullscreen is true
Getter functions for Tilesheet

Added getTileCenter, getTileRect and getTileUVs to reflect
openfl.display.Tilesheet.
This necessitates adding haxe arrays for tiles, points and uvs, but
adding tiles is rare and overhead is negligible.
Upside is Tilesheets are far less opaque. Downside is users can shoot
themselves in the foot if they want, or data can potentially desync
between nme and openfl.
Getter functions for Tilesheet

Added getTileCenter, getTileRect and getTileUVs to reflect
openfl.display.Tilesheet.
This necessitates adding haxe arrays for tiles, points and uvs, but
adding tiles is rare and overhead is negligible.
Upside is Tilesheets are far less opaque. Downside is users can shoot
themselves in the foot if they want, or data can potentially desync
between nme and openfl.
Merge branch 'master' of https://github.com/furusystems/openfl-native
flash.system.System conditionals

cpp flag isn't being set by FlashDevelop during code completion requests
so the #if cpp is causing errors
Fix NMEFont, rename to AbstractFont
Getter functions for Tilesheet

Added getTileCenter, getTileRect and getTileUVs to reflect
openfl.display.Tilesheet.
This necessitates adding haxe arrays for tiles, points and uvs, but
adding tiles is rare and overhead is negligible.
Upside is Tilesheets are far less opaque. Downside is users can shoot
themselves in the foot if they want, or data can potentially desync
between nme and openfl.
flash.system.System conditionals

cpp flag isn't being set by FlashDevelop during code completion requests
so the #if cpp is causing errors
Merge branch 'master' of https://github.com/furusystems/openfl-native
Include HXCPP libraries for C++ builds only, add templates for 64-bit Neko/Mac
Fix behavior of UI status bar for iOS 7
Trying to add nme_resize_frame()
Working on nme_resize_frame()
Inline critical functions of flash.Vector

Without these calls inlined, flash.Vector is several orders of magnitude slower than Array (unless you use [] and don't check length's).
Move resize code to stage, instead of frame
Was renamed ResizeWindow
Add support of IActvityExtension and autoCreateExtensions to GameActivity

- all android extensions should implement IActivityExtension interface
- autoCreateExtensions is a list of autoCreates classname from extensions
  include.xml
Update iOS project template to match additional sizes
Remove unused nme.AssetData template