[Experimental] changing the course

! importer is DISABLED and shouldn’t be enabled until further notice.
it doesn’t work as Unity doesn’t allow proper AnimationClips to be
created

+ added AssignSprite script that will be used for dynamic character maps
+ added some more scripts used for importer, but it doesn’t work
properly. i recommend sticking to the good ol’ python version
[Unity] adding support for scripts

+ basic support for assignable scripts
+ example script that will be used for character maps

! note that assignable scripts require GUIDs assigned, this means that
if have to be tested on different unity version so it’s fixed when
somethings wrong
[PrefabMaker] assigning all sprites to script

+ prefabmaker, when making prefabs, assigns sprites to script
+ before adding it to root game object, all sprites have their
renderers assigned
+ before adding to root game object, script removes duplicated entries
+ tested and seems working
[AnimationClip] function triggered sprite changes

+ AnimationEvents are now supported (only int currently but maybe in
the future…)
+ each animation change fires AnimationEvent that uses script assigned
in the previous commit

! this makes dynamic character maps / retargetable animations a reality
[AnimationClip] small-fix

+ removed final call to remote function that was never called
+ comments for assign sprite script
+ Unity methods for simple replacing whole / parts of characters
[UnityAssets] internal assets directory to be placed in Unity

+ place Spriter2Unity directory directly in Asset directory of your
project to get the magic
+ read comments inside to get some additional cookies
[UnityAssets] additional comments

+ marking that replace functions are using Resources.Load so a proper
unloadunusedassets should be called to clear memory after that
[Readme] update for changes
[UnityAssets] fix for windows

+ Resources.Load requires that all paths passed are with / slashes
+ System.IO.Path.Combine uses / on unix and \\ on windows
+ ugly-convert-hack was used for everyone to fix the problem