* reduced cyclic complexity in AI_HideNeeded
* reduced cyclic complexity in AI_GetItemFromInventory
* moved ai_waypointList into level_locals_t
* attempt to fix invalid mod states (sdl2 input handling)
* debug logging in CL_BlockBattlescapeEvents
* fixed svc_strings array (added missing svc_ping string
* logging of round changes
* the bulletImpact particle was lacking the tps value