Notion of "negative heuristic" to spare CPU cycles
Turn off less usefull log
Added 2 missing tests to test_all
Added genes to heuristics

+disabled the timing for 1 AI move
Fix AI test to get predictable behavior

+ refact Controller.new
Refact Controller.new
Refact Controller: new, new_game & set_player

+ new method play_breeding_game
Refact Controller: new, new_game & set_player
Refact Controller: new, new_game & set_player
Recycling instead of GC for goban, group, and stone
First version of genetic breeding (needs work!)
Fix player color after earlier refact for autoplay