Renamed "Base" to "Game" classes to avoid naming confusion
Renamed and moved BattleThread to GameUtils.GameThread
Create GameView parent to extract generic elements out of BattleView
Abstract BattleView out of GameThread
Move onDraw() stub from BattleView to GameView
Extract GameThread and SurfaceHolder.Callback into GameView
Remove onDraw() and add gameThread initialization comments
Add protected modifier to GameView constructor
Minor comment update
Change BattleActivity to use generic GameView class
Add ExploreActivity stub
Add template code in render() stub
Add method stubs to override GameView base/template methods
Move renderPaused() into GameView class from ExploreView subclass
User currDisplay var from parent GameView
Set display to landscape; Minor var name change
Implement initial explore user interface
Add template methods for touch events to GameInterface parent
Revert interface to single touch action instead of touch events
Add configChanges value to BattleActivity and ExploreActivity