Compile Errors exist; moved logic into android project

began implementing database protocols in android activities, copied loot
logic into android project package.

TODO:
-populate the database with test entries
-get database outputting to screen in android Lootdisplay activity.
no Errors; lootTest table filled with entries.
Activity error: crashing in Android emulator
No Errors, but test database not being printed to screen

Error fix: fixed capitalization of LootDisplay in android manifest...
began initializing necessary Tables in the db

started building logic for creating the many tables that are needed for
the logic.

Plan to:
-initialize all tables needed in final build with columns and names
-only fill tables that will be used in class demo with actual data.
Tables by APL initialized in LootDB
added folder for test databases pulled from AVD

also added some logging for table creation, not sure if it is working
correctly or not.
fixed a typo...
SQLite lootTest output successfull

fixed table update error by replacing static IDs with null id.
added toString() to LootListTestItem to fix cursor error.
no build errors

TODO:  now change code in lootDisplay to match the needs for final loot
hoard output.
changed LootDB, LootDisplay SQL code to match needs of final version

-changed out all instances of LootListTestItem for new class
LootOutListItem
-changed out all instances of table call "lootTest" for "lootOut"
-changed all appropriate fields and SQLite commands to match lootOut and
LootOutListItem.
-built new toString() method in LootOutListItem to use elements from
LootPrefs to dictate what gets printed to screen
Merge remote-tracking branch 'origin/database-implementation'